daviderosa

LD23

My first LD, my first success?

Hi all!

I wanted and wanted to participate in a Ludum Dare since I knew about it a few years ago, but never did. This time I decided I could not let pass the 10th aniversary, so here I am. I’m pretty happy with the final result, although I left a few features out. Here’s my little post-mortem:

What went right

  • Features selection: I think I did pretty well selecting what to do and what to leave behind. I wanted to include enemy waves between the different bosses, but the lack of graphics and sound made me discard this in favor of title screen, graphics, sound and winning/loosing screens.
  • Tools: Although this is the first time I use Unity3D without following a tutorial, I felt really comfortable with it. At first I wanted to go with Cocos2D-iphone & Objective-C, but I also wanted more people to be able to play my game :)
  • Planification: The Compo started at 3am local time, so I went to bed right after knowing the theme. I woke up, took my breakfast and started thinking about the theme. After writing down 2 or 3 ideas (both 2D and 3D) I came with the right one (for me :D). Then decided that the core idea was simple enought to be ready in one day so that left me with a full day for polishing, graphics, sounds and bug-fixes.
  • Graphics: Used to use my own programmer art, it’s not difficult for me to improve any previous work. Although the graphics are not spectacular, they are much better that the ones I normally produce :D
What went wrong:
  • Schedule: Being a father of a 3 years old makes it difficult to get much working hours in a row. I got continously interrupted along the day, which got me out of “the zone” dozens of times.
  • Lack of experience: This is my first real attempt to make a playable full game, not just a demo or prototype. I found difficult to concentrate on just one feature and work on it until done. I usually work on many things at once, which leads to poor performance. (Looks like this went right :) )
  • Poor understanding of the tool: Being the first time I used Unity3D, I found that I lacked a lot of solid knowledge of basic things, like the GUI system and exception catching. One of this misunderstoods made me lose an hour trying to find out why the final boss started having a negative life value instead of exploding…
Again, overall I’m really happy with the result and I’ll go on working on it adding the features I left out, polishing the GUI and porting it to other platforms. Finally, here’s my game idea: A simple shoot’em up starring planet Pluto. You are poor Pluto seeking for avenging. Fight the solar system planets and his evil leader, Dr. Neil, in search of your lost “major planet” title. You have no projectile or bullets, but you can attract asteroids and shot them to the enemies. Want to help Pluto? Here’s the game: Poor Pluto’s Revenge Thank you, Ludum Dare community!

LD24

Second LD48 = more nervous!

Hi all! Of course I’m in!

This will be my second Ludum Dare, and I’m feeling more nervous than the first time!

I’ll be using Unity3d – 1d= Unity3d with a 2D framework, stil not sure if RagePixel which I used the last time or Orthello2D. I bought a cheap mic for  sounds and effects recording, but I’ll be using the amazing Autotracker for music. For the sprites, I chose the also amazing Pickle and MyPaint for larger painting (I need to take the dust out of my wacom).

Anyway, as timezones rules, I’ll read the theme at 3am and go to bed. I hope to get my great idea in a dream :)

Mandatory desktop panorama:

 

 

 

 

 

 

 

 

 

 

Good luck everyone!

Tags: i am in, ld24

Comments

kiwi
24. Aug 2012 · 21:34 UTC
I have the same Idea, but gonna work out first an idea before I go to sleep.

setup looks nice, screens look a bit to small for me, but hey whatever works for you :)

Sad (evolutioned) panda…

Well, I did finish my game, but I’m not really happy with it. Although it’s finished, I feel like it’s not.

Anyway, should anyone want to try it: The Path For Evolution.

 

LD25

For the third time, I’m in!

Well, my first Ludum Dare (LD23) was pretty cool, the second one was kind of messy because I was too groovy with the mini-games (and not many people liked it…). I hope that this, as the third LD will be a good one. I learnt from my mistakes!

So, I’m gonna use:

  • Unity 4 (w/ Ragepixel or 2DToolkit if 2D)
  • Blender in case I (Ludum) dare to make a 3D game (Rimshot for that!)
  • Gimp/Pixelmator (whichever computer is closer) and Pickle if pixel art 😛
  • sfxr
  • Audacity
  • If I have the time, I’ll try to “””compose””” something with Garage Band for iOS. If not, I’ll use Autotracker-C :)

Dude, I started writing this post a few hours ago! I got distracted testing some Blender animation importing in Unity that I almost forgot it! Here’s a screenshot:

It's moving!

 

And finally the mandatory desktop setup:

Desktop

Ready to go!

 

Let’s make some games!

