Ajayajayaj

LD30

I’m In!

I’m going to be doing Ludum Dare for the first time. I will be doing the jam.

I will be using:

Language: Java

IDE: Eclipse

Graphics: Paint.NET and GIMP

SFX: sfxr

Music: www.fakemusicgenerator.com or incompetech.com

 

LD31

Second Time!

I’m in for the second time with the jam!

I will be using:

Language: Java

Graphics: Paint.NET,  GIMP and Piskel

Music: FL studios or incompetech.com. Depends on how much time I have left. Maybe even Otomata or Abundant Music.

SFX: Might use SFXR if I have time.

I probably won’t be able to work on the last day but still want the relaxed rules!

Post Compo Ludum Dare 30 Game

Starting to work on an Android version of my Ludum Dare 30 game. I have all of the level making utils and movement done. Now on to making cool levels!

Screenshot

Comments

GabrielGFF
25. Nov 2014 · 10:58 UTC
What is the engine?

Progress…

game

 

Also, why isn’t this GIF working?

Finally!

My game is finally playable and (a little) fun!

my game

You have to multitask and control pacman and the snake (the snake is the RGB thing). Now let’s get to menus and SFX!

Java Applets…

My Java applet is not working… I will post the html code incase my error is easy to figure out

<html><body>
<Title>Retro Mashup</Title>
<embed id=”RetroMashup” type=”application/x-java-applet;version=1.7″ code=”ajay.ld31.main.Main.class”
archive=”https://drive.google.com/file/d/0B9zrxe9EFlBMckxIUkdEMDVaWlE/view?usp=sharing” width=”640″
height=”480″></embed>
</body></html>

Timelapse!

Check out my timelapse!

LD32

I AM IN!!!!!!!111!1!!!!!!1!!1!1!!1! Third time!

I am in for my third time!!! It’s coming so fast!

I will be using almost the same stuff as last time:

Language: Java

Graphics: Paint.NET,  Inkscape and Piskel

Music: FL studios, incompetech.com, or Abundant Music. Depends on how much time I have left

SFX: Might use SFXR if I have time.

A simple copy and paste will work.

Just a few changes.

Comments

02. Apr 2015 · 07:49 UTC
Haha, so excited you couldn’t hold on to the shift key!

SO MANY BUGS…

I hate bugs that you fix but, after you fix them, you still do not know why it happened, you just know your fix worked…

Done for now…

I made most of the main logic for the game and designed it. I don’t have a picture because I haven’t made graphics yet. I just have squares with bad mouse handwriting saying “Player” and “Enemy”. Now I just need to expand my idea, make graphics and make music.

So… The solution is to delete the math calculations. The rotations work automatically…

Gifs

Anyone know how you screen record gifs free? Every program I’ve tried doesn’t work or is laggy.

Comments

18. Apr 2015 · 19:13 UTC
Open broadcast software to record a video and then xmedia recode to convert it.
ajayajayaj
18. Apr 2015 · 20:04 UTC
Thanks

Animations!

Now I have animations! This GIF is kind of laggy.

Eclipse Error…

Anybody know why my eclipse won’t run my game now? It’s doing the could not find/load main class error. I woke up this morning and it won’t run. I have tried doing project clean and restarting eclipse. I really don’t want to have to delete it and download it again. Thanks in advanced!

It’s ok now I got it working!

Comments

19. Apr 2015 · 15:12 UTC
I’ve never used eclipse, but I always fix those mysterious errors by rebooting everything (your computer too). Then if that doesn’t work, a big cup of coffee usually helps to figure it out within half an hour.
Meral
19. Apr 2015 · 15:14 UTC
Glad you figured it out!

LD32 POST MORTEM

My first post mortem! HERE IT GOES!

Good stuff:

  • I finished my game!
  • I made (a bit) better graphics
  • I animated my graphics for the first time!
  • I learned how to rotate BufferedImages
  • I learned about different shape classes like polygons and stuff
  • I made my own music for the first time!
  • I used delta time for the first time

 

Bad stuff:

  • Didn’t get to add all of the towers I wanted
  • Eclipse was glitching on me…
  • I had to remove a couple towers from the game because of bugs I could have fixed with time
  • My game is glitchy!
    • When you play and it lags and freezes, delta time kicks in and moves the enemies to the end and you lose without your d=towers being able to shoot

Delta time glitch!

I am using a modified version of the variable timestep from http://www.java-gaming.org/index.php?topic=24220.0

Whenever I move something (like an enemy), I multiply the speed by delta. The problem is if the game freezes, the enemies teleport off screen and you lose (speed * really high delta). The towers (my game is a tower defense) don’t get any time to fire at them. Is there any way to make it so that it won’t do that or next time should I use a fixed time step or something else entirely instead?

Comments

knarf2011
24. Apr 2015 · 01:06 UTC
There are two ways to solve it

Ludum Dare 30 Post Jam Alpha Test Android

Hello, I am releasing an alpha version of my post-jam game. It has been ported to Android and has been developed from scratch. Please check it out by joining the Google+ Community here or by download straight from here! Please leave some feedback on this post. Please tell me if you don’t like the music…

 

Thanks!

 

Ludum Dare 30 Post Jam Game Alpha

Hello, I am releasing an alpha version of my post-jam game. This is my second post since no one saw the first one. It has been ported to Android and has been developed from scratch. Please check it out by joining the testing group here or by download straight from here! Please leave some feedback on this post. Please tell me if you don’t like the music…

NOTE: JOINING TESTING GROUP CAN TAKE A FEW HOURS UNLESS YOU USE THE LINK ON THE PAGE.

Thanks!

screenshot2

 

Post Jam LD30 Android Game: Antiverse Alpha

Hello, I am releasing an alpha version of my post-jam game. This is my third post since no one saw the first one. It has been ported to Android and has been developed from scratch. Please check it out by joining the testing group here or by download straight from here! Please leave some feedback on this post. Please tell me if you don’t like the music…

NOTE: JOINING TESTING GROUP CAN TAKE A FEW HOURS UNLESS YOU USE THE LINK ON THE PAGE.

Thanks!

screenshot2