bloodyaugust

LD21

I’m In!

My name is Greyson(Bloodyaugust), and I’m in! I’ve been wanting to do this for about a year, and I’ve decided I’m finally up for it!! I’m a web developer professionally, but a C# XNA hobbyist. Here goes the list:
– XNA for code
– FL Studio 10 for music/sounds
– Paint.Net for gfx
– Family for support! 😉

Tags: FL Studio, paint.net, sfxr, xna

Wisdom Teeth. XP

It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…

Tags: FL Studio, paint.net, sfxr, xna

Comments

speciesUnknown
16. Aug 2011 · 01:01 UTC
If you enter into the jam, but otherwise follow the rules of the compo, you can still enter a game. Sadly i dont see how you can enter the full compo.
16. Aug 2011 · 17:50 UTC
Let’s say I did…

Would they really disqualify me? I would only use 48 hours like everyone else, just a tad later.

League of Legends

Nothing like some good LoL to take the edge off the nerves before (and perhaps during) the compo. Any players trolling around here? My screen name is the same in game as it is here.

Tags: league of legends

Comments

thristhart
17. Aug 2011 · 13:40 UTC
Same in-game as well.
17. Aug 2011 · 13:41 UTC
moltanem2000!
17. Aug 2011 · 18:14 UTC
It’d be absolutely awesome to get a team of all Ludum Dare.. Let’s do it!!!
huhwhozat
17. Aug 2011 · 19:26 UTC
I’m Elachim in game, and usually looking for people to play with. Maybe there should be an organised match Sunday?
17. Aug 2011 · 19:38 UTC
I’m down for that! I’m in GMT -7, so maybe 10:00 my time if that works?

Mood Music! :D

Here’s a playlist I’ve put together of some of my favorite Dubstep songs (which in my opinion are great for coding). Please enjoy!

http://www.youtube.com/playlist?list=PL229744C56A9E0F7A

Tags: dubstep, music

Comments

ryantouk
18. Aug 2011 · 00:28 UTC
Not sure how you get any coding done with everything on your desk bouncing in the air :)
18. Aug 2011 · 01:41 UTC
Lots of superglue. Lots.

Be Careful What You Wish For.

Because I got my wish. “I wish I could use X game I almost have done for Ludum Dare, it’s awesome.”

Then an hour ago my hard drive head decides it wants to commit suicide. So the good news is: I’ll likely be using X game. Bad news: … What isn’t bad? GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!!!!!!

Comments

18. Aug 2011 · 01:58 UTC
Not quite sure I understand? The game and associated content’s all gotta be made within the 48 hours.

Server for Multiplayer!

I’ve done some work on a multi-threaded server in C# for various things. I plan on using it for my game in the compo. Included in this link is the .exe and the xml options file. It’s fairly simple to use, and it uses TCP for communication. You can set which port it uses, a “greet” message, the interval in milliseconds at which it sends received data to all connected clients, the maximum number of clients, and the maximum message size (in bytes). It expects all communications in byte form. Here it is!

Tags: CSharp, multiplayer, server

I’m Cheating. :D

<hystericalrant>

Yesterday I got my wisdom teeth removed. Now, I’m on totally psychadelic drugs. Oxyconton, Oxycodone, prescription strength Ibuprofen, antibiotics with some weird side effects, and an anti nausea drug known to cause hallucinations. I now exist in a state in which none of you can. My ideas will be invincible. XD

</hystericalrant>

I May Look Like a Retarded Chipmunk:

Win. Full win.

ME. PLUS SPIN. TO WIN.

BUT I’M HERE TO WINNNN!!!!!!!! SWOLLLEEENN CHEEEEEKS AND DEMMAAAAACIIIIAAAAAAAAA FTW!!!!!

 

Time Until!

It says here on the site 14 minutes earlier than the IRC bot. What’s that all about?! When is it really?!?

 

Comments

Lattyware
19. Aug 2011 · 23:38 UTC
I believe the website uses your local time to work it out, and hence will be different to the bot, which is by wherever the bot’s host is.

Brainstorming Finished, Now For Dev!

