LDJam user 382819

Ludum Dare 55

Just finished slaying your own ? Time to take a break and chill!

Our game might not be super polished, but we've done our best to get it as complete as possible. Sadly, there might still be a few pesky bugs here and there. Regardless, I hope our game can bring you some joy and offer a bit of relaxation. If it manages to tickle your funny bone, that would just be the cherry on top!A85295DE42DC7E0EE41D2C7F6FE844DF.jpg

Play it here, and I hope you can enjoy it

This is our first time participating in ludumdare, and also the first time we've made a game together as a group. This game might not be very polished, but we still hope it can bring you some laughs. We genuinely hope to hear your feedback.gc2 (1).gif

[Updated]It's high time we returned the favor to those who've helped us out.

Alright, folks, our battle's on a brief respite, and it's time to lend a hand to my peeps.

First off, huge thanks to everyone who's supported our game. The fact that our little, rough-around-the-edges game has garnered so much love was totally unexpected. We were scrambling to get ready, and let's face it, we're newbies at this. Honestly, we were stoked if we could get a couple dozen folks to dig our creation.

So, we're super stoked with how things turned out.

But for me, personally, the game isn't over. There are some folks who helped us out during our jam, and now it's our turn to return the favor.

They're not like me—I'm a game-making novice—but I've loved the camaraderie, the shared struggle, and the chance to connect with total strangers. From my limited perspective, the games these folks have made are far superior to ours. They're the ones who really deserve your attention and support.

Take a gander at https://ldjam.com/events/ludum-dare/55/archmage , for instance. It's a high-completion, high-satisfaction survival-like game where you summon an army of soldiers. Different troop types require strategic synergy. Sounds cool, right? Even cooler—it was developed by a single person in just 48 hours. 611a2.png

Then there's https://ldjam.com/events/ludum-dare/55/squiggle-sorcery A game with a Lovecraftian vibe so thick you could cut it with a tentacle. The art will blow you away from the get-go. And get this—their programmer only joined the team on the second day of the jam. That's right, they whipped up this gem in under two days. 61c80.jpg

Next up is https://ldjam.com/events/ludum-dare/55/the-bread-soceress-panini Behind its adorable art lies some serious puzzle-solving prowess and a rock-solid programming foundation. It's like a cocktail that looks all innocent and clear, but once you take a sip, you know it's got a kick, and you just can't put it down. 61bcf.png

Lastly, I present to you https://ldjam.com/events/ludum-dare/55/phone-of-dragon The name's a quirky mishmash of languages, and that's part of the fun. It's one of my faves. The art style is incredibly refined and mature; it's ready for prime time. The overall presentation is hilarious, and if you've got even a passing interest in Japanese mob culture, you'll be grinning from ear to ear and won't want to stop. It's like the game grew organically from a pile of hilarious memes, rather than just slapping memes onto a game. You know what I mean. 61ece.jpg

=========================================================== I've discovered some new great games and have added them to the list:

summoners-tower

This is a game that appears a bit rough around the edges but is underpinned by a strong foundation in programming, featuring a robust physics engine. As you play, you'll find yourself contemplating and striking a reasonable and effective balance between stability and scoring. With its simple gameplay and solid design, it's a fantastic game.

Felonossa

A pixel-art styled puzzle game, yes, I admit I do have a soft spot for puzzle games:D I really love their art style and also their construction and refinement of the puzzles. As a fan of puzzle games, I know how challenging it is to balance the difficulty and fun of the puzzles, and they've done a great job at that. 62972.png

Matthew, Emissary of Balance

Another game with pixel art style. In it, you play as a powerful summoner, but your main task is to balance the two types of resources you can obtain while surviving under enemy attack. It sounds simple, but it's actually quite addictive to play. By the way, the inspiration for this game comes from one of my favorite web novels, so as you can understand, I find it hard to resist this game. 61d8c.jpg

Jiang Shifu

This is an incredibly addictive platformer game, and it's hard for me to explain its charm to you in an instant—it's truly something you have to experience by playing. In short, it has excellent control over the game's difficulty, and the feedback effects are polished to perfection. The sound effects and artistic visuals are superbly integrated, and the way they complement the game mechanics is simply astonishing. Of course, there's also this astonishing fact: their programmer is actually an excellent dance teacher, which has made our team's programmer feel a bit inadequate. 640dd.png

Moving In and Moving On

This game boasts such solid art design and musical performance that sometimes we might overlook the fact that its game mechanics and narrative flow are also polished to an exceptional standard. The story is a rare treasure, and what's even more precious is that all of this was accomplished in such a short amount of time. You will undoubtedly be amazed by the dedication they've poured into celebrating this game. Moreover, their designers are so passionate that they've even uploaded the original soundtrack of their game because players have truly fallen in love with it. So trust me, it's well worth it. 62e54.png

These are just a few of the games I wanted to highlight for you. They're seriously awesome and deserve your attention and support. In my book, this is what the indie spirit is all about. We're a bunch of free-spirited, independent creators, and helping each other out is our calling and our destiny. Those "entrepreneurs" and "agents" wouldn't get this at all—they're only about the bottom line.

