Andrew_

LD22

Progress

So far I have 5 different levels, they all work, with obstacles such as lava and spikes. Soon I will add acid which will make the game even harder.

Finished!

I finally finished my game! Not bad for my first ludum dare!

Play it here

Trapped Alone – Postmortem

What went right

  • Images, graphic design.
  • Focus on game (no distractions)
  • Layout of game
  • Knew how to use tools (C++ SDL)
  • Game Story/Planning
  • Timelapse/Livestream

What went wrong

  • Not fully compatible with all platforms (Mac, Linux)
  • Character movement could of been better
  • Lava should have done more damage
  • Could have had more levels
  • Lots of DLLs and other included files
  • Walls should have acted differently (instead of spawning at start of room)

What I will do better next time

  • Try a different programming language that is more universal, easier to use
  • Have less DLLS
  • Graphics could be slightly better
  • Player movement could be better

Overall, it was a great experience to be part of Ludum Dare 22.

Timelapse here: http://youtu.be/qUCHPi0LrXw

Get it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571

 

LD23

I’m in!

I am in and I am ready for ludum dare 23 (which will be my second) with all of my tools working. I will make a timelapse of the process and livestream some parts. I am ready to make a game better than I did last time from everything that I learned.

Tools:

  • Code: C++, SDL
  • Graphics: Paint.NET
  • Audio: cfxr
  • IDE: Visual Studio 2010
  • Timelapse/Livestream: timeLAPSE and Livestream.com (Procaster)

Making Progress

In my I’m in post, I said I would be using C++/SDL for the game, it failed to work and I gave up on using that tool and started using Plan B: GameMaker 8.1 Lite. So far I have made major progress in my game about surviving on a tiny planet and rebuilding your spaceship. I have finished most of the rooms in the game, and I am almost done creating moving entities. Otherwise I finished the inventory system and I am almost done with the days system. Also I plan on adding things such as monsters to drain your health, and crafting tools and materials for your ship. Here are some shots of the game so far. Also, the brown blocks will not be visible in the actual game when it is released as they are to block the player from walls, leaving the screen, etc.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Screen Shot 2012-04-21 at 9.51.12 PM Screen Shot 2012-04-21 at 9.50.31 PM Screen Shot 2012-04-21 at 9.50.45 PM
Screen Shot 2012-04-21 at 9.50.19 PM

Also check out my livestream at http://www.livestream.com/ld23andrew845

LD24

I’m in for the third time

I’m in and ready for Ludum Dare 24! This will be my third Ludum Dare and I am ready to create a great game and do better than I have in my previous entries learning from the mistakes I made. I will be livestreaming the whole development process and I will create a timelapse and put it on Youtube when I finish.

Tools:

  • Code: Processing
  • Graphics: Adobe Photoshop CS6 and Processing (you can design graphics with the code, pretty cool eh)
  • Audio: BFXR (if I decide to add any audio) and Minim library for Processing
  • Timelapse/Livestream: timeLAPSE and Livestream.com

I have been playing around with Processing and I find it to be a very powerful programming language. I think I can accomplish a lot with it this Ludum Dare. If all else fails, I will use Gamemaker/GML.