LDJam user 336676

Ludum Dare 58

took me sleeping to realize im an idiot

spent like an hour last night fighting with a mesh collider, turns out i put a rigid body on the main level geo so it just refused to work, deleted the rigid body and now i can get back to level design

Day1 progress report!

this has been an interesting Jam for me so far, a real deep look into level design.

I have gone from a flat plane with 2 collectables and a moving character, to an entire level map, unlockable doors that need specific amounts of collectables to open, each area has a theme but has not been developed yet.

I have the grave yard intro, the forest floor, the haunted village, the corn maze, and the poison pit.

so far the grave yard, haunted village and corn maze have been touched the others are works in progress still.

the collectables are animated, the candies spin and have a cool texture, the little brothers are scaled down versions of the player with a little head wiggle animation.

right now it's ALLLLLL level design, texturing, placing objects and modeling.

overview.png little brother.png candy.png door.png tower.png bridge and maze.png

another 6 hours of work

BA419C00-D923-4AF9-920F-3CF213C808CD.png

I've finished everything but the village and the graveyard.

pumpkin patch, corn maze, forest, summoning pit and tunnels, are all done.

I laughed at dinner and spooked my wife, thinking of how i've gone from "rain sleet zombies" (my first "finished" game) to this.... a few more buildings, some thematic tombstones, a couple more SFX, and some background music and it's done.

I can spend tomorrow working on menus and pausing.

from the in game credits you would think im 12

got a couple fellow jammers, devs, and friends in there.... but then also a couple youtubers, just putting in people who inspire me and through their actions indirectly push me forward to make better games.

colliders kicking my ass

game was working pretty well, still is, but im having some real, bullet through paper issues and i just cannot solve it without making the player walk a normal speed.... i like my sprint options

edit: AHAHAHAHHAH I AM GENIOUS whenever the player hits a "wall" they're speed will become less than walk, no more bullet issues

Functional....

but the cornmaze is causing some lag

edit: Build11 fixed everything im good to go :smile:

Games done - Pumpkin Jam

https://ldjam.com/events/ludum-dare/58/pumpkin-jam

Leave your games below so they can be played and rated

also want tonstart #LDcompo58 on bluesky/Twittwrso we can all find other active jammers easier as the main feed can get buried quickly.

do we have a window for tweaks?

i made a change prior to the end of the jam that i guess i didn't upload the fire pit here is the change, in the current build it's raised up too high, my buddy got stuck on it during playtesting. 1390A45E-550A-4B2F-9746-7055459FC5B0.png

Bright future ahead got this jam game.

There are things I wanted to do during jam rhat I just didn’t have time for, but a talk with my wife and we’ve come up with a great way to expand the game and include sol the world mechanics I wanted to, so development is definitely going to continue over the next year

Working on a new texture style

This is for my main game im making, do y’all think the shield on the wall looks any different from everything else? dc000965-d073-4833-96b3-67aa4b9209b5.png

Ludum Dare 59

Going to try and be in

Last jam i was down a thumb, this jam im up a baby im going to try and be in but who knows

Obligatory suggestions post

Chicken and crime I would have combined it into 1 but I feel lie that would result in too many identical games

IMG_2932.jpeg