LD26

Fourth time around!

Wow, I can’t believe this is my fourth Ludum Dare in a row! I started with the 10th anniversary last year and although I’m a bit late to “Game Jams World” (with capitals!), I hope not to miss a single one from now! Speaking of which, I have a religious-familiar-event (r) on Sunday, so I’m unsure if I’ll be making a 24 hours game on Saturday or if I’ll send the game to the jam instead. I’d prefer to send to the compo, as that’s the one I always participate in, but well…

Finally, I’ll be using:

  • Unity
  • Blender
  • Gimp / MyPaint
  • BFXR / Autotracker

And I’ll be listening wonderful music from fellow’s indie games. Lots of them from this amazing collection.

C’mon! Let’s make some games!

Tags: LD#26, unity

LD27

Hey, oh! Let’s go!

This is my fifth LD in a row! I can’t believe it still makes me nervous! 😀

I’ll be using my classic combo:

  • Unity (w/ 2dTookit if in 2d)
  • Blender if I need anything 3D
  • Gimp for textures or anything image-related
  • Pickle for pixel art if any
  • I’ll try to make some music with Figure for iOS…
  • …or plan B: Autotracker-Bu 😀

For the first time I’ll surely be using an external library called OuyaInputFramework that allows me to use OUYA, XBox360 or PS3 controllers with the same codebase. Cool! If I have the time and fits, I’ll also publish an .apk for the OUYA :)

Good luck everyone! Let’s make some games!

Tags: LD #27, unity

LD28

I’m in!

Almost forgot to post! This will be my 6th LD and I’m eager to start!

My weapons of choice:

  • Unity (surely with the new 2D tools)
  • Pickle for sprites, Photoshop if needed.
  • Blender, if a 3D idea comes up.
  • Audacity, sfxr and autotracker.

That’s all. Pretty standard post :)

Oh, and my desktop setup. It hasn’t changed since last year, so here’s the same photo again 😀

My desktop

 

Tags: gamedev, LD28, unity

LD29

Oh, wow, almost forgot…

… I’m in, of course!

Seventh time in a row! Still using the same tools:

  • Unity
  • Pickle/Gimp
  • Autotraker and/or Bosca Ceoil
  • Bfxr

Also same desktop 😛

Same desktop, one more LD

 

Let’s make some games!!!!

Tags: ld29

Comments

Joseph Kun
25. Apr 2014 · 18:01 UTC
There’s a free unity 30 day pro trial in the ludum deals. So you don’t have to use the free version. :)

LD30

My LD game on Greenlight!

Almost a year ago I was posting my “I’m in!” post for the LD #28 (You only get one). That was my sixth Ludum Dare in a row.

Soccertron

I made a game in which you had to play some kind of 1vs1 soccer game and get the ball back when it got out of bounds. It was funny to play with friends, but I just let it sleep on my hard drive. Around February, I decided to give it a chance and started working on the game, changing some (many) mechanics but trying to keep the gameplay. And in the summer I released the game on OUYA ,Gamestick and Amazon’s Fire TV.

Today, I’m posting again to announce that the game is on Steam Greenlight, it’s fully playable and I’m still working on adding more awesoness to it! Like online multiplayer, 4 players, more game modes, etc.

It’d be great if this community could take a look at my game and vote. I’m not asking for a yes, just for your honest opinion.

Here’s the link: Soccertron on Steam Greenlight

Thanks, LD community!

Tags: SuccessStory, unity

LD31

Almost done!

The 4th Wall

I’m actually doing pretty well! Gameplay, menus and endings done! And I think that I even balanced it well 😀

I’ll leave tomorrow for music and sound effects.

 

Tags: compo, ld31, progress, screenshot, unity, unity3d

Already finished!

Wow, for the first time in 9 Ludum Dare editions, I’ve finished before the deadline! In fact, I submitted my entry 2 hours ago (9 hours before the limit).

The Fourth Wall

I’m pretty happy with the game, and I think the theme is nicely presented.  You can play it here.

Comments

07. Dec 2014 · 17:20 UTC
If you are done, why don’t you polish it up a bit?

LD32

What would a God do?

So, a new Ludum Dare weekend ends!

It’s 5:20 am over here, but I wanted to show you my game: A God’s Weapon

LD32_GameScene_130739431670327648

 

You play as a God fighting to control a few (10) systems, using the planets and people as weapon to conquer other planets. There’s some strategy involved in the game but playing with physics is always fun, anyway 😀

 

Go, play and rate!

 

Tags: compo, ld32, screenshot, unity, unity3d