7Soul

LD19

My first LD

Greetings from Brazil o/

I’ll be joining this LD, just for the fun of trying, since i’ll probably fail meanly

My tools:
Programming: Scirra’s Construct
Graphics: Photoshop CS4
Sound: Fruity Loops 9, SFRX
Other: Chronolapse

I’ve been using Construct for 3 days now, but I’m already feeling familiar with it as I used MMF2 for a long time and they have a lot in common

Cya on my next post

Comments

thejcs
16. Dec 2010 · 18:11 UTC
Boa sorte :]
7Soul
16. Dec 2010 · 18:45 UTC
Hey pra você também 😀

Ghostly Roguelike

My game will be a roguelike where you are a ghost hunter and explore a mansion filled with ghosts. There you can see the player, an enemy, a door and some walls

Tags: 7Soul

Gostly Roguelike #2

Room exploration with interactive illumination (you can’t see behind walls!)

Also, HUD was a nightmare to get done. The 3x zoom i’m using messed with HUD positioning…

Tags: 7Soul

Comments

madk
18. Dec 2010 · 12:49 UTC
Your pixels are so scrumptious
Irock
18. Dec 2010 · 17:03 UTC
I love the colors you’re using.

Gostly Roguelike #3

I’m starting to work on the battle mode, thats going to take a while

I improved the light system a bit, now there are torches that increase the illumination, if you can see them

Tags: 7Soul

Comments

18. Dec 2010 · 17:17 UTC
Wow, such a small resolution, and your pixels are still huge… I’m curious to play this one.
madk
18. Dec 2010 · 17:39 UTC
I love your pixels. I love them so much.

Gostly Roguelike #4

Not much new stuff to show. Made some mode graphics and more level design

Enemies are now ready for battle (although there’s no real battle yet). They get stronger as you venture to the depths of the map

FPS is a little low, but it doesn’t seem to affect the game so far

Tags: 7Soul

Comments

18. Dec 2010 · 23:29 UTC
Seriously adorable pixelling here!

7Soul’s Mini Ghost Hunter

That wass stressful o.o

I finished the game with 6 minutes left. By the time i had it compiled, Zip’d, uploaded, screenshot’d there was only 1min 40sec left!! That was close ._.”

Check out Mini Ghost Hunter!

Tags: 7Soul

Mini Ghost Hunter – Post Mortem

It was fun to participate on this compo, and I’m happy I could finish it on time

My first idea was to make a simple platformer, but with the theme being discovery I couldn’t resist to make a roguelike. And btw it was the first time I made a roguelike, so I didn’t know where I was getting into…

One of the hardest parts was to create the battle system, and to get all the math right, like exp and hit chance calculation… it was a pain to get it right.

Luckly I kept things simple. No items or equips, and all stats are based on player level and by buying stats, wich was also pretty simple to make.
I’ve chosen to work with Construct (a game maker by Scirra), even though I was using it for only 4 days, I was quite familiar with it, because its so simple to use. A part of the game creation process was to get to know the tool better, and this will help me on future projects.

Creating the map was kinda hard, because Construct was lagging every time I selected a bunch of object or when there were already too many tiles on the map.

Debugging was impossible near the end. The built-in debugger couldn’t handle over 5000 objects without the FPS dropping to 4. The game itself was at 35fps for most of the time, at least on my computer.

And yes, I made some mistakes
– Playing TF2 for more than an hour
– Wasting to much time to get the shadow system the way I wanted (I started using 8×8 shadow tiles, but I switched to 4×4, wich took some time, but at the end I switched back to 8×8 to improve performance)
– I think Construct has a built-in save system, but I made a custom one myself, maybe it could have been easier to have used the built-in one

But
– Making really simple cute little pixel art graphics saved quite some time
– Giving a shit to music also saved time (at a price I guess)
– Slept only 6 hours a night

And that equals game :]

Cya next compo

Tags: 7Soul, Mortem, postmortem

LD20

I’m (probably) in!

I’ll try participating a second time

My tools:

» Construct
» Photoshop
» SFRX
» Tablet maybe, if I decide not to do pixel art
» NesTracker or FLStudio for music, if I make any music at all
» Coffee (lots)
» Noodles

Tags: 7Soul

Game is done

My game will have:

spaceship A spaceship

block Colorful blocks

sea monster Sea monsters

Doesn’t matter the theme

It’s dangerous to go all together. Gimme that!

