tipyx

LD26

We are in (too !)

With this very original title, I write my first post for my first Ludum Dare !

And for this first time, I’ll be in team with Sentsu, for the Mystic Souslik Team :), me code and him graphs.

Language : Haxe with NME FrameWork

IDE : Flash Develop

Like the Compo, we’ll start from scratched, and we’ll respect the theme (otherwise it’s not funny :p). We don’t know yet how we’ll do for the music :p.

Bye !

P.S. : I made a lot of mistakes ? I’m sorry, I’m a French guy 😀

Finally !

Souslik_logo

The Mystic Souslik Team is proud to present you the game made in 72 hours in extremis ! The basic idea is to construct a world dynamically around the hero but it cause a lack of fun & gameplay…

We have a lot of idea of improvement, so we’ll continue to work on it !

Capture

 

To play it, it’s here : http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20954

Work on Chrome some times, if you have some problem, use Mozilla FireFox please :)

LD27

I’m in
 I think
 I’m in ?

This time, I’ll be alone ! “Yeah, again a fuckin’coder who will make his own (ugly) art \o/”

 

I will use Haxe-OpenFL for the Language with alway FlashDevelop, and for the graphics, I really don’t know
 I’ll probably switch between PyxelEdit and Gimp !

 

Ah ! And for the sound I’ll use BFXR for the sound and I don’t know for the music, YEAH >< !

 

I’m not really really ready but never mind, I do it for the fun \o/ !

 

So Wait and See
 !

LD29

I’m Fuckin’In !

For the Third time (and the second time in solo), I’m in !

I gain a very lot of XP since the last time (in August 2013), so I hope this time I’ll will do everything I want (and not been blocked by my lack of knowledges…).

Anyway, like the other times, I’ll use :

  • Haxe 3 and FlashDevelop
  • Photoshop, Aseprite probably with TexturePacker
  • And… The sound… My nemesis… I’ll probably use SFXR or BFXR for the FX but the Music, mmmmmh… Maybe Otomata ?

 

Oh, I almost forget ! I will do it at Motion-Twin, with my companions Deepnight and Carduus o/

 

See ya… and may the odd be ever in your fever !

Not so impressive
 but wait !

hey Hey HEY o/

A screenshot for you :)

ss1

Nooo, stay here ! I know it’s not very impressive, but I’m coding all the tiny brick and put them together :)

Let’s talk about my game :

The humanity is centralized in an unique city, and all the dishes are send beneath this city during many many years. The problem, it’s that this dishes has mutated in monsters and it’s up to you to clean them’all !

I was inspired by Midgar from FFVII, with the high city, and the slums. Your weapons will be some household tool but you’ll see there are powerful in good hands 😀

See ya o/

I want to be an artist for few hours :'(

Second screenshot !

ss2

Some art added but mostly a lot of code produced.

I wasted a lot of time to create a character but I’m so bad in graphics :/

Comments

Shinxs
26. Apr 2014 · 16:44 UTC
The blocks look cool, but the characters don’t
26. Apr 2014 · 18:10 UTC
Ah ah ah, don’t worry, it’s just a placeholder 😀

Howdy ! 17h left
 It’s gonna be a little tricky


How are you ?

I know your eyes have bled on the last post, so this is (I hope) some cure… 😀

ss3

 

 

What is done :

  • Physics
  • 1 mob of 3 (code and art)
  • 3 weapons (of 6 ?) : in fact, 3 shoot and 3 melee, but I wonder if I kept the melee weapon (and the weapons aren’t drawn yet :/)
  • Some sounds

What I want/need to do before the end :

  • The 3 Boss  (code and art) : in fact, the boss will be the ++ version of the mob (short time due… 😀
  • The 2 others mobs
  • LevelDesign (autogenerate with the Spelunky method, I hope I’ll have the time to do that)
  • Add some music

What is bonus (if I have some time):

  • The animation for game starts
  • Improve art T_T
  • Improve animation

 

Maybe a playable demo for the next post ? 😀

See Ya o/

P.S. : Sorry for the English, I’m a French guy  : “Le bisous o/”

So disappointed


By myself…

 

I lost so much time to code a Boss, and he’s not as cool as in my head :/ I probably won’t have the time to code the two others (maybe one, but I have so much things to do and only 8 hours…).

ss4

 

 

But it’s still8 hours, and during this, I’ll do my best to render a finished and “complete” game \o/

What I MUUUUUUST do before the End :

  • Switch between the 2 shoot weapons (I abandonned the melee weapons)
  • Make some Level
  • UI and Title Screen
  • Add some sounds and music

What I’ll do if I have enough time :

  • Level Random
  • An other boss (I have already the idea, but it will cost time to draw and balance it…)

See ya !

