a0x

LD24

I’m in.

I’m in for this one, it’s my first, but ya gotta start somewhere, right? Hopefully I actually finish my game. If not, I’ll still aim to submit for the jam.

I’ve decided I’m gonna use Lua/LÖVE for this, mostly for cross-platform since I’m developing on Linux. Plus I just love Lua.

Tools:

  • Vim
  • Lua/LÖVE
  • Gimp mtPaint (much better for pixel art)
  • most likely bfxr
  • not sure about music, probably a tracker of some sort

Progress!

My first blog post! For my first LD game! Woo!

My idea is a RPG style game, you start as a little green blob, and as you fight you level up, but you level up by evolving new body parts (eyes, arms, legs).

Anyway, I’ve made a little progress, I’ve decided to go for super minimal graphics, 8×8 sprites/tiles, and 80×56 resolution. Yep. Scaled, of course, so that you can actually see it. I’ve got a basic tileset system set up, so adding graphics and animating sprites should be relatively simple. I also have a method to seamlessly scroll the background tiles. Now I gotta get actual mechanics going 😀

Here’s a screeny:

Not much here yet, but its a start.

LD25

I’m in!

Time for try #2! My first time didn’t go so well, but I suppose that was sort of expected. I’ve learnt stuffs from last time, so I’m really excited for this one to go better!

This time my tools involve:

  • Language: Javascript / HTML5
  • Editor: Sublime Text 2
  • Framework: https://github.com/a0x/pxle (my own)

The framework is really simplistic and minimal, so I’m hoping to expand upon it during the weekend. Best way to do that is to write a game, right? :)

Good luck to you all! Don’t forget to have fun 😀