I’m In
So, I’m in!
I’ll be using Java, Eclipse, Photoshop, Maschine, and Audacity!
Here’s my initial code that I’ve written: https://www.dropbox.com/s/3mf838n3y3suiq1/LD34Start.zip?dl=0
So, I’m in!
I’ll be using Java, Eclipse, Photoshop, Maschine, and Audacity!
Here’s my initial code that I’ve written: https://www.dropbox.com/s/3mf838n3y3suiq1/LD34Start.zip?dl=0
I’m currently working on a game named Nine Panels for LD 34! You can watch the Development on http://twitch.tv/chaseplayslive
This is my first Ludum Dare, and here is my progress for my game! I’ve had a lot of fun making it so far! I’ll continue developing it on twitch.tv/chaseplayslive
I’m in for Ludum Dare 35! This is my second ludum dare, and I’ll be entering the compo.
Tools I’ll be Using (Unofficial):
– Eclipse
– Fruity Loops Studio
– Audacity
– Photoshop CS6
It is likely that I will be streaming on twitch.tv, although possibly not the whole time. No matter what though, I’m extremely excited for Ludum Dare 35!

There’s only about 1 hour left? I’m still in!
Here’s the official list of tools that I’m using:
This is my second Ludum Dare, and I’ll be streaming it on https://www.twitch.tv/chaseplayslive
I’ve got some serious inspiration for this one! Watch me make it at http://www.twitch.tv/chaseplayslive!
For my Ludum Dare entry, I took to the piano and improvised 31 different songs!
If you’d like to listen to these songs, please go to https://soundcloud.com/chaseplaysmusic/sets/mimic-ost
I hope you enjoy!
So I’ve posted my Ludum Dare 35 game, Mimic.
The game is pretty much done, but I’m not sure if every level is possible. I might need to slightly tweak the levels in order to make them possible. Is that within the rules of the compo?
If you haven’t played my game yet, go check it out: Mimic
This was my second Ludum Dare, and I had a good time, for the most part. As of about halfway through, I was excited to have a game, but was in constant stress. I wasn’t sure if I could make it in time, and I was right… I didn’t quite make it.
I had been excited for Ludum Dare for a long time, and was attempting to enter the compo. I had a rough engine designed, but there were some problems – it hadn’t been tested yet.
At the start of Ludum Dare 35, I had an idea with the theme (which, by the way, I thought was really good!). You see, I knew about an octopus that existed in real life that mimicked the look of other sea creatures. I then sketched out a basic idea, and got to work!
I started off with some basic texturing. I feel like it went decently well – there hadn’t been many problems there. There was a funny moment where I had googled a picture of a cat, and my baby brother pointed at it and said, “Cat!”, excitedly. Then, he pointed at my pixel-arted kitten and exclaimed, “What’s That?”… I took that as a sign that I had some reworking to do.
Following pixel art, I started development, which was kind of slow, but I got a basic game. About 24 hours in, I decided to add a story. Was that a good idea? No.
It took a good amount of more time, and I was also overambitious with levels. I hoped to add 24 unique levels, which all took some time.
At the end of the time, I was rushing to finish the levels, and about half-an-hour before, I tried to export.
That’s where problems really began.
I had never tried exporting with this game engine, and while it was possible, I didn’t do it very well. I also hadn’t tested the level, and had some bugs in it. I posted the game, but later took it down. I decided to enter the Jam.
I spent some time the next day doing some playtesting, adding a few sounds, improving the download, and fixing bugs. Now it’s up, and I’m proud of it.
What Went Right?:
What Went Wrong?:
Tags: ld35 post mortem, post-mortem, shapeshifting
Okay, I understand that you’re probably tired of people advertising their game on the website, but I see no harm in doing so – so here we go!
I’m a fourteen-year-old who made a game for Ludum Dare 35, and I’m pretty proud of it! I’d appreciate it if you would play my game, Mimic!
I’m still in! That hasn’t changed, but I thought I should post my tools… for some reason.
Self-Made Engine (Based on Tutorials by TheCherno): https://drive.google.com/open?id=0BywBvsZC4fsKaWxzSmNDbDZtdzA
Programming: Java, Eclipse
Music: FL Studio 12, Audacity
Art: Photoshop, Possible Aseprite
And that’s all. I’m excited.