It’s been a rough day today, I had at least 2 episodes of clusterfucks where some serious thinking was required. I don’t really have any *gameplay* yet, but since the engine is about done-ish…(?)… It won’t take many hours to put at least some minimal fun on there.
I’ve been inspired by Doom, Wolf3D, Link’s Awakening and the good ol’ arcade shooters. The idea is to have a sort of arcade arena shooter with a game mechanic twist, which I will not reveal, thank you very much! However, there will be pointless coins to pick up, of course! I did however want to set more atmosphere in the game, so I came up with some lighting and post-processing stuff to make it feel more… eerie and perhaps even immersive.
I have a pic to show some progress, it far from shows everything, but it shows some of the placeholder / testing stuff.
Some of the art, at least for the player, is very inspired by one of Notch’s old entries. I took a keen liking to it, simply because it’s VERY easy to draw out quickly and have it look decent almost from the get-go. I’m making it myself, but I’m not going to deny it is recognizably inspired.

Stuff
Tags: game progress 0x0A seconds like a glove