osgeld

LD25

I am out … though I never said I was in

I kind of sort of wanted to do this using batari basic and make a 2600 game, but I have to work this weekend, so Instead I will be making a semi-robotic electronics test platform (sigh, I know)

Good luck to everyone, and happy coding

Tags: Im out

ok I will try this

The theme is pretty generic and I have a simple idea, simple language, and simple hardware target… though I will be working a fair bit this weekend I might be able to squeeze something out

Tools: Visual bB (batari Basic)

Platform: Atari VCS/2600

Tags: im in

Introducing “Carl the Crack Head”

so yea, I am doing an Atari VCS/2600 game, though I have to work this weekend …

Story:

You are Carl, you are a crackhead, its 10 days before Christmas, and the only gift you can think of is a gigantic rock that will “send you to the moon” . Of course no one in their right mind will give that to you, so you make your own holiday spirit … by stealing enough crap to buy the boulder via breaking and entering.

At first it seems too easy, as the decent folk of the city are out shopping, or at plays n whatnot … but since you live in a small town you quickly run out of new targets, and the owners of the houses you already hit get wise… and more defensive of their property, nothing will stop you but a number of bullets into your drug tweaked body.

Items finished:

  • Multicolor Title Screen
  • City Map
  • Play-field Collision
  • Carl’s sprite (non animated atm … depends on time)
  • Controls
  • Atari Missile collision with Carl, fired from enemy
  • Enemy collision with Carl
  • Java port of “Stella” emulator setup on my personal site so people dont have to find a emulator to check it out

My two screenshots ATM:

title

carl city

Tags: atari, Osgeld, retro

LD26

Im In

Ok I can deal with the theme, make anything you want, go skimpy on art and music right?

deceleration of tools

Now that I am officially in, and had the chance to mull over what I platform I was going to write for  here is a deceleration of tools

Doing a PC thing so standard PC stuff it is

EGSL for for EZ glue (standard SDL stuff), LUA for language, GIMP, Inkscape, Notepad ++, BFXR

nothing too crazy, just a standard basic make a game in 48 hours lua setup

Other options I mulled over were MS-DOS Qbasic, AppleII, Classic Mac, and Atari 2600…

I enjoy coding retro much more, but I need a complete for LD, its been a while, and I can crank out some lua

Quick Update

Since the theme is Minimalism, I have decided to do a codepage 437 inspired game based on simple mechanics, thats why qbasic was on my list

course I am not using qbasic which gives me a little more artistic freedom, but the flavor still resides. almost done with art, starting on map next, I think this will be a enjoyable game with some challenge for a 48 hour deal.

player

Progress

Core graphics are done, starting on code

screenshots… well before the end of the weekend lol

Calling it a night

been up for 19 hours already, get a 4 hour nap, eat some food, see ya in the morning

its all code from here, got an idea, got a basic structure setup, decent stat IMO

more progress

screenshot

I am near fluff time

Ok I am putting fluff into code now, still have to put goals and simple game math, but the serious stuff is done

Ghetto physics: check

Pixel Collision against 400X2625 landscape map: check

Controls: check

Animation… minimal as it is: check

sounds: check

music track: check

from here its light 4 function math, and inside circle checking which EGSL does for me, title screen, death screen, and wrap this bugger up

not stressin, after sleep a 8 hour day to wrap up, and atleast another 2 hours working tonight

 

TO EVERYONE

KEEP AT IT

 

 

Comments

Cybearg
28. Apr 2013 · 11:55 UTC
Do you compose your own music or are we allowed to use someone else’s royalty-free music?

Done

You can see it here

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=828

Not the most awesome fun game ever, but it is minimalistic, and challenging. I had a good time writing it (though god help anyone who looks at the source cause its by far the worst copy/paste  job ever!) and I am glad to get one in this round.

Good luck to anyone else wrapping up their game, and I cant wait to play as many as I can for voting

Thanks, signing off for now

Osgeld

LD27

Im in

Im in again, woot!

Tools:

Language: lua

Toolset: EGSL

Graphics: Inkscape + Gimp 2.6

Sound: Bfxr, atrk-bu.py, modplug

Editor: notepad ++

Tags: im in

Sprites done

spent some time with my new “el-cheapo” graphics tablet and the gimp tonight … really only two things in the game, and one is a pallette swap. But none the less it fits my game just fine, and though I am no artist or animator, I think they came out ok enough

 

Animation1my deal is, if I start with placeholder graphics, the final product always ends up with placeholder graphics, I just try and knock out as many assets as possible early on to focus on code for the rest of the time.

though now that I see it animated, the walk is messed up, oh well moving on, time’s a tickin! fix it if I have time.

