alxm

LD36

Still untitled (CGA-style game)

Less than 5 hours to go! This is madness

ancient-00011

Comments

TerraCottaFrog
28. Aug 2016 · 20:31 UTC
looks awesome :)
28. Aug 2016 · 22:37 UTC
Thank you! It could certainly use an extra day or seven of work, though!

Rushed Dinosaur Dare

My LD36 48h Compo entry is called Rushed Dinosaur Dare (entry page). It’s a CGA-style game, 320×220 resolution in 4 color mode, where you travel back in time with your buggy to annoy a Stegosaurus:

Rushed-Dinosaur-Dare-00003 Rushed-Dinosaur-Dare-00004

48 hours is an incredibly short time, too short for me to make a “game” game from scratch. Still, I really enjoyed putting together this prototype and being so focused on getting it out in time for the deadline.

I plan to develop RDD further into a full game, keep an eye on my website for updates. See you all at LD37!

Tags: LD36

LD 38

I'm in! 38th Century, a minimalist world simulation

I spent the first 24h designing my game, tentatively called 38th Century. It will be a minimalist world simulation where you guide a humanoid civilization over centuries and millenniums, trying to help them survive for as long as possible.

Unlike my two previous Ludum Dare attempts, I took the time to design a full game before starting to code. Let's see where this goes!

Regular updates on Twitter alxmdev

Post-LD39 Devlog

This was my 4th Ludum Dare in a row! The game I made is called Despot 3900, where you play as a despot whose power is waning. The goal is to accumulate as much wealth as possible and survive for as long as you can.

despot3900.gif

I was set to submit this for the 48h compo, but what I had Sunday night was pretty far from what I had in mind:

Despot-3900-00005.png

So I took an extra 24h to get my game to a point that I was happy with. The biggest pain here was my writer's block Friday night trying to come up with something for Running out of Power. I'm still trying to get past this happening every game jam, it sucks. Something I'm considering is setting up a personal game ideas wiki that I can search and refer to easily for quick inspiration.

All in all this was a lot of fun. I improved my ability to do something fast from the ground up since my first attempt at Ludum Dare 36 last year, which was always my main goal. If you'd like to read more about this, I also wrote a devlog post on my website.

Now I'll go play some cool random games :-) Congrats to everyone who participated!

LD 40

LD40 Notes

LD40 was a lot of fun but it didn't go well from the point of view of actually finishing a game. I attempted to make an RTS from scratch called Mine Op 40. Got some basic mechanics down, but it all amounts to a small tech demo more so than a game.

Thing is, I knew this would happen because I planned the work down to the hour with HacknPlan. Despite actually under-estimating the time each task would take, I would have had to pull off perfectly productive 14-hour days to finish on time.

Still got some good work done that weekend though, like pathfinding code that I'll reuse in other games I'm working on. I now also know that my game engine needs some serious mouse support improvements - I had to hack something quick just for this game, but it feels clumsy and I need to design a proper solution.

By the way, I wrote a longer LD40 devlog last month, with more notes and screenshots for those interested :-)

mineop40-RldUP1.gif

Congrats to everyone who participated! See you all in April!