Anne Ogborn

LD 38

Félicette

Amazingly, we've survived, and we have a game! And it doesn't suck! It's actually fun!

Also, we have bosses and family members who are pissed at us, sleep deprivation (tried to keep that to miminimum), a creative high, and lots of life chores pushed aside.

Our Ludum Dare Entry

What do you do in outer space when you're just a poor kitty? Try to get back home, obviously. Jump, little Félicette, jump.

Dead Muffin Dev Team

!Screenshot from 2017-04-24 16-01-59.png

LD 41

Aaaannnttiiiicipaaaaation

Team LGBT+ La Grande here, eagerly awaiting the start of fabulous LD Jam 41! Using Unity Looking for more teammates (we are 2 programmers, one with some art skills, blender fluent, one with music skills aboard) Using Unity, assuming we don't do something like a hardware and webcam setup or some other insanity. You def. don't need to be either LGBT+ or in La Grande to team up with us. ping us at annie@theelginworks.com

MNSWPR

We're DONE! And with a day to go (we'd planned that, tomorrow's a work day). https://ldjam.com/events/ludum-dare/41/mnswpr

Jump right into playing at http://partyserver.rocks:9870/

MNSWPR is done, and actually fun to play (for some measure of fun.)

We loved the theme, and had a lot of fun with it.

We picked an incredibly simple game design, and in the end it paid off - at times we wondered if we'd finish!

Please take it in the spirit offered - as more a commentary on games and a thought piece than a game you'd want to replay every day for years.

But we made a game in 46 hours! And it didn't suck! And we're still friends!

Now out to dinner with friends, and then some well deserved sleep.

Improvements to MNSWPR

Based on early feedback we made a few improvements.

Two incompatible genres - uh, hmmm.... interactive fiction, and ..... classic windows games!

Check out MNSWPR at https://ldjam.com/events/ludum-dare/41/mnswpr

(yes, it takes a moment to load)

Having fun watching the logs

Our game, MNSWPR https://ldjam.com/events/ludum-dare/41/mnswpr is a web application. I turned logging on, and am having fun watching people play.

We were going for mood frustrating. 8cD

Really enjoying having 'finished' MNSWPR

This is my 3rd Jam, and the first time the game was pretty much finished the way we'd envisioned it in those foolish 7pm friday moments. The feedback is immensely gratifying! So please, play, rate, and leave us a comment. https://ldjam.com/events/ludum-dare/41/mnswpr

LD 44

Writers - Interactive Fiction team

I'm part of team Prolog - we're a bunch of natural language programmers. We're going to have a stab at Ludum Dare this weekend, using the classic Prolog language - developed for processing human language. We're recruiting writers for our planned interactive fiction game. email anne@swi-prolog.org or @aindilis on this site to be included.

I'm in!

I'm on Team Prolog, we're making Psyche game using the Large Knowledge Collider and SWI-Prolog!

https://ldjam.com/events/ludum-dare/44/$142629

Writers - we're a bunch of programmers doing a natural language game. If you want to join an IF oriented team, hit us up!

unit tests!

LOL - never seen unit tests in a game jam before, but we've got them. Go @aindilis

too many energy drinks

our leader's had too many energy drinks and is probably going to be up all night, but we're in good shape otherwise. Rest of us have headed to bed.

Ludum Dare 45

Team SWI-Prolog Again does something STUPID

Hey, we're team SWI-Prolog, a group of Prolog developers. Now, Prolog's an awesome language, but it's inherently about the WORST possible choice for making a game -as in, the only graphics support is via X Windows. So why do we do this? Because we're stretching ourselves. Because we're learning the boundaries of the system. Because we're lookign for the programming equivalent of a Darwin award.

It's gonna be a game!

Team SWI-Prolog usually goes into this with the firm understanding it'll be a disaster, but we've got a game! It's a fun little playable game at this point. And we've got all day to clean it up (I'm in India, I've got all day).

3 Little Pigs is published!

Team SWI-Prolog is live with 3 Little Pigs.

Play and rate here --> 3 Little Pigs

Graphics are minimal, but it's a fun drawing game.

Playable on the web.

Yes, we wrote the code that recognizes the houses.

pigs.png

Good Luck!

Good luck to everybody still working. Team SWI-Prolog finished 3 Little Pigs early. We're just having fun listening to folks talk about it.

The Piggy and Me

I love the feeling the next morning after a successful Ludum Dare. Our 3 Little Pigs game was pretty successful, and we didn't even kill ourselves doing it. Now I'm waking up to lovely comments from friends about the game.

pigs.png

The tech behind 3 Little Pigs

So, the crazy Team SWI-Prolog folks built a rather simple game where you draw houses.

This post is about the tech we used to build it. We enter Ludum Dare just to stretch our technology. And it worked! SWI-Prolog and CHR worked out great for this. So we're excited.

SWI-Prolog is a logic language - you write down a set of rules for how your world works, and then ask it questions about the world.

The front end of the game is Snap! - just because it was an easy way to build a graphic front end.

When you stop drawing, Snap sends the list of lines to a web server written in SWI-Prolog. Now for the magic part. The lines come in, and we put them in the 'constraint store' of a system called 'constraint handling rules' that comes with SWI-Prolog. We start recognizing things about the lines, and adding things to the constraint store. "Oh, that's a vertical line". Then we have recognizers that work on already recognized parts - "a vertical line and a horizontal line with one end near each other make a corner" - "two corners whose ends bboth nearly touch make a box" - and eventually "A triangle sitting atop a box is a house". Then we have the prolog send back 'draw a house at x,y'

Our original idea was that you could draw lots of different stuff - and there's code in there for a rocket - as a kind of art game. But you know game jams - we figured we'd best stick with just drawing houses. @paulbrownmagic made the Snap! game with the wolf and the pig.

And we're getting nice comments about our little game.

Thanks for letting some academic programmer dweebs play with you all this weekend. Your games are beautiful and amazing.

Please play and rate our game. 3 Little Pigs page

pigs.png

3 Little Pigs might get rated!

We're creeping up over the 15 mark in most categories, which is pretty amazing seeing that we didn't really expect it.

Go check out our crazy drawing game, 3 Little Pigs

and let us know what you think!

Yay, 3 Little Pigs is getting a score!

We're now over 20 on every category but mood. And people are liking the game.

Check out 3 Little Pigs, a crazy house drawing game, at

https://ldjam.com/events/ludum-dare/45/three-little-pigs

Ludum Dare 47

Team SWI-Prolog Fails Again!!

Hey all - Yes, we're doing stupid things again - we're entering Ludum Dare Compo as team SWI-Prolog.... That's right - we're going to make a game in Prolog.

WHY? Basically, because we want to demo that you can do amazing stuff with Prolog, and a game is about the least likely thing you'd think of.

Doing Compo - Twine - looking great so far

Looks like I'm compo - only other person interested in team SWI-Prolog dropped out, and I ended up just doing a twine game, so I'm Compo!