Mockup
Working with @giginss this time
Staring at cga makes my eyes hurt

Working with @giginss this time
Staring at cga makes my eyes hurt

we have almost managed to get unity to actually be a platformer
we still get stuck in walls
plz send help
Is there any way to access the pages for games that were hosted on the wordpress site?
I've looked it up on the wayback machine but it seems not to have cached the pages, at least on my profile.
Here's hoping that this event ends my long string of fruitless jams.
Mixing things up this time and using Love2D with only I/O related libraries. Hopefully starting minimal and using something that doesn't demand so much engine specific knowledge will help me stay in the zone.
Goal: Finish a game and make something strange or innovative.
Engine: Love2D with Baton, Terebi, and yet to be determined serialization.
Art: Paint.net
Music / Sound: Pico-8 Tracker
:clock:
It's an engine building deck builder amalgamation.
Only basic cards are implemented so right now its very slow and very bad.
Next step is to add some more interactive card types and cantrips and whatnot.
And deck building maybe.

haha becuase fungi get it do you get it

citation:


I've been meaning to run a timelapse for the last couple jams, but I've never taken the time to get the software setup right.
Now I've set up OBS with a little cutout window for Pico-8 in the corner, a visual timer for when the jam is ending, and my code and my primary monitor in the background.

I'm aiming to be able to make a 30 minute timelapse at 60fps, so I'm recording at 5/8th of a frame per second. I'm going to speed up the finished video using FFMpeg.
I'm excited to see how it turns out!
Does anybody have any timelapse setups to share?



Got pathfinding and fighting implemented! You're going to be playing as that skull thing, summoning minions to hold back waves of adventurers.

Moo Deng