SpaceDoor – PostMortem
Hello guys, I’m Manou (link) (writing via my friend account), if you didn’t play our game click on this image !
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Here are some things we used and learned during this ludum dare !

1 : Rotoscoping + movie texture, we were only 2 so we didn’t have time to model and animate a human model, I choosed to use my tablet to film me acting and make a fast rotoscoping of it in AE. Then we used the video as a silhouette on a 3d plane in Unity with a custom shader (opacity = color.r).
2 : RT Texture : in Unity you can place your camera outside your level and use what the camera sees on a 2d texture. It was faster for me to make the motion design directly inside Unity. It saved me some time!
3 : Modular design : I decided to use modular blocs for the level design, with the use of the grid, it’s very easy and fast to make a level !
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What we failed to do : volumetric lighting through the movie texture (needed to write a complex custom shader and didn’t have time to do it :(). More gameplay and proper endings !
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This weekend I’ll vote your games, so if you want me to get a honest review of your game tell me in the comments !
