arielsan

LD17

Floating Islands

I am making another game with islands in the sky :S (I saw the other posts).

The idea of the game (for now) is to jump from one island to another using forces like worms2 for example, activating a jetpack of a jumper guy. There would be another challenges like moving islands or things like that.

Here are pics (low def) from my working desktop, from the whiteboard with the first idea and at last one starting shots of the game template (using gimp).

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ DSC00720 DSC00721 floatingislands-shot

Well, now we can Jump and Die if we fall to no island. I added clouds to make the idea we are really high 😛

Here is a video of the current status.

Floating Islands – update 2

The game is playable now, I have added new images and finished the basic gameplay. I want to upgrade some things like the movement using some physics engine maybe.

I have a new video of the game, the game has sounds but I recorded the video with the game muted.

Here are some of the assets of the game:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ island01 island02 island03
island04 jumper

Floating Islands – update 3

There is a lot of work to do yet, here is my current (changes a lot) TODO list (raw version, I copied the txt from my desktop), and some nice screenshots of the game. Also, I have a video of the game, as usual.

TODO:

– change image of jumper to face jump direction

– nicer image/animation of jumper
– add finish game when no more scenes
– collide on the base of the sprite
– use physics engine for collisions and movement? maybe jbox2d

– you have to walk on all islands to finish screen
– horizontal scroll?

– , and possibly jumps limit?

– try game mechanichs like worms2
– add playtime

– bug with deltadiff and jumping :(
– bug with the clouds images when changing position…
– bug with the island collision
– animation for jetpack fire

– change arrow to be something like a trapezoid from alpha color to plain color, from thin to no thin

DONE:

– fix the jumper position to be really over the island
– keep player state (lives) between scenes
– move islands like they are really floating
– add scenes in xml format
– arrow visible
– dont collide if going up
– add finish island
– add jetpack fire when jumping
– add images for the lives
– add lives, and if you lose three times, screen telling Game over
– restart from the last island
– add wind sound
– add jetpack sound

– add jumps count
– remove jump when jumping
– restart if fall outside the screen.
– draw jumpdirection
– jump

Here are the pics:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ sc01 sc02 sc03

About timelapse videos on youtube

People, I was trying to watch some timelapse videos on youtube of Ludum Dare #17 and there is a lot of videos named only “Ludum Dare #17”. It would be nice to use the game name on the video like “Ludum Dare 17 – Timelapse – Gaiadi”.

Thanks, and nice videos 😀

Comments

10. May 2010 · 13:58 UTC
Huh. I guess I just assumed people would only be getting to these via direct link from here or like a blog of whoever made it, not that people would be actively searching for them on YouTube.
10. May 2010 · 14:23 UTC
Well, good idea. Off course, I rarely give a meaningful name to my LD games so it’s probably not going to help a lot…

LD18

Second chance, I hope to win this time :D

Hi guys, I will try to make something for this Ludum Dare. I tried last time with my Floating Islands.

As ruben01, I will use:

  • Engine: Components Engine (custom made by ruben01 and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl), and possibly Nifty Gui
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

gl hf

Tags: compo, intro

Hokus the drain master

Hi, my game will be Hokus the drain master. It will be based in Kirby and Yoshi. Hokus is a creature who has masterized all absorbing techniques at one point he can take all enemies powers and replicate them.

I think it will be a 2d plataformer but I am deciding yet.

At least I will show my workspace:

arielsan_desktop

And a basic mockup of Hokus character:

hokus_mockup

Hokus changed to grappling hook..us

I failed to start anything yesterday because I didn’t like the idea too much and I think it was to complex. Now I have a simple idea and nicer, but I believe I have no time to make it. Even though I will try to do something in the time left for the competition.

Here is a screenshot of what I will trying to do:

mockup

I think you will understand easily the concept.

I will start right now.

Comments

22. Aug 2010 · 17:23 UTC
Right now, young man. Right. Now.

GrapplingHookus – working version

As I couldn’t make my game in time for the compo, I will try to finish it for the jam.

My game is very simple, grab enemies with right mouse button and then shoot them to other enemies with left mouse button.

Here is a screenshot of the game, in the next hour I will try to improve a bit the graphics because current graphics sucks 😀

grapplinghookus-screenshot

If you want to test it, please follow the next link: GrapplingHookus

LD19

arielsan third strike

Well, I am going to participate again, this is the third time… hope to make it better than the other ones…

What am I planning to use? here is the answer 😀

See you there

Good luck to all.

Gemserk

Discover the name

Hi, I started the game about an hour ago…. the name will be “Discover the name”, hope to do in the time left.

It will be a puzzle game, dunno how to use the theme exactly yet.

More updates when I have some working prototype ready.

Laters

Tags: LD19, progress

Discover the name could be Discover the way!

Well, I have an idea, finally… it is basic but in my head it seems to be playable and fun!.

The concept is, you control a ball which is over a board. You have to make the ball reach some part of the board through a hidden safe way that you must discover. The board is composed by blocks, some of them will begin to fall apart when touched by the ball, you have to move the ball away before is too late!!