So, at this most free and authentic indie gaming love fest, let's get back to the essence of it all. Not just because these talented folks deserve more attention, but also to show them that their support for us was worth it.

Likewise, if you guys are in need of a helping hand, just holler in the comments section. I'll do my darnedest to lend a hand, play your games, and dish out some scores. Everyone hits a rough patch now and then, and it just so happens that I'm in a position to toss a lifeline your way right now.

That's my spiel.

[Updated]It's high time we returned the favor to those who've helped us out.

Alright, folks, our battle's on a brief respite, and it's time to lend a hand to my peeps.

First off, huge thanks to everyone who's supported our game. The fact that our little, rough-around-the-edges game has garnered so much love was totally unexpected. We were scrambling to get ready, and let's face it, we're newbies at this. Honestly, we were stoked if we could get a couple dozen folks to dig our creation.

So, we're super stoked with how things turned out.

But for me, personally, the game isn't over. There are some folks who helped us out during our jam, and now it's our turn to return the favor.

They're not like me—I'm a game-making novice—but I've loved the camaraderie, the shared struggle, and the chance to connect with total strangers. From my limited perspective, the games these folks have made are far superior to ours. They're the ones who really deserve your attention and support.

Take a gander at https://ldjam.com/events/ludum-dare/55/archmage , for instance. It's a high-completion, high-satisfaction survival-like game where you summon an army of soldiers. Different troop types require strategic synergy. Sounds cool, right? Even cooler—it was developed by a single person in just 48 hours. 611a2.png

Then there's https://ldjam.com/events/ludum-dare/55/squiggle-sorcery A game with a Lovecraftian vibe so thick you could cut it with a tentacle. The art will blow you away from the get-go. And get this—their programmer only joined the team on the second day of the jam. That's right, they whipped up this gem in under two days. 61c80.jpg

Next up is https://ldjam.com/events/ludum-dare/55/the-bread-soceress-panini Behind its adorable art lies some serious puzzle-solving prowess and a rock-solid programming foundation. It's like a cocktail that looks all innocent and clear, but once you take a sip, you know it's got a kick, and you just can't put it down. 61bcf.png

Lastly, I present to you https://ldjam.com/events/ludum-dare/55/phone-of-dragon The name's a quirky mishmash of languages, and that's part of the fun. It's one of my faves. The art style is incredibly refined and mature; it's ready for prime time. The overall presentation is hilarious, and if you've got even a passing interest in Japanese mob culture, you'll be grinning from ear to ear and won't want to stop. It's like the game grew organically from a pile of hilarious memes, rather than just slapping memes onto a game. You know what I mean. 61ece.jpg

=========================================================== I've discovered some new great games and have added them to the list:

summoners-tower

This is a game that appears a bit rough around the edges but is underpinned by a strong foundation in programming, featuring a robust physics engine. As you play, you'll find yourself contemplating and striking a reasonable and effective balance between stability and scoring. With its simple gameplay and solid design, it's a fantastic game.

Felonossa

A pixel-art styled puzzle game, yes, I admit I do have a soft spot for puzzle games:D I really love their art style and also their construction and refinement of the puzzles. As a fan of puzzle games, I know how challenging it is to balance the difficulty and fun of the puzzles, and they've done a great job at that. 62972.png

Matthew, Emissary of Balance

Another game with pixel art style. In it, you play as a powerful summoner, but your main task is to balance the two types of resources you can obtain while surviving under enemy attack. It sounds simple, but it's actually quite addictive to play. By the way, the inspiration for this game comes from one of my favorite web novels, so as you can understand, I find it hard to resist this game. 61d8c.jpg

Jiang Shifu

This is an incredibly addictive platformer game, and it's hard for me to explain its charm to you in an instant—it's truly something you have to experience by playing. In short, it has excellent control over the game's difficulty, and the feedback effects are polished to perfection. The sound effects and artistic visuals are superbly integrated, and the way they complement the game mechanics is simply astonishing. Of course, there's also this astonishing fact: their programmer is actually an excellent dance teacher, which has made our team's programmer feel a bit inadequate. 640dd.png

Moving In and Moving On

This game boasts such solid art design and musical performance that sometimes we might overlook the fact that its game mechanics and narrative flow are also polished to an exceptional standard. The story is a rare treasure, and what's even more precious is that all of this was accomplished in such a short amount of time. You will undoubtedly be amazed by the dedication they've poured into celebrating this game. Moreover, their designers are so passionate that they've even uploaded the original soundtrack of their game because players have truly fallen in love with it. So trust me, it's well worth it. 62e54.png

HolyCrash

Rather than a "driving simulator," I'd prefer to call it a "car crash simulator," LOL. If you're feeling upset and really want to vent or crash into something or someone, play this game; you won't regret it. Its pixel art style is quite amusing, and even more entertaining are its sound effects. I can't give away any more spoilers, or else it would lose its fun. Overall, it's a game with a great sense of humor. 61e62.png

Evocation

This is a game with a strong personal style, offering a plot experience that is both impactful and well-polished. Its audio-visual experience is well-tuned, capable of conveying intense emotions without being overwhelming. It's a truly remarkable experience. What's more, even though it's a game from the jam category, it was completed by a single person, which is quite incredible, don't you think? It's definitely worth experiencing. 63753.jpg

These are just a few of the games I wanted to highlight for you. They're seriously awesome and deserve your attention and support. In my book, this is what the indie spirit is all about. We're a bunch of free-spirited, independent creators, and helping each other out is our calling and our destiny. Those "entrepreneurs" and "agents" wouldn't get this at all—they're only about the bottom line.

