ArtoniX

Ludum Dare 46

Taoke And Uso, will they see the world?

I wasted very long time trying to understand and use Navigation2D in Godot. However if I wouldnt be in time to finish my project, I`m already have got new knowledges and practices. Sorry for languagTaokeAndUso.gife!

Ludum Dare 48

Ventil of View

Time to stretch your neck

Main mechanic is almost ready. I need to make another 8 levels and one enemy. I hope this time I will be in time to finish my game LoL. 4th try vov.gif

Ventil Of View: sketches

I want to share some sketches of my little horror game with you! I didn't have time to add the map so you can use this pic of my game layout below. hdTa5fYw3Rs.jpg MeiKPbfd6vs.jpg You can play it here: https://ldjam.com/events/ludum-dare/48/ventil-of-view

How to play Ventil of View

In this gif, I'll show you how valves work. Easy to understand but difficult to use. We only see one wall of the room at a time. We need to rotate the valve to rotate the perspective of the camera. This way we can see another wall. There may be some doors to walk to the next room. Or may be there will be something terrible... ventilemof/emview.gif https://ldjam.com/events/ludum-dare/48/ventil-of-view

Ludum Dare 49

New engine, new teammate, new game

Start with a slight delay, but still took place! We are making an arena-like game on Pico8. Not perfect theme for me, I hope we will get finish in time.

Also My teammate.

изображениеem2021-10-02/em200257.png

Corrupted.gif

Platforming is ready, but a lot of work still ahead. corrupt_3.gif

Its a pico8 unstable world again

We don't give up, but its hard to push this game to finish.corrupt_10.gif a few words about the tools used:

  • Pico8
  • Github
  • Aseprite
  • VScode

Again about devteam: - Me, ArtoniX: . . . graphics & some code - Nefrace: . . . . . . .code & music

Ludum Dare 54

Ok I tried Unreal Engine 5

The idea: you locked in a huge office, you have claustrophobia and you need to get out of there, because walls are literally pushing you. What I've reached for now is this. And eventually, I can't perform the main feature of my game. Working on it. Guess I won't make it for the compo I.gif

Ludum Dare 55

Fries&Bones

We are almost finished with the project (if I could say so). No tests at all, probably imbalanced, but we'll see. Lol. The most huge pet project on Unity for me. Second project in our duo.

the game page https://ldjam.com/events/ludum-dare/55/$389710

Fries N Bones got a post jam update!

I hope this post will draw your attention to our game, because we still need some ratings :D This is why I put gif of gameplay right below this text

fnb1.gif

:joystick: PLAY (post jam version)

:star: RATE

And some patch note, because FnB really got a post jam update, which makes the game better!

  • We added a list of cooked food at the top left corner, so you can see and analyze what you have and what you need
  • Storage of food will be clearing every morning since this update. That's fair, isn't it?
  • Rebalanced rent payment and income from customers
  • Now you don't have to hit SPACEBAR to collect the cooked food. It will be automatically collected if you are nearby.
  • Your employee are rebalanced, but you still have to figure out what the last one does.
  • [fix] Upgrade of cooking stations didn't spend your money
  • [fix] You earned less money than you saw in the order card
  • [fix] There was a drinks station but nobody wanted drinks
  • [fix] Cooking stations were placed in confusing order in building panel