My game is going to be centered on escaping the grasp of a black hole. Of course, there are enemies trying to thwart you, and assuming I have the time, other players as well!
The idea is you have an energy bar that increases over time. Once it’s full, you’re able to jump away from the black hole. You gain energy from a structure that feeds off of the emissions from the black hole. Unfortunately, so do your opponents. This means your opponents must be killed to ensure a quicker getaway! Also, as you get closer to the black hole (and therefore the structure providing you with energy), your meter fills faster. However, the grip of the black hole is stronger the closer you get, and if you collide with it then you lose. Another note, all your actions (firing, moving) cost you energy. There are also drones protecting the structure. When shot, you lose energy to recharge your shields. If shot at 0 shields, you die.

I’m quite excited!!! 😀
Here are some screenshots:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ BlackHoleTexture DroneTexture PlayerTexture

Tags: BlackHole

End of Round One!

With quite a bit to show for it, if I do say so myself! 😀 A checklist, for those of you with that sort of brain:

Brainstorming/Fleshing Idea: Done.
Intro: Done.

Menu: Done.

Credits/About: Done.

Basic Collision Engine: Done.

FX Engine: Done.

Images: 50% Completion.

Movement Engine: 25% Completion.

AI: 0% Completion.

Multiplayer: 0% Completion.

SFX/Music: 0% Completion.

And for those of you who are more art oriented:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ BackgroundTexture BlackHolePlatformTexture
ButtonCredits ButtonMenu
ButtonPlay CreditsTexture
screenshot1 screenshot2
screenshot3 splash18

Breakfast Time!

I’m not gonna lie: this Oxycodone stuff does its freakin job. Unfortunately, it also makes me as high as a kite. XP
This, coincidentally, is not so good for my coding capabilities. I spent four hours yesterday fighting phantom bugs.
Today, I had a special guest at breakfast to help fight those imaginary beasties… 😀

CAPTAIN CRUNCH!!!! (Crunchify Me Cap’N!)

All I need to do today is polish! Maybe some more features and game play elements, and some sfx and muzak.

Black Hole: A Synopsis

My game for this compo was Black Hole, a game where the objective is to escape both the horde of Drones who cornered you, and the black hole which they cornered you against.

Fortunately for you, a long-dead alien race left a platform here, which feeds off of the emissions of the black hole and broadcasts energy to all nearby ships. You have moved in close to this platform and the black hole itself, and thus avoided the gigantic Drone Mothership which was chasing you. However, the smaller Drone forces can and did pursue you, so now you must hold out against them to recharge your Jump Engines, allowing you to jump to beyond lightspeed and escape to your home.

The coding process was quite frantic. I had to write the entire game engine, and at one point ended up re-writing and re-integrating the entire collision engine, as I had failed to discover that my method of detecting overlapping rectangles was not accurate if they were rotated. Fortunately, I’m quite skilled with circle based collision, and it only took about 20 minutes to switch and integrate.

Another thing to note: I was high on Oxycodone and other painkillers the entire time, having gotten my wisdom teeth removed on Thursday. This caused many dumb mistakes, the majority being simple math related. I persevered through it though, and ended up coming out with what I think is a fun game!

Plans for the future: to continue to develop this game. I want to add more enemies, powerups, and new game modes.

Timelapse Part One is here.

Timelapse Part Two is here.

I’ll be writing a Post Mortem at some point… Thanks for the fun times all! Cheers!

Edit: 1814 lines of code, for those of you who care. 😀

Tags: Black Hole, BlackHole, CSharp, finished, LD21, xna

LD22

Declaring My Framework (C#, XNA)

Now ladies and gents, pleeeeeease be nice.

<rant>

This is my baby. My cumulative game developing experience distilled into one sugary goodness. My 1/8 complete Mona Lisa(M?). I’ve developed more than a few finished games, and abandoned WAY more games than I care to think about. This .dll contains solutions to problems that haunted me for literal weeks.

 

And now I share them with you. All I ask is that if you do use it, PLEASE TELL ME WHERE I CAN IMPROVE IT. Like I said, this is nowhere near finished. In fact, it will most likely change by the time Ludum Dare gets here! In fact I can guarantee it will, I still need to add in my flexible animated texture stuff…

</rant>

What it does:

-Circle and Convex Polygon Collision

-Rotations

-Complex transformations

-Pathfinding

-Common texture stuff (animation, atlases, particle engines, etc.)

