COLLECTOR!!!!!!!
GO TO IT PEEPS
GO TO IT PEEPS
https://youtu.be/--311DvJw0E
this whole thumb injury is really kicking my butt
https://youtu.be/fx4a-f1jVYk
this is like my 3rd jam game that just turned creepy
https://youtu.be/qb9QdN89Wzg
spent like an hour last night fighting with a mesh collider, turns out i put a rigid body on the main level geo so it just refused to work, deleted the rigid body and now i can get back to level design
https://youtu.be/b7t60A2MVos
got a lot working in the last hour, now i can start sectioning off areas and finally design the flow, then will come decorations
this has been an interesting Jam for me so far, a real deep look into level design.
I have gone from a flat plane with 2 collectables and a moving character, to an entire level map, unlockable doors that need specific amounts of collectables to open, each area has a theme but has not been developed yet.
I have the grave yard intro, the forest floor, the haunted village, the corn maze, and the poison pit.
so far the grave yard, haunted village and corn maze have been touched the others are works in progress still.
the collectables are animated, the candies spin and have a cool texture, the little brothers are scaled down versions of the player with a little head wiggle animation.
right now it's ALLLLLL level design, texturing, placing objects and modeling.



I've finished everything but the village and the graveyard.
pumpkin patch, corn maze, forest, summoning pit and tunnels, are all done.
I laughed at dinner and spooked my wife, thinking of how i've gone from "rain sleet zombies" (my first "finished" game) to this.... a few more buildings, some thematic tombstones, a couple more SFX, and some background music and it's done.
I can spend tomorrow working on menus and pausing.
start locking it in
got a couple fellow jammers, devs, and friends in there.... but then also a couple youtubers, just putting in people who inspire me and through their actions indirectly push me forward to make better games.
game was working pretty well, still is, but im having some real, bullet through paper issues and i just cannot solve it without making the player walk a normal speed.... i like my sprint options
edit: AHAHAHAHHAH I AM GENIOUS whenever the player hits a "wall" they're speed will become less than walk, no more bullet issues
but the cornmaze is causing some lag
edit: Build11 fixed everything im good to go :smile:
https://ldjam.com/events/ludum-dare/58/pumpkin-jam
Leave your games below so they can be played and rated
also want tonstart #LDcompo58 on bluesky/Twittwrso we can all find other active jammers easier as the main feed can get buried quickly.
i made a change prior to the end of the jam that i guess i didn't upload the fire pit here is the change, in the current build it's raised up too high, my buddy got stuck on it during playtesting. 
I swear I didn’t mean to keep grabbing new mugs 
There are things I wanted to do during jam rhat I just didn’t have time for, but a talk with my wife and we’ve come up with a great way to expand the game and include sol the world mechanics I wanted to, so development is definitely going to continue over the next year
This is for my main game im making, do y’all think the shield on the wall looks any different from everything else? 
Last jam i was down a thumb, this jam im up a baby im going to try and be in but who knows
Chicken and crime I would have combined it into 1 but I feel lie that would result in too many identical games
