MrCakehat

LD30

Is it allowed to use own built Level Editors in the LD?

Hi, first timer here, I am wondering if I am allowed to use a Level Editor that I have built myself, for the next upcoming LD? Or is that still considered ‘Part of the process’ that you create a level editor during the 48 hours?

The level editor was built from scratch by myself, and creates 2 files for the map (One for tiles, and one for collisions), which can be used in a game (Of course with the proper “loading the map” code).

I am wondering whether i should work on this some more, or just start from scratch again during the LD.

Also if it is required, I will also provide the source code to it with the game from the LD.

Thanks!

Tags: ld, level editor

LD32

Just a couple of questions regarding tutorials

Hi all, I plan on doing my second attempt at Ludum Dare Compo, and I am wondering if it is ok to use this tutorial:

http://www.microbasic.net/tutorials/shadow-mapping/Home.html

 

It is used with Libgdx (At the moment libgdx by default can not do multiple lights with dynamic shadows and this tutorial makes it possible)

 

Should I make a separate blog post which lists the things (tutorials, programs etc.) I am planning to use?

 

During the compo do I have to do the tutorial from scratch? Or can I just use the completed one I have already done?

 

Thanks.

Tags: Can I use this?, ld, questions