arielsan

LD21

Vampire Runner, my game for Ludum Dare 21

This Ludum Dare was a bit hard, I got a zero originality idea and that demotivated me over the process, so I tried to finish it quickly but almost without love.

The game name is Vampire Runner, like Canabalt, you control a guy who runs forever and runs faster and faster but instead jumping to avoid obstacles, in you have to activate your super skill to move through obstacles. The main objective remains the same.

Here are some images:


Running happy while there are no walls near


Using his move through wall skill near a wall


Lost all the skill energy while moving through a wall.

Despite I put almost no love to the game (well, I did for the graphics) the game is funny, so give it a try and I hope you like it.

P.S.: I will add the timelapse when I finish processing it.

Tags: finished, LD21

Vampire Runner – Post Mortem

Ludum Dare 21 is finished and rating time too and we have the rating results.

Vampire Runner was #290, not so good as other of our previous Ludum Dare games, but on the other hand there was a lot of games in this one, almost three times the games of the previous Ludum Dares.

Here are the scores Vampire Runner got in this Ludum Dare:

 Position	Category	Score
 
 #87		Community	3.22
 #144		Coolness	4%
 #159		Fun		2.94
 #168		Humor		2.18
 #290		Overall		2.75
 #305		Graphics	2.50
 #339		Audio		1.29
 #345		Innovation	2.38
 #450		Theme		2.00
 

Now, I want to share a small post mortem of the game and explain why I feel the score is what I expected.

What went wrong

  • As the game started like some kind of Canabalt clone, because my lack of imagination, I was a bit unmotivated so Saturday progress was really slow and unproductive.
  • I feel I lost too much time making the vampire animations and forgot about the environment assets.
  • The game lack of audio and that goes against the Ludum Dare score.
  • I forgot to reflect inside the game the connection with Ludum Dare’s theme.
  • Missing on-line high scores: it shouldn’t be so hard to add it as I have Face Hunt (and other games) experience but I was a bit lazy and didn’t. One reason to have this one is to make the game more competitive and also to know who is playing the game.

What went right

  • On Sunday, I almost restarted the way I was making the game and focused on making it really small and fun. It kinda worked.
  • Making the game available on a lot of platforms: Linux, Mac, Windows and Android.

Conclusion

I totally agree with the score of the game because I started with no motivation and for that reason I didn’t tried so hard, obviously that goes against making a good game. Here is a list of why I agree or not with each score.

  • Community: I shared a lot of stuff: source code, timelapse, made it work on multiple platforms. I believe that counts as community rating, so 3.22 is right for me.
  • Fun: Game IS fun (at least I feel that and some other people does), so 2.94 is right for me (maybe a bit more).
  • Humor: Game has a bit of humor when the vampire explodes, and maybe the vampire graphics are funny too, but only that, so 2.18 is right for me (even more than I expected).
  • Graphics: Only the vampire animation is something worth to value here, the background and obstacles are not so cool, so 2.50 is around what I expected.
  • Audio: Game has no audio, I am not agree with the score of 1.29.
  • Innovation: Game is almost a clone of Canabalt with some modifications, it has a bit of innovation but not too much, so I agree with a score of 2.38.
  • Theme: If you read the game description, it says what was the intention of the theme connection but as I failed to reflect that inside the game I believe 2.00 is right for me.

Thats all, hope you like it.

(note: this entry is almost a copy/paste of this entry from our blog)

Tags: LD21, postmortem, vampirerunner

Comments

13. Sep 2011 · 19:02 UTC
Hey, would you like this post-mortem to show up in indie(Magazine); Issue #15?

-Bret Hudson
Jorjon
14. Sep 2011 · 18:12 UTC
I really liked your game! You deserved better score.

LD22

I am in (a bit late)

As all ludum dares from #17, I will try to make something for this one as well. I know I am a bit late listing what I will use for development but it is the same stuff I used for previous ld:

Gonna try to make the game available for Android and PC using the lovely and useful LibGDX library.

Good luck to everyone.

The codename for ludumdare 22 game will be AL1

The game concept I have in mind is about isolating a particle from other particles to avoid a great hyper mega explosion. In order to do that you can move the main particle and activate a shield to disable other particles, etc.

The main objective is to avoid the world to be destroyed as long as you can, of course, eventually the world is gonna explode :(

Here is a small example of what I have in mind:

 

 

It is a reaaaaaally simple and basic concept but that is what I think I can do with the time I have. At least I will try to make it fun.

Tags: concept, introduction, LD22, progress

Leave me Alone!!, my game for Ludum Dare 22

To continue with tradition, I made a game for this Ludum Dare named Leave me Alone!! (sadly, it seems like there are 3 or more games named that way).

I had little time to spend making the game so I targeted a simple game with almost no graphics nor sounds but fun.

The story behind the game is, you have to isolate a particle from other particles to keep the world safe, if they make contact then the world explodes in a mega hyper super duper explosion (use your imagination).

Here is a screenshot:

And here is a gameplay video.

Play it, rate it and love it.

Tags: entry, final, LD22