First of Many
Although i wouldn’t call it finished, for lack of time to properly polish and balance everything. Its nevertheless great to have finished. I hope you enjoy my little endeavor.

Although i wouldn’t call it finished, for lack of time to properly polish and balance everything. Its nevertheless great to have finished. I hope you enjoy my little endeavor.

Hi everyone, I had a great time over the weekend making my game “First of Many”, but I wasn’t really satisfied with it yet. So i spent a few more hours on it, doing a few improvements that would make it so much more accessible, thanks to everyone who already pointed out some flaws. Play it here and tell me what you think.
More feedback is always welcome.
Of course I would also be very happy if you’d Play & Rate my compo game.

Play & Rate First of Many.

I’m sooo tired. But for the first time, a game completed with a win-condition and screen. Platformer design is hard, but fun. Very immediate. Maybe you want some late night, brutally unfair try try try again platforming action?
I wish you all a very good nights sleep and congratulations to all who finished their game!
Right, so I tried to make a post compo version of NOPAEW with more levels and features and bosses and fun. But… I had too many ideas and too little time. So i’m not done. Also more games need rating. For the time being here’s a gameplay video for you to enjoy if you’re into that sort of thing (or you don’t like difficult games… (like me ;-))
Also, some things I learned:
That much for now. More later. Maybe.
Lets see if it makes a nice mobile game. So far looking good. Next up: basic touch gestures. Thats an interesting programming challenge. I suspect there is an additional game mode possible on mobile with all the sensors and gestures… Until then:
Anyone want feedback on their game. Let me know in the comments!


Happy to have finally participated again after skipping a couple of years. So here we are with Super LD42. A space shooter inspired by Yar's Revenge, Breakout and Space Invaders with a dash of DoDonPachi. As usual for Compo games, balance is off and you can only play the first level... but still, particle effects make up for that. Right?
Theme: Your mission is to free that yellow diamond and help it escape from the extremely generic space baddies that try to attach to it.
Hope you enjoy!