“Le bisou o/”

Clean Them’All – PostMortem –

 = weaponshoot0

 

[EN] hey, Hey, HEY ! Here is my postMortem about this Ludum Dare 29 \o/

What can I cay ? “48h is not enouuugh” ! I’ve seen to big for this time ! Amon the ideas I need to reject, there is :

  • One mob additionnal : he could fly and pass through the wall and platforms. Very classic, yeah…
  • 3 Boss : only one have been added but I had two more in my mind => Each one of them had to be a ++ version of a mob. I was very inspired by this principe we found in old games.
  • Random generated levels : I want to use the Spelunky system, with the principe of number of exit, but it requires more time I have.
  • 3 melee weapons and 3 shoot weapons : and an upgrade systĂšme => lack of time here too (creation, code and balancing), that’s why I prefer to keep only one at the beginning (the continuous jet) and, when I see I have more time than I think, add a second one (the spray) more powerful, but with less range.
  • A more funny and offbeat universe : here, the fault is due to my lack of talent in art :/. The weapons had to be derived of household tools (vacuum, cleaning spray, brush, mop, Karcher, and so on!). Altough, if you look close, the hero’s weapon is a spray 😀

The base idea had to be a mix between Mega/RockMan (get power/weapons/objets on the boss ?), Metroid (one large map which is unlock itself), and a little of rogue…

I admit the game look like more funny in my head… I have so many idea to complete it !

That’s why I have a question for you : do you detect something in this “little” game who deserv I do something greater ? I had to take it back, complete and finish it, it will be my red thread to work and improve art, sound and, of course, development :) ! But I can leave it here, and go back in a new project, you tell me 😀 !

However, I have the intention to open a blog (Tumblr or WordPress, mmmmhhhh…), to, first of all, have a motivation to post regulary, and for you, to follow my wanderings ! You could find principaly my progress in game creation, but not only, sometimes reviews of games, reflexions, maybe some videos, who knows 😀 ?

Sorry for the mistakes in english 😀


[FR] Oyé, oyé ! Voici venir mon postMortem a propos de ce Ludum Dare 29 \o/

Que dire si ce n’est que j’ai vu trop grand ce coup ci ! Parmi les idĂ©es que j’ai dĂ» rejeter se trouvent :

  • 1 Monstre en plus : il devait voler et traverser les murs en se dirigeant vers le joueur. TrĂšs classique en soi.
  • 3 Boss : Au final, un seul a Ă©tĂ© codĂ©, chacun deux Ă©tant tiré d’un des monstres => J’ai Ă©tĂ© trĂšs inspirĂ© de ce principe que l’on retrouve dans pas mal de jeux rĂ©tros.
  • GĂ©nĂ©ration de niveaux alĂ©atoire : je voulais reprendre le systĂšme de Spelunky, avec son principe du nombre de sortie, il ne me manquait pas bcp de temps pour le faire, mais au dela de la crĂ©ation, cela nĂ©cessitait du temps d’Ă©quilibrage, chose que je n’avais pas.
  • 3 armes de mĂȘlĂ©e ainsi que 3 armes de tirs : ainsi qu’un systĂšme pour pouvoir les upgrader => Ici, c’est clairement le manque de temps (crĂ©ation, code + Ă©quilibrage), c’est pourquoi j’ai dĂ©cidĂ© de ne garder qu’une arme au dĂ©but (le jet continu), et, voyant que j’avais un peu de temps, en mettre une deuxiĂšme (le spray) plus puissante, mais de moins grande portĂ©e.
  • Un univers bien plus dĂ©calĂ©e que ca : pour le coup, la faute incombe a mon manque de talent graphique ! Les armes devaient ĂȘtre tirĂ© des objets de nettoyages quotidien (aspirateur, spray, balai, serpillĂšre, Karcher, et j’en passe !). D’ailleurs, si vous regardez bien, l’arme du hĂ©ros est un spray 😀

 

L’idĂ©e de base du jeu devait ĂȘtre un mix entre Megaman (rĂ©cupĂ©ration de pouvoir/objet sur les boss ?), Metroid (une gigantesque zone qui se dĂ©bloque au fur et a mesure) et un peu de Rogue…

J’avoue que le jeu me semblait bien plus fun dans ma tĂȘte ! Et que j’ai tellement d’idĂ©e pour le complĂ©ter !

