Day 2: Slow going but going, as I've managed to forget almost every single bit of Unity I've ever known in one weekend :sweat:
So for fun I'll share some of the ideas @stupidnoodle and I passed on when the theme was first revealed:
- A game deliberately made like an unstable alpha build that had to be bugged to beat it (fun, but we figured quickly that it's harder to make something deliberately broke and bad :laughing: )
- A horse stable management game that would require you to manage all sorts of stuff for your needy steeds while crazy stuff would happen (just for the pun, but it is a fun idea and we would both not be averse to one day make it in non-jam conditions)
- Clown on a tightrope and unicycle trying to cross while things would fall and stick to him and make his balance off even more; there was also a variant with an elephant on a circus ball (fun and simple)
- Half-life - not the Gordon Freeman one - decaying thing where you're an unstable radioactive particle and you had to either get as far as possible or create a big enough chain reaction in your short half-life (again not a bad idea and fairly simple but we wanted noodle to have something more to do than just drawing dots)
- You're driving a smart AI car with an unstable control system which has an error every now and then, messing with your controls as you're trying to drive it to your destination while also avoiding road hazards (basically a top-down driver with random terrain and obstacles flying around as you drove).
The final car idea ended up being worked into our current project, only without car and with a spaceship instead. Maybe I'll post a little more once I've stopped procrastinating and can put something neat together to show off~