AbelToy

LD17

Rolpege’s First Ludum Dare

Hello!

This is my first Ludum Dare. I hope it’s fun. I don’t know if I will be available all the time, but I hope that I make a simple but good game.

Computer: Mac OS X 10.6.3 on one of those MacBooks that look like a Mac Book Pro =P

Development

  • Programming: AS3
  • IDE: Flex Builder 3
  • Graphics: Photoshop
  • Sounds: cfxr and Audacity
  • Music: Garage Band with Magical 8bit plugin
  • Libraries & SDKs: Flex 3.5 SDK, Flixel 2 library, AstUtils (a library that I’m current working on it made by myself)

I hope I finish something =D

Comments

ickylevel
23. Apr 2010 · 11:10 UTC
You can’t take something from jamendo , you need to make your own music !

I know …
Rolpege
23. Apr 2010 · 12:00 UTC
Ok, thanks… I will be using CFXr with Audacity to make my own music =D. Thanks again.
23. Apr 2010 · 17:59 UTC
Good luck ^^

So the theme is islands…

Ok! I’m ready to begin with the Ludum Dare! The theme is islands… I’ll think on something… :S

I’m screenlogging my actions with a script I created on my Mac… now it’s time to Think! Think! Think!

Tags: 2D, as3, wip

The super mega cliche idea!!

Finally an idea has come to my brain! I’m gonna to make a kind of RTS game… but with only one player-controlled person… and this person is the player!

Yes! YOU collect the wood… YOU! collect the gold… and then build defenses… for the pirates!

The game will be called… Collect and protect!

Tags: 2D, as3, flex, Flixel, journal

Collect & Protect: Let’s lunch!!

Ok. 6 hours of almost non-stop programming… finally I can lunch!

Now the progress of the game…

The title screen

The title screen

The game has the titlescreen completely created, and the music too. It also has the character drawed and the island’s terrain tileset made.

Here you can test what I’ve done: http://aberustudios.co.cc/games/CollectAndProtect/

Tags: 2D, and, as3, collect, flex, Flixel, journal, protect

Comments

24. Apr 2010 · 11:08 UTC
TypeError: Error #1010: A term is undefined and has no properties.

at co.cc.aberustudios.AstUtils::AstPrerollState/_setCurrentPreroll()

at co.cc.aberustudios.AstUtils::AstPrerollState/_addOneToCurrentPreroll()

at co.cc.aberustudios.AstUtils::AstPrerollState/update()

at org.flixel::FlxGame/update()

TypeError: Error #1006: value is not a function.

at co.cc.aberustudios.AstUtils::AstButton/update()

at org.flixel::FlxGroup/updateMembers()

at org.flixel::FlxGroup/update()

at org.flixel::FlxState/update()

at co.cc.aberustudios.AstUtils::AstState/update()

at co.cc.aberustudios.CollectAndProtect::TitleState/update()

at org.flixel::FlxGame/update()
hdon
24. Apr 2010 · 11:39 UTC
I *love* the camera tweening! It already feels a little nautical, but I think it will feel even moreso if you add a subtle bobbing motion to the camera position!

Collect & Protect: Good night

16 hours and 30 minutes of almost non-stop of Ludum Dare.

The screenlogger has a lot of screenshots. And my game it’s so advanced.

Here it is! (click the screen to play)

Collect & Protect

Collect & Protect

The graphics are not definitive… trees and mines and the treasure are not mine.

Here are the instructions:

Move your player with arrow keys.

Get resources from a tree or a mine (rock or gold) pressing SPACE near it.

Build things using resources pressing SHIFT to go to the build menu, and then select the building you want to build. It’ll be built in front of you.

If you press SPACE near a building you will access to its upgrade menu system.

You have to defend your treasure from pirates as long as you can!

Good luck!

For now, you can only take resources. After the resource provider dies, it regenerates 1.30 minutes later.

Good night!

Tags: 2D, and, as3, collect, flex, Flixel, journal, protect

Collect & Protect: Good morning!

I’m awake. I’m pretty happy with yesterday’s progress, but there’s still a lot to be done. Here’s my todo list:

  • GOOD tutorial system. DONE
  • PJ’s health (oh, if he’s too near from a pirate, the pirate will attack him). DONE
  • Treasure’s health. DONE
  • Building menu system.
  • Turrets.
  • Life showed above the turrets.
  • Upgrade menu system & upgrades.
  • Enemies (yes. This has A* and all those things we all hate them =D).
  • Changing the graphics. They have to be mine.
  • And… if I can finish those, some beautiful effects and tweaking the game for a good playability.

Let’s see if I can finish my game!

Tags: 2D, and, as3, collect, flex, Flixel, journal, protect

Collect & Protect: What buildings and what updates they have?

Now the time has come to do the job of a game designer. Decide what buildings and what updates they have for my game is SO PAINFUL… but here it is.

