Orbital Defence: Tower Tactics
This was my first Ludum Dare event and my first participation in a game jam itself. But what was also special for me was that I used my own engine for my game, which I have developed over the last few years. I used the time to test where there were weaknesses, what could be improved and whether there were any bugs.
One of my goals for the Ludum dare was to develop a navigation mesh that would make it possible to find the best possible path and navigate through the entities with the help of the A* algorithm. I managed to do this quite quickly on the first day, so I decided to invest some time in implementing screen space lightmaps.
All in all, it was a very nice experience and a lot of fun to work on this project. Now to my game itself

Orbital Defence is a 2D tower defence puzzle game that takes you into a world full of strategic challenges. Your task is to survive in a single, epic round against a multitude of enemy towers that summon orbs and threaten your base.
The special thing about this game is that you not only defend, but also attack. You have the option of summoning orbs and using them specifically against the enemy towers. But be careful: timing is everything! Only if you send out the right orbs at the right time can they reach the enemy tower and cause damage.
In this intense one-on-one game, you’ll need to carefully plan and adapt your tactics to win. Use your strategic skills to fend off enemy attacks and defend your base. Are you ready to put your tower tactics to the test and master orbital defence?
You have a choice of 4 maps and can also create your own maps in Aesprite or a similar pixel tool.
You can check out my game here you will also find a link to the source code within this page.
Thanks for this great event