In my project (https://ldjam.com/events/ludum-dare/44/developer-story) I fall into classical problem of development: biased attitude. When you play the game often, you can't decide wisely. In my case I underestimated difficulty level for fresh players. So, almost all people only see very basic parts of gameplay. But if you play further, you can be promoted to higher positions and see much more possibilities (like real life, yeah?):

I like that random events actually make gameplay deeper and adds replayability (they have some bugs in generation, but in common it works as expected):


Also I found some minor bugs later (like sometimes incorrect study prices, changed in last hour), but I don't think that patches after actual development is finished is fine for jams (and I don't have mental power to do anything after last crunch weekend).
You can play the game and check results :)
P.S. I think that 'die in 16 without money and because of hearth attack or mind issues' is pretty accurate representation of our industry sometimes.