So the day started with an idea I came up with before bed. The idea was to take the theme’s easy choice and make a game where you played as a ship flying around a planet shooting enemies. The ship could shift to different shapes with their own stats and abillities. There would also be a kind of upgrade system where you could upgrade the different shapes. But if you upgraded one shape more than the others it would be very costly to stay in that form. This is how far I got with that:

Then I stopped liking the idea and decided to make a brawler where you played as five shape shifters. When I finally finished an ok idle animation I realized that I’m still extremely slow at doing pixel art and that graphics would end up eating all my time like it did during LD33. Here’s the idle animation:
I kinda decided to do something completly different #LDJAM #pixelart #animation #gamedev #indiedev pic.twitter.com/ryOdURbgg0
— Kryptarchy (@Kryptarchy) April 16, 2016
At last I decided to do what I did last Ludum Dare and stick with simple shapes. The game idea now is to make a platformer with the same shape shifting and upgrading mechanics as the first game idea. So far I’ve finished one form and the other two I should be able to complete rather quickly. Then I’ll probably add som quick AI, get some sound effects and juice and lastly polish it. Hopefully I’ll have the time I need.
First form is pretty much done! #ld35 #ldjam #ludumdare #gamedev #indiedev #screenshotsaturday pic.twitter.com/gRU0BKpeV3
— Kryptarchy (@Kryptarchy) April 16, 2016
Time to get some sleep!