javicepa

LD26

Pïxl is fïnïshed!

Almost out of time!

Pïxl is my 1st game for the LD compo. It is a procedurally-generated-isometric-minimalistic-platformer with stupid quotes.

-Can you find them all?

-Of course not! 😀

You can play it right from your browser here.

(Warning: remember to click inside the game window to give it focus!)

ScreenShot1

I hope you like it!

Pïxl timelapse

I really want to thank everyone for the great feedback I’ve received about Pïxl! I was my first time at LD and the experience has been amazing.

Here is a timelapse of how it was made: http://www.youtube.com/embed/nY4SEY_VBN8

ScreenShot1

 

If you haven’t played it yet, you can do it here.

LD28

I’m in!

Here I go for my 2nd LudumDare!

I’ll be using Unity again (maybe with the new 2D features?) and the new C# tricks I’ve learned :)

I’ll try to keep graphics simple but decent.

Also, I may sleep this time….

“The Last Rock” now available on Android!

Android

I’ve just ported my entry to Android!! Spread the awesomeness of LudumDare to your smartphone!

I know it’s not a long game, but I have plans on update it with more content so…

Get it now!

LD29

“The Roots of Evil” is DONE

I only had 12 hours this time so I decided to go for a Gameboy aesthetic to save time and focus on testing gameplay.

I really surprised myself with the result, specially with such a hardcore deadline. I got enough time for music, FX, polished mechanics, animations… but then again, I guess that’s part of the awesomeness of ludumdare: learn that you are capable of more than you think of.

You can play “The Roots Of Evil” here. Just try to survive for 3 mins…

LD31

Progress!

LD31-1

I’ve been working for 7 hours now on a level generator and I’m quite happy with the progress so far.

Hope I’m not aiming too high with all this procedural stuff…

Very Dungeon: Postmortem

19200-shot0 19200-shot1

 

As tradition demands, here goes my entry postmortem:

Tools used:

  • Programming: Unity 4.6
  • Graphics: Pickle Editor, Photoshop
  • Tiles: AutoTileGen
  • Sound: Mixcraft 6.0, Wavosaur

What went good:

  • The concept came up quite easily. I wanted to make a roguelike since long.
  • I really liked the theme as it will give a lot of game variety.
  • I made it on time and still got a few extra hours to add a lot of sugar (player thoughts, hints, more unlocks…)
  • The procedural level generation looks gorgeous and gives a lot of variety. I may work further on this…

What went bad:

  • The procedural generation took almost the 1st day complete.
  • Because of that: I thought I wasn’t going to have time for the music/sound.
  • I didn’t give a lot of time to design.
  • Ultimately, I had to relief on the skills to make the generated levels solvable enough.
  • I started using Unity 5.0 beta but had to switch to 4.6 when I found out that the webgl & webplayer sound DID NOT WORK.
  • Because of that: I had to manually remake all the scene, prefabs, values…