  • Turret: A turret turret that turrets. Updates: More damage. More range. More speed.
  • Updater: There is an updater for damage, for range, for speed and for resource collection. Cannot update other updates. Updates: More range. More updater.
  • SUPER MISSILE MEGA TURRET OF HELL: My favourite. Shoots bombs. Updates: More damage… more range… more speed…the same as turrets =P.
  • Blocker: This doesn’t shoot. But they’re very cheap. Useful for making paths.
  • The super mega factory: There are three factories: wood, gold and rock. They are VERY EXPENSIVE but they collect resources over the time. Updates: More collection. More speed.

The sprites… well, I haven’t them yet, but I suppouse they’ll be very simple.

Uh… and the pirates. Here are the types of pirates:

  • Pirate: They’re weack and with normal speed pirates. They’re the majority.
  • Super pirate: A fat pirate. Has a lot of health but it’s slow.
  • Speedy pirate: A very weack but very fast pirate.
  • Boss: You don’t want them. Fast like normal pirates and have more health than super pirates.

And… TRAPS! (they can’t be updated)

  • Glue: Makes pirates (and player =D) go slowest. 1 minute of duration.
  • Bomb: Explodes and takes a lot of damage after 5 seconds. Be aware, they can damage player as well.
  • Spikes: Takes damage as pirates walk on them. 15 pirates of duration.

Tags: 2D, and, as3, collect, flex, Flixel, journal, protect

I give up. Here’s the food and what I have done.

Ok. I won’t have time to finish anything… the code is so spaghetti that I need a lot of glue…

But before the game… let’s see the food!

1st Dinner: Spaghetti Alla Carbonara!

1st Lunch: Spaghetti Alla Carbonara!

1st Dinner: Photo 1. Featuring Zelda figures directly from Japan!

1st Dinner: Photo 1. Featuring Zelda figures directly from Japan!

1st Dinner: Photo 2. The same as Photo 1 but with another angle (LOL)

1st Dinner: Photo 2. The same as Photo 1 but with another angle (LOL)

Now four photos of my breakfast. Featuring the Link figure from Japan with more zoom than the previous photos!

Breakfast

Breakfast

LINK'S POWAH!

LINK'S POWAH!

Yummy!

Yummy!

And now the lunch. Some visitors came to my house and we cooked sushi and other japanese things! (note: I’m not Japanese. I’m a FAN OF JAPAN *O*). Sushi!

Sushi!

More sushi!

More sushi!

This is not sushi o_o

This is not sushi o_o

Tonkatsu!

Tonkatsu!

Sushi! Sushi!

Sushi! Sushi!

I'll let you guess what's in this photo =D

I'll let you guess what's in this photo =D

That’s all the food! Now the actual game!

Collect and Protect

Yeah. I also think that the food is better =P

Tags: 2D, and, as3, collect, flex, Flixel, foodphoto, journal, protect

LD19

LD19: Rolpege’s in

Hellooo!

I’m in for the LudumDare #19! Here’s what I’m going to use:

  • Flex Builder 4
  • FlashPunk
  • GIMP for Graphics
  • sfxr for sound

Comments

31eee384
07. Dec 2010 · 13:18 UTC
Good luck!
07. Dec 2010 · 17:01 UTC
Aww, where’s the flixel love? :)
AClockWorkLemon
07. Dec 2010 · 18:47 UTC
Yay, good to see you here Rolpege 😀

Yesterday I forgot to say…

…that I have made an infinite (1.79e+616 pixels) universe.

Comments

joekinley
19. Dec 2010 · 06:26 UTC
Now just calculate how long it would take the player to get to the edge of this infinity 😀

LD21

Pizza Eater: I’m in

I’m in!

I will be using FlashPunk 1.6 with FlashBuilder 4.5, Photoshop for the assets and if there’s time, as3sfxr for the sound effects.

Also, I challenged IRC users to make a game in 30 minutes, as a mini LD. I did my own challenge, here’s the game:

Pizza Eater

And here’s pekuja doing a record: http://www.youtube.com/watch?v=5I5O07j9w-Q

I’m sure I’ll have fun doing this! I won’t have time at saturday afternoon, but that’s part of the fun! 😀

Tags: as3, flash, flashpunk, im in, intro

Escape from Ludum Dare

Here’s my idea for this Ludum Dare:

You are ‘a something’ and you’ve been trapped in the Ludum Dare universe, at the beginning of it. Your objective is to escape from it by going through every Ludum Dare again, as a microgame (WarioWare like) based on that competition theme!

So what I’m going to do is first create a little engine which joins every microgame (every microgame will be a different FlashPunk World). Those microgames will be able to tell it if the user won or lose, and then create a simple microgame for each theme. Finally, if there’s enough time, polish the presentation of each microgame, add some cutscenes and a survival mode or something, and if there’s still time, polish the microgames itself! 😀

Wish me luck!

Comments

20. Aug 2011 · 10:57 UTC
Good Idea, sounds pretty cool.

LD22

How to Win: The Tools

Here’s how I’m going to win:

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop 4.0

Graphics: Photoshop CS5.5

Sound: sfxr and Audacity

Music: FL Studio 10

Timelapse: Chronolapse

Here I go!

Tags: as3, FL Studio, flashdevelop, flashpunk, im in, intro, photoshop, sfxr, tools, win, winner

Comments

AirRider3
11. Dec 2011 · 18:12 UTC
By the way, your Twitter account isn’t that one, right now.