KonH

Ludum Dare 37

The Magic Workshop First Prototype

Hello there!

Recently I’ve made the first prototype for my game. It is very raw, but already playable. The idea is simple – you are alone in wizard’s workshop and try to survive and escape from magical chaos, which is going on here.

You can play it here: Itch.io Secret Link

Comments

10. Dec 2016 · 08:55 UTC
Strange things are happening. It’s a start. :-)

The Magic Workshop Content Update

Many talks about the programmer’s art, but the graphics even worse and harder :) I have been involved in Compo for the first time, and for me it is a big challenge.

You can play new version here.

07.47.36.712633600

07.48.00.1877669888

The Magic Workshop Is Ready

logo

I have done it. The Magic Workshop is ready for submission. I made much more than I expected (extended story, sounds and music), but core gameplay is quite simple. I planned to expand it, but ideas did not appear at proper time. Finally I can go to sleep.

You can try it here – https://konh.itch.io/the-magic-workshop.

Source code is available on GitHib – https://github.com/KonH/Ludum-Dare-37-Project.

​The Magic Workshop is a story about Ben, who was an ordinary bank clerk and the Wizard lived in strange house. Ben got in Wizard’s way and now needs to escape from the room full of dangerous and chaotic magical accidents.

Features:

  • Narrative text story
  • Two modes: story and survival
  • Random events occurs each several seconds
  • Enemies can jam you
  • Bonuses can save your life
  • Changeable level parts
  • Interactive environment elements
  • Animated UI elements
  • Programmer’s 3D graphics
  • Procedural generated sounds and music

Tools:

09.57.41.777991424

07.48.00.1877669888  09.58.21.1637913344 10.06.32.1818407296

Any feedback is appreciated :)

LD 39

I'm in!

Too late, but game concept looks simple (for beginning it always simple, heh).

First day progress

Basic game logics is done, tomorrow I will do the design stuff. Game is about space fights with energy limitation: Снимок экрана 2017-07-30 в 0.17.24.png

First playable version

I would like to share the intermediate results of the work done about 8-10 hours yesterday and today. Still it is necessary to make the interface and it is possible to be engaged in optimization, but the basic essence should be clear. What is done:

  • Infinite space with simple content generation
  • Stupid opponents
  • Funny art

https://konh.itch.io/hopeless-space?secret=br0OsqqDNfZg3UJh4iyY3XylpOE

What do you think about it?

Note: leaderboards are not working now, fix in progress >_<

Hopeless Space is out!

At this time, game is simple and done for ~18 hours by one person. ​

Hopeless Space - game about surviving in cold space, where you need to find energy to recharge and fight against evil robo-insects to defend yourself.

Features:

  • Endless space

  • Fights in full 3d space

  • Programmer's art

  • Online leaderboard

Submission page - ludumdare

You can play it here - itch.io

Source coude - github

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11.05.21.899718272.png

11.05.42.1365079296.png

LD 44

I'm in!

I miss some events in the past, but now I'm hoping​ to make a game.

Developer Story - Day 1 Progress

Today I have good progress. Tomorrow much more work is required, related to content and balance, but the concept is ready. In this game, you become a developer, improve your skills and find a dream job. Current gameplay is short but will be longer in next versions. Also, it contains some known issues, I hope I fix it before actual release. Screenshot 2019-04-28 at 00.04.45.png You can play first playable version here - https://konh.itch.io/developer-story?secret=5pPZO6N4ldAlfYVeI9CfjwzjwU Feedback will be helpful!

Developer Story is finished

It's a game about a developer, who wants to create his career and fight with stress, diseases, financial situation, and growing industry. Screenshot 2019-04-29 at 03.46.44.png https://ldjam.com/events/ludum-dare/44/developer-story

Developer Story Reveals

In my project (https://ldjam.com/events/ludum-dare/44/developer-story) I fall into classical problem of development: biased attitude. When you play the game often, you can't decide wisely. In my case I underestimated difficulty level for fresh players. So, almost all people only see very basic parts of gameplay. But if you play further, you can be promoted to higher positions and see much more possibilities (like real life, yeah?):

1.png 2.png

I like that random events actually make gameplay deeper and adds replayability (they have some bugs in generation, but in common it works as expected): 3.png4.png

Also I found some minor bugs later (like sometimes incorrect study prices, changed in last hour), but I don't think that patches after actual development is finished is fine for jams (and I don't have mental power to do anything after last crunch weekend).

You can play the game and check results :)

P.S. I think that 'die in 16 without money and because of hearth attack or mind issues' is pretty accurate representation of our industry sometimes.

Ludum Dare 45

The Hobo’s Guide to the Galaxy: how to travel free and with nothing!

Have you ever travelled without any luggage? And without paying? And through the space? What will happen if a fare dodger would be caught and kicked out of the spaceship? These and many other aspects of free interstellar travels, and how useful can the space debris be you will learn through The Hobo’s Guide to the Galaxy!

gamejam (1).png

Our game is a ​space puzzle where you need to use space debris to reach the final destination. We've made the ​main mechanics and now started to polish​ it. I hope you'll enjoy the result!