Ynk33

LD29

@RadStar_ workspace

Hi there !

Here is a little picture of @RadStar_ workspace !

Rad Star workspace

Follow us on Twitter : @RadStar_ // @Ynck_33 // @damrem // @thomas_baudon // @sentsu_actu

Follow us on Twitch : Ynk33 // Sentsu_FR // paraplegeek

 

About 20 minutes before the jam begins ! See ya around !

First brainstorming @RadStar_

“Beneath the surface” gave us a good piece of reflexion.

After 2 hours of brainstorming, we finally have a really good idea of the game !

brainstorming

Time to sleep now :)

 

Follow us on Twitter : @RadStar_ // @sentsu_actu // @thomas_baudon // @ynck_33 // @damrem

Follow us on Twitch : paraplegeek // Sentsu_FR // Ynk33

@RadStar_ is moving on

Hi there !

We reached our first goal : having a little pixel-made hero jumping and moving around in simple tiled map.

first step

 

@RadStar_ : time for some music

I’ve finally got some music in here !

music

This game is gonna be awesome !!

Follow us on Twitter : @RadStar_ // @ynck_33 // @thomas_baudon // @sentsu_actu // @damrem

Follow us on Twitch : Ynk33 // paraplegeek // Sentsu_FR

@RadStar_ : The first version of the main theme is now complete !

The title tells everything :)
Can’t wait to you guys hear it !

main theme first version

Follow us on Twitter : @RadStar_ // @ynck_33 // @thomas_baudon // @sentsu_actu // @damrem

Follow us on Twitch : Ynk33 // paraplegeek // Sentsu_FR

@RadStar_ first battle

Hi again !

This is our first battle in the game !

first combat

This may not be obvious, but the hero is on the left and the ennemy is the mauve thing by his side. First kill for the hero ! Congrats !

Follow us on Twitter : @RadStar_ // @ynck_33 // @thomas_baudon // @sentsu_actu // @damrem

Follow us on Twitch : Ynk33 // paraplegeek // Sentsu_FR

 

@RadStar_ : first day over

After more than 12 hours of intense work, it’s time to sleep.

We’re pretty happy of what we’ve done so far. I guess we’re on schedule to achieve what we want to do.

To sum up, we manage to make a platformer with :

– A hero who can move, jump and attack

– A basic IA chasing the hero if he is at range

– The premice of a procedural dongeon

– The art and animation of the main character

– A first version of the main theme of the game

 

The next step is :

– To achieve the procedural dongeon

– To create real ennemies

– To complete and integrate the art of the game

– To begin the UI and the upgrading system

A lot of work is still left to be done :)

 

Have a good night and see ya tomorrow !

@RadStar_ : Day 2 overview

Hi there,

Before going to sleep, here a little overview of our game now.

end day 2

As you can see, the game is now in a pretty advanced shape. We integrated new art, new sounds, we managed to create a procedural dongeon and a little piece of AI.

We still have some art to add and some funny stuff.

See ya tomorrow for the last rush to the end ! :)

@RadStar_ : This is the end

And it’s over !

Here is our game : From The Ender

screen1

You can play it on Kongregate : http://www.kongregate.com/games/paraplegeek/from-the-under

We hope you’ll enjoy it :)

Congrats to all, it was a great Ludum Dare !

Our team :

  • @thomas_baudon : programmer
  • @sentsu_actu : art
  • @damrem : programmer
  • @Ynck_33 : programmer and sound designer

We are @RadStar_

 

Comments

29. Apr 2014 · 00:50 UTC
Just a heads up, you guys forgot to link the entry page!

LD31