Folis

LD20

Thinking about volunteering for keynote.

Soo, yeah I think about volunteering as the second person – besides Awesome McFunkypants – to do a keynote, but there’s something that kinda stops me from volunteering.

Well, as far as my little, crippled brain knows I am the youngest Ludum Dare participant, as I’m only .. (prepare for instant death) only 14 years old..

So, there is only a 50% chance of me getting picked, but if I actually am to do a keynote, who wants to see a 14-year-old talking ‘n’ stuff`?

Tags: Folis Keynote tags are totally uneeded because no one ever searches for a post

5

This entry was posted on Saturday, July 16th, 2011 at 1:41 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD21

Update – “Dodge!” and it’s future

Hi, cool guy!

As my game already received a lot of positive feedback, from various players, it seems a good idea to take my Mini-LD project further, possibly to a fully playable game.

I already redesigned ALL graphics and the first level got a makeover.

The new first level, doesn't look as bad anymore, eh?

Above is the NEW first level, which has quite a few features added.

+ Hedges (as horizontal blockade, it stops bullets.)
+ Fence (the vertical blockade, this DOESN’T stop bullets, so it isn’t exactly the safest spot to hide at)
+ Walls made of sandbags (Hiding spot)
+ New Graphics (Looks almost like glittery rainbow-unicorns *_.*)
+ More Crates (Because this game is all about them it seems..?)
+ More enemies (The harder, the better ^_.~)

• Same movement system

- It’s only the first level. (I’m slow..)

I am also possibly gonna rename it, if I can come up with a better name. (You can post ideas, if you have any ;) )

Also, if anyone wants to test anything I’ve got so far, you can catch me on IRC quite often.

Soo, that’s it!

I hope my plans work out.

In case your interested – total dev time: 12 hours.

I’m off to go swimming.

- Folis

P.S: Your game should never look like that;

AAAHH, my eyes! THEY BUUUURN!! ARGH! *dead*

6

This entry was posted on Tuesday, August 2nd, 2011 at 6:36 am and is filed under MiniLD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Update 2.0 – Level 2 – It’s pretty and you need crates!

Pretty! Also, I'm a sucker for details, so you may find a few of them :3

Woop, level 2 done! It contains enemies, crates and walls! AND DETAILS!

Yeah, It may look a little bit overloaded, but I love it! You need those crates now. Or you’re instantly dead.

So, nyah! There you go, on to level 3 *epic music*

Also a little shout-out to Mr. Sir. McFunkypants for motivating me to do this! :)

4

This entry was posted on Wednesday, August 3rd, 2011 at 6:44 am and is filed under MiniLD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Play it! Seriously!

Dugery – My new, stupid minigame!

Move with the arrow keys and collect 16 ores. Or listen to that funky music!

It is another game done in a whole of 6 hours. It seems I’m getting faster in using Game Maker.

If anyone wants the source, tell me.

Oh, almost forgot to mention: The ores and rocks are generated randomly. So, it may be a new search everytime!

Screenshot-Time!

Woo! Collecting ore! Exciting!

Soo, yeah. You can go play it.

It was created for ghbrvlowabrvfladberogvlwrvfwlo games. (That name totally rules!)

First cheap things.

Woah! Not-so-niftyness!

Welcome to moving squares and a HUD.. thingy.. I still.. need to properly implement!

The family friendly game!

There’s the player (green square), the walls (dark brown square), a chest (violet chest-square thingy) and the HUD (the rest of the screen)!

That’s it. Back to work.

3

This entry was posted on Saturday, October 8th, 2011 at 2:22 am and is filed under October Challenge 2011. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I gotta do an presentation – about the whole “Indie-Game” community.

VERY, VERY IMPORTANT SIDE NOTE:

I have to do a full citation!
Please send me an e-mail to richard.blechinger@hotmail.com, include your FULL NAME, OR your FIRST NAME and the FIRST LETTER of your LAST NAME, i.e “Johnny M.”, if you want to be kept anonymous.

Anything IDE or programming language related can be posted HERE.

That’s it. Now you can read the rest of the article. :)

You have 2 weeks.

Post anything you know about “indie”, answers to common questions, opinions, and more, I can convert any data.

  • Do you think you could live off your hobby?
    Your definition of “indie” vs. “AAA”,
    Post-Mortems,
    Success (or terrible failure),
    Which language you use,
    Which IDE you prefer,
    Indie-Magazines,
    Articles,
    Games (Windows, or Flash/HTML5/Java),
    Examples of random code snippets (Commented if possible, please)
    ANYTHING.

It doesn’t have to be all too technical, because my classmates aren’t exactly computing geniuses. (Some random commented code snippets are okay, though. Just for showing them what’s going on behind the scenes)

Also, if I meet any of you on IRC while I’m slacking, I may ask stuff :p

There you go, bombard me, LD-Community!

6

This entry was posted on Tuesday, October 18th, 2011 at 10:47 am and is filed under LD - Misc, Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Giving you guys a game. An arcade game.

As I’ve got 2 presentations at school, and I want to show the people some actual stuff.

This is why I wrote this little game: Pilot!

“Punkte” = Score – Feel free to post your score here :p

It’s about dodging asteroids. If you like arcade stuff, you should have some nice fun with it, else you may just jump out of the window. ^_.^

And as a little treat it features the music from my LD #21 Entry – Runner.. and his problems! – because everyone who played it, loved the music :p

4

This entry was posted on Saturday, November 5th, 2011 at 3:40 pm and is filed under MiniLD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD22

A wallpaper!

