SpotWalker Process: First 3 hours
Update on LD48 so far. The theme is Minimalism. I’ve given it the name SpotWalker. It was a random name and the only reason why I did this is because i created spots on textures. Anyway, so far I’ve done a page of notes with a quick sketch, created some minimal 3d assets in Blender (my 3d assets are usually minimal anyway), textured (again minimal), and exported these off as .obj. I now plan to import these into Unity and create a level. I think I’ll do something first person.
Check it out on GITHUB!
Here’s screenshots of process so far:

Notes taken from Wikipedia. Quick minimal sketch of my cousin playing games

Models in blender. More poly count with further back

Wireframe of assets

UV map texture painting in GIMP. Similar idea with all texutres

Textures applied to the models. Minimal!
Tags: 3D, blender, model, screenshot, Texture