So, at this most free and authentic indie gaming love fest, let's get back to the essence of it all. Not just because these talented folks deserve more attention, but also to show them that their support for us was worth it.

Likewise, if you guys are in need of a helping hand, just holler in the comments section. I'll do my darnedest to lend a hand, play your games, and dish out some scores. Everyone hits a rough patch now and then, and it just so happens that I'm in a position to toss a lifeline your way right now.

That's my spiel.

Let's have a casual chat about this LD.

As far as I'm concerned, this LD has been incredibly successful.

From a gaming perspective, our game is relatively complete, and we've received a good amount of feedback and overall ratings, which is fantastic. To be realistic, as a team participating for the first time, achieving what we have now means we don't need to worry about the final rankings.

We've gained so much already; it would be both inappropriate and unnecessary to ask for more. I know that in terms of raw strength, our game can't compare with many others, whether in the robustness of its foundation, the level of detail in graphics, the richness of sound effects, or the quality of the puzzles themselves. Many teams are far ahead of us. Our only advantage might be that every aspect is 'just right', relatively balanced—that's all.

If such a game were to achieve higher rankings, scores, and feedback, it would be unfair to those who put more effort into their games.

So, three days ago, I stopped working on my game. Instead, I began helping friends who had helped us. On one hand, I assisted those struggling on the brink of survival, and on the other, I vigorously promoted those talented creators who deserved more attention. Additionally, I left sincere and substantial comments for those who sought my help.

My teammates might say I'm crazy these days because I play around 20 games a day, each leaving over 200 words of commentary. These, to me, are the best "creations" from this competition. I'm a highly social person; what's important to me is the atmosphere, culture, and emotional shaping.

I enjoy making friends, communicating with people, and leaving genuine evaluations for things I care about. Language and time differences are not barriers for me, let alone obstacles—arrogance is.

I like everyone I've met and talked to here. Some have become friends. But what saddens me is that our friendship can only last these ten days or so. It's like our interactions are consuming a limited membership card, each one a stark reminder that we're about to part ways, never to meet again.

It pains me deeply.

I love @congeesetador and his game. It was the first game I played after submitting our own and passing out. He certainly brought many surprises. I love everyone in the Moving In and Moving On team; they made me believe that sincerity pays back a hundredfold. A small favor from me was repaid with almost everyone's support, which I'll remember for a long time. I love @marin-davys, who stood up for me when I was misunderstood and vouched for my character. We chatted a bit about Russian literature, and during that, I 'met' the lovely @kanity—I should have recognized her sooner because we played her game and loved it. I just didn't realize it was her in Discord. What a wonderful coincidence. I love the brother @rakowu, whose affirmation and encouragement were my biggest motivations to keep helping others instead of myself. His words clarified what I should do. I love @themaskedman; he seems a bit hot-headed but is actually very humble and interesting, even a bit shy, haha.

I'm not sure if I fully understand the so-called 'indie spirit', but the happiness and satisfaction these people have given me are more important than completing the competition or winning a place. Something inside is calling me, "Hey, you should talk more with these people; they are what you truly want." We help, appreciate, and encourage each other. We communicate with sincere hearts, away from commerce, operations, traffic, and all the mess—this is the truest form of gaming and the best jam.

But, as I said at the beginning, I'm already heartbroken thinking that in a week or two, we might have to go our separate ways. It's a loss that's hard to part with, a profound and unspeakable sorrow. You know it's inevitable, yet you're powerless to stop it.

Yet, I also believe in fate, in the mysterious connections that bring us together. I believe our meeting is not without reason, and farewell will not mean forever. They have shaped who I am today, and I will surely give back to them in the future.

I'm thinking, for the next LD, why not try to organize a 'United Nations fleet', bringing together these geniuses from millions of miles apart? Let's mix our hobbies and cultures into one magical potion—it would be fascinating. Saying this, I'm already getting excited.

In conclusion, I love you all, and I love this competition. A85295DE42DC7E0EE41D2C7F6FE844DF.jpg

Ludum Dare 56

Ludum Dare 58

Hey everyone~ (。・∀・)ノ゙

If you're feeling tired or a bit stressed, why not give our game a try?

And its Ludum Dare is here. https://ldjam.com/events/ludum-dare/58/bubblelasso

If the online version doesn't work, you can try playing it on itch.io. We apologize for the inconvenience. https://drgcandle.itch.io/bubble-lasso 7755EF684948D38D28813784CAC65C2E.png It's a game that really brings back childhood memories. It's super simple and perfect for a little distraction right now. Of course, if you'd like me to play your game too, feel free to drop your link below. I'll check it out when I wake up!