Cosmonautas

LD30

DAY 3: SUNDAY 24/08/2014

At the beginning of the day, the team had advanced work at home so we had a lot of ideas and we debate and share them.Once it was quite established, we returned to work in an individual way. Silverio, with Estanislao, fulfilled a merge to unify changes. Estanislao corrected mistakes of the code and added the sound controller. The illustrator, Francisco, began to realize all the drawings to computer with the graphical tablet; and Carlota dealt with the whole part of communication and continued with the diary of Binnacle.

 
W

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Signals

Meteores and Satellite

Astronaut

DAY 2: SATURDAY 23/08/2014

The beginning of the second day we met the whole team to obtain ideas about the project, which theme was Connected Worlds. After that we made a brainstorming and we get two possible ideas.

The first one we called it “Ships”, about a ship that was travelling through planets joining antennas, by what Connected Worlds was achieved. During the trip the character would find such enemies as asteroids, enemy ships or spatial garbage. The aim of the game was the conquest of planets.

The second idea was called “Connected Worlds”, about a climber that was climbing the different letters that form the word “W-O-R-L-D-S” up to achieving Connected Worlds. Finally, we decide to do a mix of both games, so that there was staying the better of every idea. The result was a game for web platform that treats of an astronaut that he was travelling connecting the antennas of diverse worlds, which were the letters of the word “WORLDS”.

Once everything was established, every component of the team worked in an individual way. Fran, the illustrator, realized several sketches in paper of the drawing of the astronaut for his later choice; Estanislao realized the design of the structure of the video game and the creation of the repository git of the project; Israel realized the sound search; Silverio created the first prototype and created the controls; and, finally, Carlota fulfilled the tester of the first prototype and she is the manager of the Diary of Binnacle.

t the beginning of the second day we met the whole team to obtain ideas about the project, which theme was Connected Worlds. After that we made a brainstorming and we get two possible ideas.

The first one we called it “Ships”, about a ship that was travelling through planets joining antennas, by what Connected Worlds was achieved. During the trip the character would find such enemies as asteroids, enemy ships or spatial garbage. The aim of the game was the conquest of planets.

The second idea was called “Connected Worlds”, about a climber that was climbing the different letters that form the word “W-O-R-L-D-S” up to achieving Connected Worlds. Finally, we decide to do a mix of both games, so that there was staying the better of every idea. The result was a game for web platform that treats of an astronaut that he was travelling connecting the antennas of diverse worlds, which were the letters of the word “WORLDS”.

Once everything was established, every component of the team worked in an individual way. Fran, the illustrator, realized several sketches in paper of the drawing of the astronaut for his later choice; Estanislao realized the design of the structure of the video game and the creation of the repository git of the project; Israel realized the sound search; Silverio created the first prototype and created the controls; and, finally, Carlota fulfilled the tester of the first prototype and she is the manager of the Diary of Binnacle.

 
Cosmonaut
 
Map
 
Objects

DAY 1: FRIDAY 22/08/2014

The first day of the Ludum Dare we explained the project and made three teams. Our team is the number two compose by Silverio Cardona Rodríguez, Carlota Texeira Saavedra, Estanislao Castro Nieblas, Francisco Montesdeoca Vega and Israel Fleitas. Once formed the team, each one assumed his role inside the team being set that Silverio and Estanislao were programmers, Francisco the artist, Carlota was support and Israel help the others members.