I’m in.
Okay, I’m not sure if I must write this post to get into compo. But anyways, I’m in and I’ve got my boys (C#, MonoGame/Bridge.NET) with me.
Okay, I’m not sure if I must write this post to get into compo. But anyways, I’m in and I’ve got my boys (C#, MonoGame/Bridge.NET) with me.
Blow dust from Bridge.Pixi… Check
Fall in awe before ASP.NET Core… Check
Create some stub stuff… Check
Setup autodeploy… Check
Eat a pizza… Check
I’m ready to rock… blah-blah-blah …less than 40 hours… blah-blah-blah …interesting theme… blah-blah-blah …what can go wrong? ¯\_(ツ)_/¯
No, I haven’t failed in completing the game but rather in posting entry. It turned out that iFrame doesn’t allow keyboard interaction via event listeners. Yes, yes, Unity somehow deals with it (maybe with messages). Anyway, let me introduce DIO my entry
This was kinda slacky compo for me, but it was pretty smooth in development phase. I guess, I’ve grown enough for making game engine (or maybe my hate to Pixi is just too big). Oh, and I also pumped up my drawing skills and my art is not-so-eye-bleeding now. Yay.
So, yeah, that’s it. Gz everyone.
