Slow paced endless runner
“Baby Caty & the shapeshifting kittens” is progressing.
Spent most of my available time today working on the controller for the kittens. It’s not completely finished, but I got quite happy because some features I was expecting to be harder have been quite quick to implement. Partially thanks to the custom controller.
Moving kittens around. #ldjam pic.twitter.com/Q8OiRHv5M8
— Alejo AC (@alejocamaleon) April 17, 2016
And there is some sound integrated as well. Which I have been recording earlier in the day:
It sound FX time for "Babygirl Caty & the shapeshifting kittens" #ldjam pic.twitter.com/TTwCZQTM5I
— Alejo AC (@alejocamaleon) April 16, 2016
My big to-dos for tomorrow early in the morning are:
- Adding the baby (protegee and shaper of kittens) which uses the same base class with the kittens.
- Coding the specific abilities to each shape (that fit perfectly in my current architecture).
If I get these completed then I can jump into adding some random obstacles and enemies. Since I have several ideas I can go for the easiest ones. Most of the appeal of this concept is in the control scheme and navigating with all your kittens through the slow and steady running scenery (trying not to leave anyone behind).
After that I expect to have a funny enough game, worthy of that final push of tweaks, polishing and love.
See you all on day 2!
PS, I’m already getting a new perspective on this LD theme. I wasn’t very thrilled at first, but now I’m amazed by all the jammers coming up with really diverse game concepts and interesting ideas.