How’s it said? “I’m in”?
LD48 first timer. Entering /compo.
Looking to focus on these elements for my Ludum Dare:
- Design (with a focus on visual design and art style)
- Input (explore what unique controls can be provided using web technology)
- Accessibility (at least in part, making some aspect accessible for the physically impaired)
Tech/Software:
- HTML5 Canvas 2D (no framework, pure JS)
- Whole Adobe Creative Cloud (let’s play CC bingo, what program will I not open?)
- Cfxr (just discovered this, it’s awesome)
- Garage Band for live recorded music? (maybe)
Libraries/Templates:
Just uploaded a couple of templates that I’ve created for some past projects, adding here in case anyone else wishes to use them (although you probably all have your choice of frameworks anyway).
JS Game Boilerplate
https://github.com/Akurn/JSGameBoilerplate
A boilerplate for creating 2D Canvas games from scratch without a framework. Includes some common functions and a default stage and loop setup.
WebSpriteAnimationKit (SpriteWebkit)
https://github.com/Akurn/WebSpriteAnimationKit
Something I built to easily render spritesheets in the canvas. Super unoptimised but should do the job for now. (Included in JSGameBP).
Happy jamming everyone!