C’est pourquoi je vous demande : avez-vous dĂ©celĂ© quelque chose dans ce “petit” jeu qui mĂ©riterait que j’en fasse quelque chose de plus grand ? Si jamais je devais le reprendre, le complĂ©ter et le finir, il me servirait de fil rouge comme travail sur des graphs, son et bien sur, code :). Mais je pourrais aussi le laisser tomber, et repartir sur un autre projet, Ă  vous de me dire !

Sinon, je compte ouvrir un blog (Tumblr ou WordPress, je me tate encore), afin de me motiver Ă  y poster rĂ©guliĂšrement ! Vous pourrez y trouver principalement mes avancĂ©es en crĂ©ation de jeux, mais aussi d’autres diverses choses tel des avis Ă  propos de jeux, des rĂ©flexions, peut-ĂȘtre mĂȘme des vidĂ©os, qui sait ! Je n’ai pas encore d’idĂ©e prĂ©cise de ce qu’il y aura, mais je veux faire en sorte qu’il y ait du contenu rĂ©guliers (et intĂ©ressant !).

 

“Le bisou o/”

 

Comments

Geckoo1337
03. May 2014 · 20:34 UTC
Salut. Je rĂ©ponds en français puisque nous le sommes. DĂ©jĂ  – bravo pour cette contribution flash, laquelle me semble vraiment aboutie. C’est un bon petit jeu qui semble “polished” comme disent nos amis d’outre-Atlantique. Ce qui me plaĂźt beaucoup, c’est la fluiditĂ© des mouvements – mĂȘme si la combinaison clavier/souris est un peu originale. Faudrait-il en faire autre chose ? C’est Ă  toi de voir. J’ai du mal Ă  rester sur un projet trĂšs longtemps – je me lasse vite. Il t’appartient de dĂ©terminer l’avenir de ce jeu. Bon courage pour la suite ++

LD31

I’m fuckin’In ! (Oh Yeah \o/ !)

Fourth time ! (Third in solo) !

 

My tools :

Dev : Still Haxe with FlashDevelopp

Art : Aseprite +’Toshop (Maybe this time my art don’t make you want to vomit :D)

Sound : CGMusic + BFXR

Human : Me !

But this time, I have some support, Kupo !

Moogle

 

Otherwise, I’m doing it at Motion Twin and (probably) we will have a Twitch Stream coming soon, so, stay tuned o/ !

 

Oh ! And don’t forget to follow me on Twitter o/ !

“Le bisou o/ !”

LD32

I’m in, Kupo !

Fifth time ! “Wait, what ? Already ? And your art are still ugly ? Make something, dude !”  Meh…

 

My tools for this time :

Code : Haxe with FlashDevelop

Art : Aseprite/Photoshop/TexturePacker

Sound : This time, I’ll try to make my own music with Bosca Ceoil :)

Human : Still me !

Support : Him, Kupo !

 

Help

 

You can follow me on my twitter :) !

“Le bisou o/ !”

Atari \o/ !

I made the choice to make the game like an atari 2600 game, but I find to “evolved”… Should I degrade it more ?

 

sc2

 

Meanwhile,  the gameplay is progressing well :)

But I’m so tired ^^’

Bululuuuuu


Oh, a clarification, the heros is totally dumb.

Apparently, we used 10-20% of our brain. Well, he uses only 1%, but you can help him, for little while at least,  with the skills boxes !

sc3

 

 

Comments

TheLion
18. Apr 2015 · 15:27 UTC
Looks promising, I’m eager to see the output.

Adding some tuto

I’m adding some tutorial, but very minimalist, to try to keep the limited aspect.

Oh, and the “Bululuuuuu…” guy is know a ninja. Yeah, the same ninja of the previous Ludum Dare. Maybe the same ennemies… ? :p

sc5

 

It’s all folks !

LAZOOOOOR

 

Some gameplay added !

 

sc6

Hey o/ !

Ok, I think Velo-City is my favorite game for the moment :3

 

Good job to them !

 

Back to rating your awesome games :)

(And if you want to rate mine, click the retro ninja below !)

heroTalk1

LD 41

I'm in + First step

I'm (already) in!

I'll use haxe + heaps. I have my 2 genres : Mini-golf x ??? (surpriiiise). For the moment, my (very) basic engine is in good progress. Next : polish it and add some Gameplay.

step1.gif

Main structure of the project done!

Ok, so, as said above, the main structure of my entry is done. I'll spend some time to think about level design and other gameplay twist. I already fear tomorrow where I'll need to art to that.

So, for the "story" : you're a guinea pig who trying to flee from a laboratory, but you're stuck in your ball! Mini-golf x Infiltration.

step2.gif

(Normaly, there is an arrow to show you the angle and the power of your "shoot", but the gif didn't want it :()