UPDATE: Now with more glittery stuff and an unnecessary (it’s still awesome, though) “Code your game in 48 hours!” on the side

I’m slacki… err.. listening to my CS teacher. And I just experimented with Photoshop a bit.

If green/black isn’t your style of colour you won’t like it.

The result is this: Wallpaperz!

It’s only 1280×1024, but it looks fine on 1920×1080.

If you want, use it, share it, love it. (If you do share it, please just link back to me.)

– Folis

48 Hours – A Ludum Dare documentary/experiment.

sponsored by caffeine! (Ya. Rly.)

TRAILER:

http://www.youtube.com/watch?v=EpJVXiSQeh4

TEASER #1:

http://www.youtube.com/watch?v=aAkJzFRDM0s

Basically this is another thing for a school presentation. This time about programming in general.

This is some sort of “documentary” about the general course of a Main-LD. Showing off how game-coding competitions work.

I’m gonna record a little bit of me talking/showing progress of my game/drinking water coffee etc. roughly every 2-3 hours. All this footage will then be made into a 20-40 minute long video.

Now comes the interesting part:

As I live in Austria, the video for the presentation will be in German.

But if anyone wants me to do so, I will also record separate English footage right after I recorded the German one. This could possibly be an interesting thing for the community, I think. I don’t know if anyone is interested, though.

So, if this sound interesting to you leave a comment/heart.

SHOW SOME SUPPORT ON TWITTER: Read and tweet – The long term for retweet! (Not really)

Sincerely,

– Folis (Richard)

’nuff said.

Keep it!

Tags: motivation

7

This entry was posted on Friday, December 16th, 2011 at 7:19 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD24

What’s going on here?

I recently noticed, we have a ton of posts ranting about the rating system.

Either I missed out on the other compos, or people suddenly started disliking it?

Why now? I’ve been here for almost 6 compos now, and I very rarely heard someone complain about the rating system. Ludum Dare isn’t about winning after all! So, basically if we go for actual LD-esque rating there would be only one solution:

We disable the ratings altogether, and people just give their opinions in the comments.

If it would work like this, we have the basics of LD summed up in the rating. I quote Mike (PoV) here now:

“Our (Ludum Dare’s) role is to start something, to plant the seed of that next great indie game..”
- Mike Kasprzak, Ludum Dare 18 Keynote

And comments are perfect feedback for that:

  • You can point out what’s good and what’s bad.
  • You can make suggestions on what to change or add.
  • You can point out any bug that’s in the game.

Thus, I conclude: Rather than changing the rating system, you could just disable it. People get their feedback in the comments, and there is no prize for winning anyway.

Now, let the flaming, which points in my general direction, begin.

LD25

My toolchain 2.0

So I finished up my decisions on the tools I’m gonna use for the compo. See the updated list below (And yes, I seriously linked to the Wikipedia article of water.)

Language: Javascript
Library: CraftyJS

Art-sy stuff: Paint.NET
Bleeps and blops: BFXR
Music: Musagi (If I have time to compose)

Crispy stuff: Pringles! And cheese puffs!
Drinking stuff: Caffeine (Coffee, Energy Drinks), Water

General plan: Panix for at least 1 hour at the start and the end of the compo.

And of course an obligatory photo of my desk!

Win7 running on the left, and Fedora 17 on the right.

Tags: deskphoto, toolchain, tools

Just another post.

Yes, that’s the most generic title ever.

Anyways.
Some of you might have noticed that I’ve been going through every single post searching for new guys and writing a unique comment to each and everyone I found. Today I didn’t find the time to do that, though. (There’s a lot of stuff happening around me right now.)

But as I try my best at encouraging people and giving everyone a warm welcome, we can’t just cut off from one day to the next, right? Of course not! And thus, here’s a general welcome to all of the new guys!

Hello there! You know who you are!
Welcome to Ludum Dare!

 

It’s great, that you decided to join this competition! We appreciate every single one of you! Really! The more people we are, the more fun it is!

 

I’m sure that each one of you guys will try their best to make a great game! And I really hope that everyone manages to reach his/her goal! And even if you don’t manage to finish a game: You’ll learn a lot of valuable lessons, which will help you to finish a even better game in the next compo!

 

I wish you the best of luck a person can have and I’m looking forward to playing all of your games!

 

There you go. I feel satisfied now!

Greetings,
- Folis

Tags: encouragement, motivationn

Erm. Some news.

You remember when I said that I was out? Yeah, of course you do..

Screw that!

HERE’S MY GAME!

(made in 2 hours)

(DISCLAIMER: This game may contain goats.)

To all the people who’ve done a game: Great!
To all first-timers who’ve done a game: You. are. awesome.

LD26

For all the new guys!

Are you new to Ludum Dare?
No plan how to start out? Worried about failing?

Fear no longer! I’m here to help you!Here are two articles containing all sorts of tips and tricks for surviving your first compo/jam:

Sol_HSA’s famous LD Survival guide!
Folis’ inofficial guide for newbies!

Also: Don’t get overly nervous, just because this is your first compo/jam, just try to prepare as well as you can, and enjoy the experience. Everyone started from zero. I was at your position too 8 compos ago! And I made my first game during a LD, so that works too!

So, good luck to everyone!

- Folis

I totally forgot to write a “I’m in”-post!

Tool of making: Game Maker (as always);

Additional libraries: TweenGMS;

Sound: bfxr;

Music: Will be decided when needed.

Arts: Paint.NET

So, yeah. Can’t wait to start my 8th LD! This is gonna be fun!