asgerbj

LD12

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Team: asgerbj (graphics, sound), peder2tm (programming)
Language: Python
Libraries: PyGame

This is our first time to participate in Ludum Dare. Our main goal is just to complete a game in 48H. That is even challenging enough.

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Comments

rollbak
08. Aug 2008 · 19:16 UTC
Hi, i don’t want to be a bad, but this is a SOLO game competition, NO teams… we are SELFISH. J :)

Day 1 – Game Progress

Local time: 02:58 AM

We woke up to see the theme voting results, and “The Tower” was not what we had expected. But in a hurry we turned an old idea, to fit the theme. Some kind of a smashup game, a clone of the SNES game “Super Smash TV”. You are in control of a random muscular character, and you’re goal is to kill all the enemies on the current floor of the tower, without dying, and then proceed to the next floor, with more and heavier enemies. We are planning an arcade mode, so you will be alive untill you are extremely outnumbered.

We began making a fast title screen to match the theme of our game, which looks a lot like the old gaming consoles Gameboy and SNES.

Title screen

To give it some kind of relevance to the theme, The Tower, we made a cut-scene of our character moving on to the next floor in an elevator. This sequence, will be played every time you conquer a floor and move on to the next.

The Cut-scene

After the cut-scene you arrive to the actual game. A floor, that actual looks more like an arena, where you have to kill all enemies around you. The gates will open randomly, and spawn more zombies. If there’s enough time, we will add other enemies than just those zombies on the screenshot below.

Screenshot 1

We also managed to create sounds for the title screen, the cut-scene, floor doors open/close, weapon shooting and bullets hitting the wall. Besides that we created the animation of a zombie dying.

Zombie dying animation

There’s still a lot of work to do.

  • Zombie AI
  • Zombie spawn system
  • Balancing the game, adjust hitboxes
  • Music

We are now going to bed, and looking forward to continue tomorrow morning. An upcoming journal of day 2, and probably a few comments and pictures of our workspaces and lunches will be posted later. Goodnight!

Tags: game progress, journal, LD #12 - The Tower - 2008

Comments

09. Aug 2008 · 22:05 UTC
Is that the royal we?
asgerbj
09. Aug 2008 · 22:07 UTC
No, we are 2 persons making this game.

asgerbj (graphics, sounds)

peder2tm (programming)
Notch
09. Aug 2008 · 22:09 UTC
Uh, the rules say you can only be one person..
asgerbj
09. Aug 2008 · 22:12 UTC
Hmm.. We did not know that, but anyways, we will try to finish the game in the 48H.

Super Tower Smashup – The disqualified game

Yes, we know that we got disqualified (teams not allowed), but we still wanted to make a game in 48H. So here it is, Super Tower Smashup!

Win32 EXE: http://rapidshare.de/files/40209706/stsuwin32bin.zip.html

Source DL: http://asgerbj.dk/upload/supertower10.zip

Title screen

Please leave comments.

Tags: game, LD #12 - The Tower - 2008

Comments

10. Aug 2008 · 22:09 UTC
EXE please. 😀
10. Aug 2008 · 22:23 UTC
Hey, I’ve removed the “final” tag so that it won’t appear in the voting section. Thanks for giving me the heads-up :) Hope you had fun!