Dir3kt

LD23

Let’s get started!

This is my first jam ever, pretty excited! Started late but I got my game idea down and now working on a first draft.

In the meanwhile, here is a small picture of my headquarters =)
 
my headquarters :)
 

Looking forward to the nice things you are all going to come with!!

8 hours report

Ok after 8 hours of almost straight work I’m still alive, guess this is good news :) Progress went fast at the beginning but now of course it starts to slow down. However I feel if I keep this pace I might actually finish this game.

screenshot after 8h

Title [check]
Main character [check]
Engine running [check]
Gameplay tested [check]
Beer [do not even think about it]
Coffee [better idea]

Day 1 is done…

… now the problem is getting enough sleep for day 2 😉

Jetpack Pixel is born!!

After 15 hours of work, I have a test build available :)

For the little story this game is made with Processing and has no pixel art at all. I used only primitive rect, circle and quads to make it. Funny thing that the main character is a pixel 😉

I just lost 2 hours (so I’m at 17 hours actually) trying to publish a Java applet but it doesn’t seem to work. Getting frustrated.. However the game can be tested in the executable jar form here. Any feedback is of course greatly appreciated.

It is a single mouse button game. Press the mouse button to fire the jetpack. Watch out your fuel level. Touch the ground/building top to refill.

screenshot 15h

Still on the list:
-figure out how to make Applet deployment work (any help appreciated!!)
-title screen
-music (planning to generate sounds with sfxr and then used them to create some chip tune loops using Fruity Loops)
-balancing

And only 13 hours to go aarrggg..!!

Comments

jlauener
22. Apr 2012 · 11:14 UTC
Thx a lot Evgis!!

Doooone!

So Jetpack Pixel is submitted :)

Quite happy with the result as I managed to do almost everything I planned. Here is my TODO list as a proof:

checklist

Next thing on the list: Beer, sleep and work (in ~7 hours).

It was so much fun participating on my first game jam! I’m looking forward to play all your games!!

Good night from Switzerland…

LD24

Hell yeah, I’m all in :)

Second LD for me :)

  • Language: Java
  • Engine: libGDX
  • Graphics: Aseprite, Gimp, Blender
  • Sound: bfxr, Fruity Loops

Good luck everybody!!

LD24 codebase

Yesterday I setup a small empty libGDX project for LD24. It contains two packages:

  • com.zappedcow.util: A small util package containing a lightweight entity framework and some helpers for libGDX.
  • com.zappedcow.ld24: Basic application to start with.

You can find the sources here.

Mmh

Nobody never considered hacking the countdown on the main page?

 

[need] sleep

Ok first day was not that good. Started late this morning, I’m on EU time so I don’t have the extra Friday evening. On top of that I had difficulties sticking to one idea and started mind juggling :/

But still I have a solid concept. Well at least this is how it looks like at 3am :)

So going to bed now… I do not have anything to show or maybe I’m too lazy to take a screenshot. I don’t know, really.

Time time time..

Why the hell are you going so fast???

Yet Another Wanabe In!

So I’m in guys!

Mostly starting from scratch only armed with my cocos2d-x experience and a rough idea. You can follow (or not) the progress on my kind of a blog.

Oh I forget to mention that beside having 0 lines of code my game already has a name:

PowerUp!

Ready for some PowerUp gathering madness?

Working Space

Here is how mine looks like after one week of LD october challenging :)

Working Place

What about yours?

A first PowerUp progress report!

Hi folks!

So here I’m after 15 days of hard work on PowerUp, I actually started on the 1st of October so I’m kind of jamming here :) I have to say that between programming at my day job (non-game related) and programming during the evening I start to feel a bit tired. Coffee is doing wonders though. But enough about myself let’s speak about interesting stuffs!

So what is PowerUp?

Well it’s a tablet multiplayer shooter with power up gathering awesomeness, juicy shooting and dodging craziness!

