After more than 12 hours of intense work, it’s time to sleep.
We’re pretty happy of what we’ve done so far. I guess we’re on schedule to achieve what we want to do.
To sum up, we manage to make a platformer with :
– A hero who can move, jump and attack
– A basic IA chasing the hero if he is at range
– The premice of a procedural dongeon
– The art and animation of the main character
– A first version of the main theme of the game
The next step is :
– To achieve the procedural dongeon
– To create real ennemies
– To complete and integrate the art of the game
– To begin the UI and the upgrading system
A lot of work is still left to be done 
Have a good night and see ya tomorrow !