agmcleod

LD24


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jumpkick


lava


still_player


LD25

MelonJS rails generator, and a base middleman app

Just thought I’d link these couple tools I made for working with the MelonJS library.

https://github.com/agmcleod/melonjs-base

https://github.com/agmcleod/melonjs-generator

The base uses the middleman tool. It’s a great ruby-based tool for coding a site with SCSS, Coffescript, and templates such as ERB or HAML. I plan to use it for ludum dare to work on my game, and then use the middleman build command to generate a static site output.

The generator can be used with a rails 3.1+ site if that’s what you prefer to use for a ruby environment.

Aaron McLeod is in!

Figure I should do the official I’m in post.

I’m a ruby developer living in Toronto. I’ve done some basic 2d stuff with JRuby before. Either hitting up HTML5 or Libgdx this time around. No idea what I’m doing yet, ive had some crazy thoughts of concepts, but ill wait until the theme to formulate.

Good luck to everyone, and come hang out in the IRC!

My battlestation for the weekend

Here’s a picture of my desk & equipment:

workstation

The two monitors are connected to the pc. I’ll mostly just be using the Macbook pro there for the weekend. The iPad I’ll be using for creating things like music.

When I need a break from the desk chair, I can always take a seat on my comfy couch :).

couch

Progress so far

I didn’t do a lot last night before going to bed as I got home late. Just started drawing some basic pixel art to use for the ground tiles. Working for about 30 minutes so far this morning, I have it tiled across the screen! :)

 

progress1

Some art of the enemy

characters

Since the whole idea is to be the villain, i decided to create your main target. The hero. He’s bold, he’s good, and he wants to take you and your minions out. We can’t let that happen at all!

Progress!

At one point I need to take a break, pull out the iPad and write a simple song. Added that in. The main thing is an animated bat spawns at the start. You can control the bat by clicking around, forcing the bat to move there. The player in the middle will rotate around, following you as you move.

 

progress2

Finished my game!

Well I ended up hanging with friends last night, and didnt get home until mid day today, so I lost some time there. Still had fun with what I did create, and I managed to learn more about libgdx!

I don’t have screenshots here, but you can download the zip, unpack it and run the jar file to check it out.

LD26

Want to use twitter? Checkout tweetstream!

Potentially using twitter to create a text adventure game for LD. Since I’m a fan of using ruby, I found the gem: https://github.com/intridea/tweetstream. It allows you to follow a user’s stream, or any particular keywords. You can use it for example to follow any tweets that @yourbotaccount, and parse the tweets from there to break out commands. It’s pretty cool, was worried I’d have to write some sort of loop checking system.

Logging mention tweets with activerecord

To follow up my last post, wrote some logic to use an active record model and store things in a postgresql table. Just storing the tweet status text for now. Code is located here: https://github.com/agmcleod/twitterapitesting

Potato must triumph

Since it’s such an abstract object, I’d love to see what people come up with involving a potato. Think of the hilarity!

Epic music to listen to

I love listening to epic instrumental music when I need to focus, or even game for that matter. Couple videos i like of that:



Making great progress

Most of the gameplay is done. I think i set my scope quite right. I could go bigger, but I want to make something that feels done and nice, rather then getting no sleep to make something over the top. It’s great to see how much I’ve improved at this over the past 8 months or so since I first started LD.

00002036

LD27

Where I’m at

Well I haven’t made a post yet, so here it is. I’m working on a game that still involves darkness + the 10 seconds for a mechanic.

The idea here is the game is completely black. You can however trigger a flash light to light things up for 7 seconds. After 3 more seconds you may light it again. You need to collect all the coins and make it to the door.

So far I have the light mechanic and coin collection working, next on the list is traps & enemies :).

Progress!

It’s almost done, just try to improve track spawning so impossible scenarios don’t arise.

ld27-screenone

LD28

I’m in

This would be my 5th Ludum Dare, yay! Looking forward to making a game. Im thinking of doing an interactive christmas card sorta deal for my family. But I’ll see what the theme is first.

Here’s a playlist I love listening to while programming: https://www.youtube.com/playlist?list=PLLJO1zgiMtrW6hs3xz3WpyY2TKevuKF9y&feature=mh_lolz basically a bunch of epic music 1 hr compilations.

In progress!

Working on an interactive christmas card for my family. For this weekend, my goal is to build the first part, which is a car drive that my brother will take to vist us. I have simple dodging around the cars going. If you crash or go off the road into the snow and get stuck, you must restart.

car

You’re in the blue car in case it’s hard to tell.

Added to my LD28 game for my family

As per my submission, I made the game have 3 parts. I didnt add much instruction on parts 2 & 3, because i was having my brother & parents play those parts in person. I made part 1 a bit trickier to play, part 2 & 3 are fairly easy as my parents aren’t gamers. It’s basically a christmas card to my family.

http://projects.agmprojects.com/ld28/

Release link for the compo itself, incase you’re curious: http://projects.agmprojects.com/ld28release

LD30

I’m in

Not sure if I’ll do the Jam yet or the Compo. A programmer friend of mine wants to do it, but needs to get back to me if he can. If he can, we’ll just do a Jam entry in the 48 hours, otherwise I’ll do the 48 hour compo.

Will be using MelonJS for the game itself. I’ll work on any art using a tablet I have & Pixelmator. Music will probably do through my iPad mini + Garage Band. Sound effects if needed with CFXR or something to that nature.