Ada
Hello.
I haven’t been documenting the development of Ada mainly because I feel I should use as much time as possible to complete the game on time. But now that I don’t think this game will get finished tonight I’ve decided to make a post.
The point of Ada is to survive in the changing environment. You control this blob called Ada who is vulnerable to her environment but she can adapt by eating or drinking her environment. The longer Ada survives, the more points you get. That’s about it, you collect as many points as possible by adapting and surviving.
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
The game so far is unplayable but I aim to get the core of the game structure nailed today and then spend the rest of the day tomorrow to polish it up.
One of the questionable things I did today was to allocate 2-4 hours to create the sound effects and music. A more sensible developer may treat the sound as an optional feature or implement it in the last minute. But for me, sound is important in a game and should be mandatory. I don’t regret spending time on it.
Here are the libraries, tools, equipment I’m using or will be using:
Good luck!



