I'm In
Want to try and make a web game. Desperately trying to learn Typescript.
Wish me luck,
good luck to everyone else!!
Ned
Want to try and make a web game. Desperately trying to learn Typescript.
Wish me luck,
good luck to everyone else!!
Ned
Used to be so good at finishing these, but haven't finished one in ages.
Will just be making a C++ game I think, will probably get some pixel access with GDI and go from there....
I've (ludum) dare'd to do one of these in Vulkan before I think, and failed miserably, but we're gonna try again!!!
I'll be using - Java (because C++ is what I do at work, and Java is fun and nostalgic). - Vulkan (courtesy of LWJGL3) - LWJGL3 (so vulkan, vma, openal, shaderc, glfw, this lib is awesome) - beepbox, or online sequencer or something - bfxr, sfxr, or online fxr, or whatever it's called these days - err old Photoshop CS6 that I have a genuine license for, for some reason. - Blender maybe, probably not, fairly sure if I go down this road I won't finish - BULLET PHYSICS, tried this in a game jam before, I think it's possible. Will be using j-bullet though, so likely a very old bullet version...
A lot of this stuff is crazy, and I'm attempting the 48-hour compo, so am writing base-code as we speak. Mainly vulkan stuff, because it's a bit of a beast, this will basically handle: - Init - Descriptors - pipelines - shaders - the starrrt of a deferred renderer. - model loading (might use assimp for this one) - (double edit) oh also sound if I get round to it, I figure this one out all over again every compo :/
(EDIT) OOh, I forgot some stuff: Last LD didn't really play/rate, because I hadn't plugged my desktop in in just over a year, and I can't download random LD games onto my work laptop without getting fired. So WILL be playing and rating this time (I am on my desktop now).
(TRIPLE EDIT) Gonna make another TIMELAPSE, probably using chronolapse, if that still exists.
Very very excited for this one!! Good luck everybody!
Ned
So my Vulkan Java engine could be more complete...
I haven't done deferred rendering yet.
I do have basic 3D rendering / audio / input / the start of some physics, which I usually spend ages doing in the alotted time.
Hopefully I can get a deferred renderer done overnight, otherwise I might have to rework things a bit.
Happy Ludum Daring!!
Currently making an animating beetle, really not much time now, so lacking motivation that I can actually turn this into a game.
Currently have a very noisy deferred renderer: (Java + Vulkan):


I'm using: - Vulkan - SDL2 (Video/Audio) - C++ (MSVC) - Blender - Paint dot NET - SFXR - BeepBox maybe
Haven't finished one in absolutely ages. Written some base-code, most of the 'I can render an object' stuff is done now. Gonna try and stick to that, and not go down a rendering rabbit hole.
Need some text rendering, so just going to draw up a font now, then I'll start with some entity stuff.
Not really sure how I'm gonna have level editing, might depend on what I decide to make when the theme comes out.
Anyway HAPPY DARING, sharing this 10 year old video, because it soothes me.
https://www.youtube.com/watch?v=5vxYUr9e-GY
Going far better than any recent Ludum Dare, I will definitely finish some level of game here I think.
I do however think I'll overrun into the Jam, but I'm fine with that.
All rendered in Vulkan!! Runs at about 8000 FPS lol, maybe this is overkill?? (Don't worry I have a framecap).
I still need / want: - Sounds - Enemies - Inventory / Items (keys / stuff to throw etc.) - Doors - Pressure Pads? - Would love a boss fight tbh, but not sure if that's viable
I think development is accelerating now I have rendering and entity stuff set up.
Cool Image: Ignore giant health, and debug collisions ...

Need more ratings to push me over the 20 mark in all categories. Pretty proud of the game this time around, so definitely want to get placed.
Play the game here: https://ldjam.com/events/ludum-dare/58/greedydude


LD veteran (since LD28 I think), but never come top 100.
maybe this time is the time??
Okay, started beating myself up for being s* at coding. Pretty sure it's time to stop now...
I made a thing: - yesterday morning did some pretty cool animated water (more obvious if you zoom in, it has a cool zoomy camera). - Today I made a network of points that merchant ships were supposed to follow in trade routes, while pirates attacked them, then you'd be defending them.
Here's the thing with the graph in debug view:

Anyway, yeah, apparently I can't just wing pathfinding, which is a shame :sob: was looking forward to this LD for a long time, so genuinely quite frustrated.