aCondor

LD32

I’m in!

First time participating in Ludam Dare! Junior at Hendrix College ready to put my knowledge from this semester to the test.

Will be streaming to Twitch as [aCondor]!

acondor.itch.io


 

Tools I’ll be using:

Language: C#
Engine: Unity
IDE: Sadly… MonoDevelop :(
Graphics: Photoshop, Inkscape, Pixlr, CrazyBump
Audio: Logic Pro X, BFXR

 

Post-Mortem – How I Lost Your Mother

Hendrix College – Post-Mortem Report


 

Genre, objective, and theme:

2D art experience puzzler?

-Attempt to salvage a couple’s teetering marriage by carefully putting together the clues and the right words needed to bring the two closer together without causing either to spiral into depression.

Theme: The pen is mightier than the sword…

Existentialism. Life.
Initial goals:

We sought to have a game with a story that develops based off of the user’s decisions/actions and to have at least 3 scenes.
Goals Met:

We managed to create a game that has 3 branches in story path.

Three scenes were created(bedroom, living room, kitchen)
Tools used:

  •  2D Art: Piskel, Photoshop Touch
  • Engine: Unity – C#
  • Sound/Music: Logic Pro
  • Misc: TexturePacker

Where did you spend unexpected amounts of time?

Character animations/graphics and Singleton objects. (objects that remained constant through scene loads)
What broke at the last minute?

  • Build issues were abundant. We had to resize every scene to fit the 960×800 required for LD.
  • The sprite filter was not working in the build. [fixed by removing bip mapping]
  • Cloned characters.
  • Dialogue/info textboxes weren’t displaying.

Improvements for final:

  • Better looking and functioning GUIs
  • Integration of the rest of the story/dialogue
  • Functioning Depression Meter
  • Credits screen
  • Delineation of textbox ownership