Democritus

LD30

First Steps

So… Connected worlds. For me that means an overworld and a shadowy underworld and the things that connect them.

The idea was to have a pretty simple game and then spend a lot of time on art. I really wanted to play around with some sweet low poly style for a while. Stuff like this:

From Heather Penn

From Heather Penn

So for now I want to finish the gameplay today so I have all day tomorrow to make this thing pretty. Currently it looks like this:

LudumDare30_1

Unity Screenshot

 

I’m not as far as I wanted to be because I initially struggled with the Unity Thirdperson controller. I fought with it for a few hours before I gave up and build something new from scratch. Chalk that one up to learning experience.

Also: You can watch the stream with me here:

http://www.twitch.tv/geelab

Conga Line

This is what it looks like now.

LD31

Number three

So after attending my first and second LD this year, I’ll of course join for the third. We’ve even set up a small location here in Karlsruhe.

LD30, Karlsruhe

LD30, Karlsruhe

Here’s a picture of the participants in the last LD, complete with NERF weaponry.

Progress of Day 1

Untitled-1

We’ve decided to take part in the Jam and our little team of four was busy building The Agency today. Here’s a progress shot with all temp assets.

Day 2, start

A second day starts and after getting most of the coding done yesterday I’ll now spend most of the day on the level design and the artwork, while the others do audio and voice work.

In the meantime, here’s a bunch of inspirational material we collected yesterday that will help me build the slightly oppressive urban world. You might be able to catch bits and pieces of me doing that over on our Twitch channel SharkbombStudios.

 

Piranesi Carceri Plate

Piranesi Carceri Plate

Kowloon Walled City

Kowloon Walled City

London Sewer System

London Sewer System

London Sewer System

London Sewer System

And here’s some additional links:

Movies:

Visual references:

 

The Agency

We’ve finished our Ludum Dare Jam game yesterday. It’s called The Agency and you can rate it here:

It’s a game about exploring a large dungeon and our own bent on the topic “Entire Game On One Screen”.

Development Timelapse

Here’s a little timelapse I did of my Ludum Dare 31 progress. It shows you how I built our game The Agency. At least the first two days of it. Unfortunately I forgot to record the third day. Regardless, I think it’s a fun look at game development. I hope you enjoy it.

As for the game: We came up with a pretty interesting twist on the “Entire Game On One Screen” Theme and I’m mostly happy with the result. A few things could have gone better, as always. For example: I think it takes too long until the player reaches the first really interesting point in the game.

Ah, you never stop learning.

Tags: game development, timelapse, video, webcam