GTFO – The Game (afterthoughts)
Phew, now that this crazy 48+something marathon is over, I finally got the time to think about it without having to worry about the deadline.
It’s time to ramble! ^^
I finished my game just in time, ten minutes before time was running out. Without the extension of the deadline it would’ve been just a row of levels with some hastily written tutorials. There are still a lot of things put in without much testing, but overall I’m quite pleased with the result, it is very close to the idea I had in mind when planning it.
Of course not every feature I wanted to do made it in, the most obvious being the missing background music. I’m not sure if I will expand the concept and keep working on it to make it a full-fledged game – it certainly will also depend on the feedback I get – but I still have the feeling that the concept holds enough potential to keep the motivation up for a longer time (and I mean both my motivation to upgrade it and the player’s motivation to play it).
After all, I’m really glad I decided to participate. This was my first Ludum Dare and it was really a thrilling experience. I guess it’s always easier to get something done when you know that it will have some meaning (in this case, that a lot of people will have the chance to see and play it).
I’d like to thank everyone who played it and would really appreciate some feedback! 😀
Kinta
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Tags: LD21, postmortem
















