pixeye

LD34

Spacelot

Spacelot is our first entry to ludumdare : ) We haven’t finished everything by time. It’s more technical demo than finished game.

The plot :
The Earth was destroyed by the *EVIL* robots from the space. You travel on the unfinished cruiser and searching place for your new home. Inspired by Battlestar Galactica and star control.

Link

 

 

 

Ludum Dare 37

In

Aimed on “salvage&repair” theme.. GUESS I MISSED : )

Anywayz, going to participate.

  • Engine: Unity3d
  • Graphics: Maya / Adobe Photoshop CS5

Good luck to everyone

 

making a prototype

Okey, we decided to make a small game around defending rooms in house. There will be a small story : You are a father that protects dauther from hordes of zombies/monsters inside your house.

You must check windows, doors and any spot where zombies can break through.  The main mechanic is build around field of view. You don’t see anything behind your back or whatever is not in your sight

 

Reload & shoot

Finished with shooting mechanic, well except the bullet trail thing : ) Excited about killing fiends soon : )

Also played a little bit with light volumes to make more “night mood”.  Do you like this light or light from the previous pics ?

 

God mod : )

Testing shotgun animation

LD 38

Making game about surviving in Metro

Hi everyone!

The game I plan to make:

A strategy/management game about a group of people that live inside the metro stations after the nuclear war.

Conquer new stations, explore the unknown and watch for your dwellers.

You can watch me developing game on twitch – https://www.twitch.tv/pixeye

Work in progress – Metro

finished info console to display actions that happen in the game.

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It will be a game about surviving in the subway after a nuclear war. A strategy/resource management minimalistic game with a lot of text :) Watch me making this game https://www.twitch.tv/pixeye

Surviving in Metro

I don't know if i be able to finish it in time : ( You control a group of survivors inside the metro station after nuclear war. Build facilities, gather resources, explore new stations, fight mutants and other agressive fiends, most of all survive. The game heavily relies on resource management. PS I love the game "Banished" a lot : ))) 261566d4e307f010360fb63a46934533.gif

Metro line generation

Time is running, my coding practices are getting way bad, my eyes want to shut dowm and I'm TOO lazy to build up Moscow metro so why not generate it?:) 3554df9689fbb8951418508f314bd0f0.gif

Adding some game events

The events triggered inside the metro tunnels. I'm planning to add a lot of them later. Right now I have : -Finding survivors -Marauders -Rats invasion -A strange hole in the tunnel. Those events can affect stations. For example when rats invade your farmers can't work. Marauders will loot potential resources your gatherers could take.

All stations have a different number of potential resources your people can find. You need to seek new stations when resources at your stations will be collected fully.

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The Metro!

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Yes, I've managed to finish it. https://ldjam.com/events/ludum-dare/38/the-metro/ https://homebrew.itch.io/metro

The Metro is a minimalistic resource management strategy about surviving after the nuclear war. Find supplies, gather people around and survive.

Tips: You need tools to build new facilities. Tools and weapons can be crafted in a workshop. Assign workers to different jobs ( left top corner )

I always wanted to make something about surviving in subway. There is plenty of room for improvements and I didn't managed to implement researches.

Check out : )

LD 40

I'm in and good luck everyone!

We didn't manage to finish our last entry, a game called The two of us. For #40 ludum we want to make a small, complete game with great spooky atmosphere and aiming for 3 colors theme. Maybe something about desolate spaceships.

I'm going to record this 72- hour madness https://www.twitch.tv/pixeye

Tools we’ll be using:

  • Unity 2017.3.10 BETA Cause I fear no possible Unity3d bugs!
  • Photoshop for art
  • Logic Pro X for music

THE TEAM: - Pixeye : design, programming, effects - Alex : art stuff - Nike070888 : music guy - Fluffy : coordinator, boss, rat, hive mastermind

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LETS DO THIS!

Fun Ludum Dare application.

Oh, waiting for Ludum Dare is killing me, so I decided to make something RIGHT NOW XD This small app includes: * Timer, so you will know how many hours you didn't sleep * Pitch, if you stream and want people to know fast what are you doing * Goals, you can set up to 10 goals for your Ludum Dare * PEON, if you feel lonely or tired, he will help you keep going

For those who want to edit this app, I provide GitHub link to the project. Made in Unity3d

I'll be using this stuff for streaming XD

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The more you have, the worse it is

So here are my thoughs.

Pitch: You got awaked because of system malfunction in a cryo-tube on the deck of the spaceship "Hermes" traveling from Ceres with cargo. Find out what happened and find a way to leave the ship.

You either gain fear or you infected with virus OR spaceship itself cracks in pieces while you progress XD I DON'T KNOW YET. What do you think? Any ideas? XD

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Work in progress

You got awaked because of system malfunction in a cryo-tube on the deck of the spaceship "Hermes" traveling from Ceres with cargo. Find out what happened and find a way to leave the ship.
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Added dialog system

So my game is about evacuating from a spaceship. Heavily inspired by system shock and dead space ( part one ). I think I'll be able to finish until the end of the jam.

You need to find an evacuation vessel, but the ship cargo deck is locked. You must explore and find three keycards to unlock access to cargo deck with evacuation vessels. The more keys you find, the worse stuff will happen on the ship. You are not alone there...

Awake from cryosleep ezgif.com-optimize (2).gif

SCI FI LAVALAMPS

What am I doing XDDD Instead of game..I listen..to...lavalamp in my head..

Hope to start battle mechanics after short break.

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Maps maps maps

Adding map of the ship!

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