Dia6lo

LD35

I’m in.

Okay, I’m not sure if I must write this post to get into compo. But anyways, I’m in and I’ve got my boys (C#, MonoGame/Bridge.NET) with me.

Comments

pema99
11. Apr 2016 · 18:36 UTC
Bridge.NET works with MonoGame? 😮

At least it’s working

I’ve been coding almost 9 hours and I’ve got some result – nifty fluid match3 mechanic with resizable field 😀

I don’t know how to properly attach gif, so if you want to see it, then click on it.

Animation

LD36

Better than last compo

Blow dust from Bridge.Pixi… Check

Fall in awe before ASP.NET Core… Check

Create some stub stuff… Check

Setup autodeploy… Check

Eat a pizza… Check

You are welcome

I’m in

I’m ready to rock… blah-blah-blah …less than 40 hours… blah-blah-blah …interesting theme… blah-blah-blah …what can go wrong? ¯\_(ツ)_/¯

Yawn

Okay, I’ve got some handy graphics (hehe, got it?). Cya tommorow.

P.S. Ah yes, you can try it here

Yeah, that was “…what can go wrong?”

No, I haven’t failed in completing the game but rather in posting entry. It turned out that iFrame doesn’t allow keyboard interaction via event listeners. Yes, yes, Unity somehow deals with it (maybe with messages). Anyway, let me introduce DIO my entry

This was kinda slacky compo for me, but it was pretty smooth in development phase. I guess, I’ve grown enough for making game engine (or maybe my hate to Pixi is just too big). Oh, and I also pumped up my drawing skills and my art is not-so-eye-bleeding now. Yay.

So, yeah, that’s it. Gz everyone.

start