Tags: progress

made it

its crappy and buggy as all get out, but I did manage to squeeze one in!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=828

good luck to everyone who has not submitted yet!

 

Tags: finished

LD28

I am in

I was really hoping for a simple theme, cause today at like 2 I was asked to work in the morning … UGH!!!

I dont hate the “you only get one” theme, though it did take some thinking. Since I loose out on at least 4 hours tonight, 7 hours on saturday I needed to keep it simple. What I decided on was a top down racer (think spy hunter style, without the spy aspect) and to keep it simple doing it in a text mode. Theme connection being “you only get one chance to save your career/girl/world, whatever by beating this mad dash to the end”

While I am in a text mode, hell might as well do it on a vintage PC, 386? nah talking about my Apple IIc, 1Mhz 8 bit monster. Though I am very hopeful to make it into the compo, at worst case I can knock this out for the jam.

I dont actually develop on the Apple II, frankly its a bit tedious, especially in time sensitive things (but really when was the last time that completing an apple II program was time sensitive)  So my tools are Notepad ++ and Applewin Apple II emulator. I do constantly check things on the real metal so my third development tool is a pretty nice 1984 Apple IIc.

LD on SON!

SCN_0001P1120002[1]

Tags: im in

LD29

Im in

Declaration of intent: Going in for the compo again, this time using pulsar lua, which is still in beta found at

http://retrogamecoding.org/board/index.php?topic=269.0

its the next level of EGSL which I used for my last 2 entries, but adds some features and hardware acceleration. If you are like me and like writing in lua, but dont  warm up to love 2d’s “every freaking thing goes to a callback” and are more comfortable with just plain ol procedural style of programming, I suggest you check either of the above out.

  • Graphics = the gimp 2.6
  • Sound FX = Bfxr
  • Music = either atrk-bu.py (a “music” generator script published here some number of compos ago) along with modplug to edit, or if I have time to make my own bosca

Will be doing a timelapse using chronolapse

Thats the plan for now, if the theme and my thoughts point to something fairly simple I may go retro … thinking Apple II, maybe MS-DOS, maybe 68k mac … Ill update (and everyone will be on the edge of their seat right?) if that comes about.

I was going to post a desk photo, but its got a lot of junk and the flash showed me some gnarly dust bunnies I need to clean up on the edge next to the wall so … yea not going to post that, and the first thing I do after this is done is drag this thing from the wall and wipe everything down (shame too cause I recently got a really nice monitor I wouldn’t mind showing off)

Dev Machine Specs:

since this seems to be a thing this round here we go, not a bleeding edge top of the line machine, but it plays all current games at 1080 maxed out without hardly a jitter, so I be happy.

AMD FX4170, 4.2Ghz quad core

8GB DDR3 Ram @ 2.2Ghz

AMD Radeon HD 6870 (1GB GDDR5)

my nice new HP 23 inch LCD, great contrast ratio and MATTE screen (down with the glossy!)

my wife ran the model M keyboard out of the bedroom a few LD’s ago, so I got a lenovo … which is not as good as even the older late 90’s early 2000’s IBM keyboards *shrug* ge mouse I bought at the grocery store at some point cause its ps/2 and I have a few ps/2 machines. finally some generic china drawing tablet. Its actually just as good as the old USB model wacom I had (like 1998 old) besides it takes a battery for the pen its price is perfect for the 4 times a year I use it (LD)

Previous LD attempts:

another thing thats more popular these days is screens of previous games: so here they are, dont bother playing them, they are mostly bad … I am not a game programming guru, I just enjoy the challenge

LD 14

ld14

 

 

 

 

 

 

 

LD15

ld15

 

 

 

 

 

 

 

LD 18

ld18

 

 

 

 

 

 

 

LD 26

ld26

 

 

 

 

 

 

 

 

 

LD 28

ld28

ok enough yapping

LETS DO THIS!

Tags: im in

Progress on LD 29

core graphics done

sprites next

sounds, least first round done

music … eh later

getting into code soon, time for some dubstep on the hd429’s

bgtextures created by genetica (windows) its like 200 bucks for the basic version but there is a 30 day trial to abuse use

crashing soon

got 99% of my assets done, and installed in my basic load crap up script

but yea its been a crazy 50 hour work week, along with bad sleep every single night…

im done for now, catch ya in the morning