I have not too much ready yet, but I believe it could be fun, here is the latest version (very incomplete and very unstable, so it could be not working right now).

I am recording a time lapse too, if I finish the game in time for the compo, I will upload it to youtube or something.

Bytes.

Discover the way – some progress

I have some screenshots of the game to show, so you can make a better idea of the game:

In that picture, you control the ball by moving the mouse (the arrow indicates the desired direction to follow), the blocks with fractures are about to fall apart because the ball rolled over, and the white spaces are because some blocks already fell apart.

Remember, you can already play the game here if you want.

Discover the name – video

I have uploaded to youtube a gameplay video, you could take a look at it if you have not tried the game yet :D.

Dunno how much I will able to do before time expires… 2hs left, and I am a little bored/tired. I will take a bath and see if I can do anything more, else I will upload the entry.

Good luck to all

Tags: compo, progress, update, video

Discover The Name – postmortem or something

Well, Ludum dare 19 is over and the game is over. The final name is Discover the name (never changed it to discover the way).

I started the game with not too much time for the compo and I released a unpolished and unbalanced version but I already read some good comments for the game. For the jam, with a friend, we improved it a bit, because we felt the game worth the time, so people could play a better game.

In the end, there are three versions of the game, the competition version, the jam version and the latest stable development version. If we think the game has to be continued, the last one is the version that will be modified.

I have also added a timelapse video for the game (had to remove the gameplay video from the game page because I lack of links in the form).

Remember, you could also go to our blog to see more games and stuff.

Now, a mini postmortem:

What went wrong:

  • Game idea came on sunday, miss one day of development, cant force imagination
  • Competition version is not balanced it right
  • Level editor is hidden and not explained
  • Few levels

What went right:

  • Made a level editor provided an easy way to make a lot of levels, but… (last point on previous list)
  • Movement feels right, a bit to sensitive, but based on a right idea
  • Webstart platform, really really like to have an online available to all version from the beginning, to test, get feedback, etc.

Well, I cant think more pros and cons.

Enjoy the game.

Tags: compo, final, postmortem, progress, timelapse, update

LD20

Ready for battle

Hi guys, I will participate for this Ludum Dare, this is my fourth time.

I am planning to use the next open source and/or free tools:

  • Components Engine (custom made by ruben01 and me)
  • Animations4j a custom made library for interpolations and stuff
  • Artemis Entity Framework
  • Language: Java
  • Graphic library/framework: Libgdx
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity

My target platforms will be Linux, Mac and Windows and probably Android.

Good luck to everyone

Just starting with my game – Taken

I dunno what to do, I have some ideas but none of them are convincing, and for now the project’s codename is Taken (no, I mean, that’s the codename)

Anyways, I am preparing my workspace and all necessary stuff for my project, here a photo of the first one:

Arielsan - Workspace

Arielsan - Workspace

Tags: deskphoto, introduction, journal, LD #20 - It's Dangerous to go Alone! Take This!, workspace

Codename: Taken – Finished?

I finished a prototype of one of the ideas I had in mind, the name is Codename: Taken.

In a quick description, the objective is to to survive from red flying robots (mushrooms) attacks but you can’t defend by yourself, so the creator of the game (me) gives you a green flying robot to defend you from the enemies.

Here is a video of the game play:

Ludum Dare 20 – Codename: Taken – Gameplay

note: dunno how to embed youtube videos.

I made a time lapse of the game development too:

Ludum Dare 20 – Codename: Taken – Time lapse

Sadly I couldn’t complete it in time as a game, some core features like dying so game can finish, couldn’t be added in time. However, I wanted to complete a bit more the game so I worked today in adding some stuff to enter the Ludum Dare Jam as well.

Here are the links for the game:

Hope you like it.

LD21

ni ma I – arielsan – Gemserk

I will be probably joining this Ludum Dare as I did with the previous four:

I will be using similar tools and libraries as I used for the others:

Good luck to everyone

arielsan – Gemserk

Tags: compo, iamin, introduction, LD21

Can’t decide which idea

Trying to think ideas for the game, I believe that Escape is a hard theme because is an open and closed theme at the same time, you have freedom in a lot of variables but you cant escape from making a game where you are Escaping from someone/something to reach some goal, or at least I lack of imagination.

I thought about making some wordplay like EScape or Esc-Ape but don’t think it will be so cool.

So, in the end, I decide to use the word like it is and make an Escape game, the first idea I had was to make something philosophical like playing a game where you want to achieve total freedom but that was impossible and the idea of the game was to transmit exactly that, total freedom don’t exists (sad game).

After thinking more ideas, I decided to make something really simple and try to finish it, so my last idea is a simple game like Canabalt where you play as a Vampire escaping from the Sun light, with some features like Robot Unicorn Attack where you can dash in the air.

Lets see what happens, maybe I get a better idea later and abandon this game to do the other one.

Tags: ideas, LD21, start

Comments

20. Aug 2011 · 14:11 UTC
Should have gone for ES-Cape! :)