Finally, after 48 hours of work I actually produced something (named Perspectives) and uploaded it on the LD’s web site.This was my first LD and my first time as a one man game developer! You can directly play the game from here.

Perspectives
I can’t say I’m happy with the game I’ve made but I’ve sure spent hell of a good time making it. While the theme did not appealed to me at first I insisted and created a consistent experience I think. I actually wanted the player to explore a world and discover how small it can feel when she has limited movement capabilities. I’m sure the intentions are not met by players since the execution is really shameful but as much unbelievable as it can seem I’m not too disappointed with the end result!
Here are the tools I have used:
- Language: Javascript
- IDE: Komodo Edit
- Engine/library: {FM.js(engine);}
- Graphics: Inkscape and GraphicsGale
- Sound FX/music: bfxr and Otomata
I’m pretty satisfied with these tools but I’m still undecided whether to keep using Komodo Edit or to come back to Netbeans or Eclipse. Inkscape and GraphicsGale are really awesome, especially GraphicsGale, even for a beginner it’s very easy to create any animated (or not) sprites. I was really afraid by the idea of creating graphics since this is my first time but I actually liked it and think that this might be the best part of the game! (though I must admit it was not a hard thing to do since the rest of the game is poorly done). Still it’s ironic, I’m supposed to be a programmer and game designer for Christ sake ! I guess I like to learn new stuff, for instance I’m more into music recently, god knows why. Regarding the sound and music it was also pretty easy with bfxr and Otamata but I really could have spent at least one hour on it instead of rushing it in 15 minutes.
Overall, I am completely in love with my new set of tools and feel almost capable of doing anything right now (I name this feeling the post jam disorder).
In the end I believe that working alone in my living room have prevented me from getting motivated enough to achieve everything I wanted. Next time I would really love to work on my game with other Ludum Darers.
In regard of the game I believe that it lacks many things, especially a bigger world and a better level design. Once again I was too lazy to achieve the few modifications that could have improved the game significantly. Another thing is that I was more involved in the programming than in the design of the game. More specifically, the collision and integration of Ogmo Editor took me some time and in fact, I absolutely wanted to use and enhance my JavaScript engine whereas I could have used a typical Flash based game development library (Flixel, Flashpunk). My last game, created for the global game jam 2012, is similar in that regard. Next time I promise I will make a longer and more polished game by using a full featured engine (Construct2 or Unity) or a reliable game development library (Flixel or my thoroughly tested one !)
Anyway it was really great and I’ll make sure to do as many LD as I can.
Thanks for reading,
Simon