Why not both?
Underwater movement is done. Not making nearly as much progress as I'd like, but I'm happy with what I have so far!

Why not both?
Underwater movement is done. Not making nearly as much progress as I'd like, but I'm happy with what I have so far!

Now we can move on land or water.

This game may be somewhat playable by tomorrow evening...

Can't get enough underwater diving games?
How about underground digging games?
Well, have I got the game for you...
I play, rate, and comment to everyone who comments on my posts or game, so please reach out and say hi!
I wanted to highlight 3 games that I've found to be really enjoyable so far.
Debt collector is a timed clicker game with a really funny spin. I found it best played on a mobile device where you can tap the screen, rather than have to use the mouse.
This is a sort of minimalist RPG that auto-plays, and you choose which gear to swap out as you acquire it. There's quite a challenging boss at the end.
This is the funniest entry I've played so far. Solve a nested series of fetch quests before the spaceship explodes. The whole ship feels alive with unique NPCs.
And of course, try my game out too while you're at it!
I play, rate, and comment on everyone who comments on my games or posts. Stop by and say hi!
I'm highlighting 3 games at a time that I've found to have really stellar art.
This is a simple platformer with nice lighting and a fun torch-throwing mechanic.
Explore a series of quirky planets, and choose what to research with the limited time you have. Incredible music, art, and voice acting.
A grid-based RPG where you can recruit your defeated enemies. Really great isometric levels and a variety of enemies to turn to your side.
And of course, try my game out too while you're at it!
I play, rate, and comment on everyone who comments on my games or posts. Stop by and say hi!!
This time around, I'm highlighting 3 games from new(ish) developers who are first-time LD participants!
Run away from a swarm of enemies trying to catch you. The fast horizontal speed and floaty jumps remind me a bit of Sonic, and you'll probably get hooked trying to make it even further on each run.
Jetpack through spike-filled corridors and shoot up some bad guys.
Dig through the earth, gathering gold and fuel for your headlamp that is constantly draining power. The world is procedurally generated, so each attempt is different!
And of course, try my game out too while you're at it!
I play, rate, and comment on everyone who comments on my games or posts. Stop by and say hi!
My favorite thing about Ludum Dare is its ability to push us to try things we haven't done before. If this is your first time participating, especially if this is your first game, I'd love to play it and give you feedback!
And of course, try my game out too while you're at it!
I play, rate, and comment on everyone who comments on my games or posts. Stop by and say hi!!
Unfortunately, we all have to cut features out of our Ludum Dare games now and then.
My original vision for Dive & Dig was going to be a hybrid digging + shoot 'em up game. About halfway into Saturday, I realized I wasn't going to be able to implement any enemies at all, so I took the cannons off the vehicle and disabled shooting entirely.
They're still hiding in the code though! Here's a little look at what could have been.

Do you have a cut feature that made it part of the way into your game? Maybe sound effects or part of a song that didn't make the cut? Share an image, video, soundcloud link, etc. below!
I play, comment, and rate on everyone who interacts with my posts, so stop by and say hi! And for everyone who comments on this post with a cut feature, make sure to check "Receive notifications" on the post so that you can check out each others' games as well!
I'm highlighting 3 "Hellevator" games that really stood out to me.
Press all the elevator buttons on each level as you defeat pawns before they turn into queens. This is a great puzzle game with chess movement. Incredibly addicting, and a really fun boss level!
Keep your generator running, and draw symbols on the wall to fight off demons. 2 mini-games combined into one makes this a surprisingly difficult challenge. I played it several times, but couldn't quite beat it.
Shuttle souls from one level of the underworld to the next. This one starts off slow, but picks up in pace and difficulty a few levels in. The sound design and physics give an incredibly satisfying feeling of weight.
And while you're at it, check out my game as well! I play, rate, and comment on everyone who comments on my game or posts, so stop by and say hi!
I've always wanted to make a game with hex tiles! I'm happy with the movement system.
My game will take visual inspiration from board games.

I'm making a game about collecting firewood to keep a dying fire alight. There's not much of a game so far, but I'm pretty happy with the foundation of the map generation. Good thing Extra gives me plenty of time to finish!

Side note - how is everyone making such beautiful gifs? Mine are always so crunchy and slow.
I tried out the Extra category and it did not disappoint! It was so much fun working on a game with relaxed time constraints. I've written a lot about the project in my devlog, feel free to give it a read if you'd like!
I'm amused by the idea of a competitive grain-collecting game. Still just tinkering around at the moment to see what feels fun, but I'm happy with the feel of the driving for now.

I can't believe the jam is just a week away!
In the spirit of giving back to this community that has taught me so much, I finished writing a tutorial on How to Write a Sprite Packer.

In this tutorial, we learn how texture atlases are used to draw images in games, write a sprite packer from start to finish, and export our data in a way that can be incorporated into any engine.
If this sounds up your alley, come check it out!