Have questions? Ask. It is very well commented, and has all the appropriate XML documentation for Visual Studio.

Happy Game Dev! 😀

EDIT: The link was incorrect, but has now been fixed.

Tags: CSharp, framework, xna

I’ve Got an Idea

Perfect time to post, just after theme announcement! 😀
I think I’m gonna do a zombie game. I know what you’re thinking, been done a million times right?

 

ROBOTS. YOU MAEK THAEM. AND FARM. AND HAVE A KITTEH.

 

Then you fight some zombies. And survive. ALONE = LAST HUMAN ON EARTH.

Tags: cliche, idea, MAEKDAGAEMNAO, robots, zombie

Fleshing Out My Idea

I like to write to properly explore my ideas, so chances are I’ll have re-written this post quite a few times before I publish it.

Liam Mith is, as far as he knows, the last person alive in the world. Any communications by radio ceased about 2 years ago, when the Virus hit. The year is 2047, and the world is much different than now. Technology had made absolutely incredible advances. We were on Mars, we were traveling throughout the the solar system to gather materials. Most governments across the world had crumpled, and people did as they pleased. They used their will to shape the world around them, not other people. It was a golden age.

Unfortunately, progress sometimes has side-effects. The entire world was connected electronically. Everyone wore an iEye (pronounced eye),  a contact lens that had the power of todays supercomputers thanks to Quantum Computing. Everything, even your toilet, was wired for network access.

Then the Sun, like it does, screwed everything up when it decided to emit a solar flare so massive it consumed Mercury entirely. The resulting wave of electromagnetic energy had an odd effect, because of the safeguards we had put in place against it to protect our precious electronics. Near instantaneously, every person who was wearing their iEye went abso-freaking-lutely insane. The massive radiation had caused instant cancer in nearly every place of the body, and fried certain parts of the iEye programming. The effects varied pretty widely, but one thing was constant: insanity.

Our current concept of Zombies does not cover what happened to these people. Image what would happen if every cell in your body simultaneously went through a period of such rapid uncontrolled growth, that you went from standing to mush. The pain these people went through is absolutely indescribable, and if not for their iEyes, they would have been killed instantly. But obviously, that didn’t happen.

The iEye was the only processor left, and the sudden radiation burst caused it to fuse with the brainstem in most cases. The effect this had was clear and present: you had formings of flesh running about at lightning speed with only animalistic functions left to them, but amplified by Quantum Computing. Essentially, super-intelligent beings with a wisdom score of 0. The remaining people of Earth were almost all engineers who worked underground during the incident, building the sacred electronics in pristine environs.

Liam Mith was one of those engineers. This is his story, as played by you.

As far as the actual gameplay goes, it’ll be a 2D front-view puzzle/shooter/strategy game, where you have to farm, salvage what electronics you can, and begin assembling your robotic army to re-take the globe. Along the way, you are accompanied by your trusty feline friend, whom you met just after the disaster, and have no idea where she came from.

Comments

17. Dec 2011 · 01:33 UTC
Crap, I wanted to do something like this. Back to the drawing board.

LD23

I’m In (Third Time! :D)

I return once more from the brink of insanity, TO THE BOWL OF IT!!! }:)

I honestly can’t tell you guys how excited I am for this, I LOVE THIS COMPETITION! This is my 3rd time participating, and since the last one I’ve actually started a company and published a few games! You can check those of us at Syntactic Sugar Studio out here, or here on Facebook.

Anyways, I’ll be using the following:
IDE:  MonoDevelop

Language: C# and JS

Framework: Unity3D

SFX: BFXR

Music: FL Studio 9

Art Assets: Paint.Net, PixelEdit(tiling tool created by a friend)

Libraries: Of my own design, which I will make available on the studio site.

ETC: Goldfish, family, and friends! But mainly Goldfish. 😀

 

Tags: CSharp, FL Studio, im in, monodevelop, paint.net, unity3d