Stay a while and listen...
Fate hangs in the balance, teetering on the edge of darkness. That's why we made some shiny updates to the post-jam version of our game, that will help you stand against the encroaching evil that threatens to engulf our beloved Tristram.
Leap into the fight with new effects & animations

We've recently made a lot of lovely new animations and effects for:
- Giving and receiving heals
- Hitting and being hit in melee
- Casting a spell and getting hit by one
- Gold drop and pickup animations
- Gore and splatter effects for that real dungeon feeling
Keep an eye on your heroes with the new Group UI

We also added a new Group Interface to keep track of the exact health and morale pools of your heroes whilst standing in the face of evil. Now it's easier to get excited when the fight is on a knife’s edge, and it's unclear whether or not your heroes will be victorious.
Unwind in style

Relax and rejuvenate from fighting in the all-new spa, adorned with splashy water animations and soothing sounds (also the armor no longer gets wet either.) All under the watchful eye of the mayor, who has received the most important update yet - the “shining” staff. ;)
Revamped Expedition Summary

To celebrate the adventures of our heroes, we felt that it's also important to give some love to the Expedition summary. It shows up after every run and summarizes what has been gained. It even shows that the mighty C-tier wizard “Deimeph”, first of his name, was annihilated by the horrid Skeleton King. How cheeky!
“You will be avenged Deimeph” :)
So the doors of the cathedral stand open, beckoning you to venture forth and confront the sinister triumvirate that lurks within.
Your adventure starts here
May the light guide you.
The Mayor of Tristram