The basic idea is that each player (between 2-4) controls a ship that he can steer using a joystick. By moving you ship around you can gather power-ups which come in 3 colors. Each color gives a distinct ability and requires a adequate game style. By quickly collecting power-ups of the same color you can accumulate power which dramatically increases the ability. However:

  • accumulated power is slowly lost over time so you have to always keep gathering.
  • gathering a power-up of another color makes you loose all accumulated power.

With this basic ruleset I’m hoping to create a fast paced game where tides can change at any time and comebacks are possible. I have to say I’m quite happy about the progress so far even if I sometime get depressed when looking at my task list :)

It will be sent to the app store the 31 of October (had to repeat that 30 times to convince myself) and available on the iPad. Android port will follow after.

Comments

MortalWombat
15. Oct 2012 · 19:36 UTC
Wow, that looks awesome! I wish I had a tablet… or friends… 😀
17. Oct 2012 · 06:29 UTC
thx for the kind words :)

A successful failure

Hey,

So we are 1st of November and PowerUp is not yet released :(

However it’s definitively going to be released during November. The game is 90% percent done, currently realizing how much “it takes 90% of a project time to finish the last 10%” is true. Evil is in the detail after all 😉

To mark the end of the October Challenge I created a new gameplay video to show how crazy 4 players games are!

Also I’m trying to spread the word around. Already created a post in the upcoming section of TouchArcade. A small step for the Internet but a big step for ZappedCow! Do anybody knows other good forums were I can advertise my upcoming game?

1st October I had no idea were I was going, now I have a fully playable game that need polish. For that I’m very grateful to the Ludum Dare organizers and its community. You are all awesome, really! Thank you!. I also want to thanks my lovely second half who is doing the arts and supporting me. PowerUp won’t be what it is without her!

Oh and of course, do not forget to follow us on twitter 😉

Comments

rubna
01. Nov 2012 · 11:54 UTC
This is so great! Really, this is like, DAMN this is good! Could you give us some more details, like, dus it feature bots or anything like that?
01. Nov 2012 · 18:49 UTC
Hey, thx for your interest in PowerUp!!

PowerUp enters beta phase!

Hi folks,

Small post to say we started the beta-test phase for our unfinished October challenge game PowerUp (single iPad multiplayer shooter). We are still on track with the planning and should submit in more less two weeks. Hopefully we could manage to get our first $ before the end of the month!

We are still looking for a few people so if you own an iPad do not hesitate to contact me :)

LD entry

LD25

In for my 3rd dare :)

So I’m in for the 3rd time in a row. I was satisfied with my first entry however my second entry has been a semi failure. Hoping to make better this time :)

Here is the usual tool list:
code: EcLiPsE + libGDX
art: aSePRITE
sfx: bFxR
music: FrUity LoOps

I might also use Construct 2 if I were to make a platformer :)

Aside from that I’m still working on my October Challenge game PowerUp, an iPad multiplayer shooter (mini shameless plug)! We are currently doing the final arts and visual effects. Development has been slowed down but is steady (we kind of burned out). I guess we switched from ‘Sprint mode’ to ‘Endurance mode’. Anyway, the game will be released on the 17th of January!

Oh and we are in beta (prototype arts, final gameplay) so if you own an iPad and you are interested drop me a message! (second mini shameless plug)

Good luck to everybody!!!

End of.. Err.. Ludum Dare is Near!!

By this post I declare that my base code is publicly available there:

http://www.zappedcow.com/ld25/basecode.zip

Basically a small entity framework on top of libGDX. I also have a super messy template project that does a bit of everything (kind of late warmup).

Can’t wait to start jamming :)

Comments

14. Dec 2012 · 14:54 UTC
Good luck! 😀

Let’s get started!

After a nice breakfast I’m ready to ruuuumble!

IMG_0129

Oh while in “let’s find out what to do panic mode” I found this website, it helped me a lot getting ideas.I think it might be worth sharing :)
http://www.movievillains.com/

Good luck everybody!!!

Comments

deathray
15. Dec 2012 · 07:13 UTC
Thanks for the link!

Good night…

… piggy said

piggy_demo