5cents

LD36

First Ludum Dare and first game!

I just recently completed my first Ludum Dare, and just recently completed my first actual game

Everything works (Which is what I was aiming for), graphics and sound could have been focused on more, but I didn’t allocate my time respectfully.

Check out my Itch.io

Check out “The Ancient Puzzle”

Comments

29. Aug 2016 路 14:14 UTC
Your Itch.io link is broken 馃槢
jplur
29. Aug 2016 路 14:25 UTC
this looks superb

Ludum Dare 37

Second Ludum Dare I am participating in!

The first Ludum Dare led me to complete my first game ever! So why stop there? I will hopefully be creating my third… or fourth game with this Ludum Dare. I wish everyone good luck on creating their project, and would like to inform those who are starting for the first time that if you start to get bummed that you won’t finish: stop, look at what you have, and finish what you have, and don’t add anything else to your project.

LD 38

Galaxy Vendetta Post Mortem

This is my third Ludum Dare that I have participated in and I think I created better game than the other two this time. I am happy with the game and hopefully other people can enjoy the game.

If you're interested download Galaxy Vendetta on Itch.io

CoverArt.png

What went right?
  • I feel like I created what I wanted to make from the very beginning. A simple competitive game that anyone could pick up and play without huge learning curve. I also didn't want it to be super competitive but a relaxed competitive.

  • I was able to create a ~~simple~~ random AI that you can play against with friends or by yourself, since it's a multiplayer game. The AI was also very difficult, which could be a flaw since they are hard to play against.

  • Finally I liked the art that I created for the game, while it was simple pixel art with the time and my skills on art I was satisfied.

What went wrong?
  • The main thing that I didn't like was the lack of indicators that I had through the game play. I only gave players a sound for when another spaceship was destroyed and I would have liked a visual indicator like an explosion or particles.

  • Another indicator that I would have like would have been a round indicator. While serving no purpose other then just aesthetics it would have been nice to know how many rounds that game has lasted.

  • The music and the sound, while I am glad I was able to create some I was not proud of how they sounded and that I implemented them. The music doesn't fit the theme at all, and the spaceship destruction sound doesn't make any sense to what a spaceship would sound like. I felt like I needed to add some sound because it makes a game better, but if the sound isn't good to begin with, does it add to the game? In my opinion no, it does not.

  • Finally the AI, while I was happy I created it there was one small detail that I didn't like. When all the players where killed and only AI where left in the round it would be anywhere from a couple of seconds for the round to end or a couple of minutes. I wish I would have sped up the game or did something to make the AI playing by themselves shorter so that the players could play the game and not watch.

Conclusion / Morale of Game Jams

I am proud of what I was able to create, I just wish I had more time to make my creation better

LD 39

Cards of Power

Card of power is a CCG (Collectible Card Game) Where you can face a simple (Random) computer or play against someone sitting right next to you.

The Gameplay is a combination of real time strategy and turn based strategy. The real time happens during the round, when anyone can play any card at any time. The turn based is that you only get one more card every couple of seconds.

You can play and download it on Itch.Io

Please Leave feedback, it is appreciated! Thanks and I hope the game is worth you time and entertains you