Alien boy wants to conquer a planet, but it’s dangerous to go alone, so he takes a giant squid to help him
Game will be a puzzle where you shoot bricks, nothing too original, but meh

Alien & Squid puzzle

Making a post before going to bed
My engine is almost done. There are blocks, gravity and you can destroy clusters of colored blocks \o/

Graphics are placeholders ^^

Comments

prototypical
30. Apr 2011 · 02:53 UTC
maybe i’m missing the point here, but how is any of this dangerous ?? Puzzles aren’t dangerous. This isn’t dangerous unless someone takes this and tries to shove it up your…

Squid puzzle game progress report

Yay for color-blind friendly game

Yay for no bugs! \o/

Comments

DrunkenOrc
30. Apr 2011 · 21:19 UTC
I can’t thank you enough for making this color blind friendly.

IRC

Awesome
For the 2nd time my IP got blocked from IRC for no reason

Comments

01. May 2011 · 01:59 UTC
Check here:

Squid Squares Timelapse and Postmortem

Made title screen on Flash cuz it was faster and looked better than Photoshop

Timelapse

Download and play it here!

LD 20 was really fun. I used half the work hours than last time, so everything was more relaxing and I could work on some better graphics and other stuff.
If there’s something I learned from past LDs (aka LD 19) is that you should not spend too much time working on some engine that is not important to your game. Last time I spent hours and hours just to implement a simple shadow system, while the main focus of the game, a battle system, was postponed for the second day.
This time I set my goal and by the first hours I already had a running engine and was ready to start making some graphics and levels.

My friends helped with testing /o/

 

I don’t know where the idea to make a puzzle came from, I don’t usually make puzzles. Actually the last one I tryed to make was a big failure (days and days to make an engine that was buggy and unstable)
But I’ve probably learned something from that, and this time I worked on a simple system that was fun at the end. Also the built-in physics system from Construct helped a little when making the pieces fall ^^

 

Level design was simple

What went wrong:
This was the first time I used the built-in transitions on Construct. And I must say, they are buggy. Next time I create my own transitions
Music was also a big fail. Next time I look up for some free music on the webz

What went wright:
My game is not a zelda clone \o/
Work was not overwhelming and I got to have some good resting time

What I’ve learned:
Use some time to think about what you gonna do and stick to that. It’s not worth to start working on something right away just to find out your idea is too complicated.
Don’t waste time working on small things, the main game engine is what matters the most!

Clean work screen on construct

Tags: 7Soul, postmortem, timelapse

LD22

This music developing api

I would like you guys opinion on this. I found this music creation api, called Aviary Myna. It runs on browser, so you can check it our really quick here: http://www.aviary.com/online/audio-editor

From what I understood, the audio you create there is copyright free, so, could I use it on the next LD?

 

Comments

04. Dec 2011 · 12:53 UTC
I think that I am going to use it! TY

Progress :)

Progress :D

I made a lot of progress, the level editor and an automatic tiling feature. Some of the art is done as well
The game will be about an astronaut that find himself the last survivor of his space ship. But he has extreme powers that will help him defeat the invasors.

Little advertisement here:
Twitter: @7SoulDesign
Livestream: http://www.livestream.com/ails

Going to bed now, ill continue my livestream tomorrow morning, and continue my quest on having more people watching than Notch’s stream (so far i had a max 5 viewers :O)

Cya, 7Soul

Tags: 7Soul, progress, screenshot

Cats!

Just a reminder, don’t forget to add a cat to your game!

Tags: 7Soul, cat, kittens, motivation

The Purging – Postmortem

Not much to say here

What went right:

Simple gameplay idea
Using tools i’m familiar with
Livestreaming, there was only a few people, but they were a great motivation and stress relief

What went wrong:
Making a level editor, should have added a few more features like painting an area and auto-save
Enemies programming, should have optimized this

Timelapse:

 

Download and rate here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=2958

 

Tags: 7Soul, easter-egg, kitten-challenge, postmortem, timelapse