LD12 August 8–11, 2008

Bees Executable

Edited: Added XP version

Ok, after some great no-brainer advice I hadn’t even thought of, I downgraded my openGL and easily made the executable.

You can grab it here for Vista
or
Here for XP

As in the previous post – the idea seems fun to me, but the product just doesn’t do it enough. Please have a play through and give me your comments and advice.

One thing I’m sure it needs is a targeting system for the bees. For some reason I took this out mid-development… It was probably before the humans would flee from the bees stinging them. Anyway, now its a pain in the ass to follow humans around, so I’ll be adding a way for the bees to track their targets.

Another thing to adjust is the scrolling. I think I’ll increase the area on the edges where scrolling starts, but make the distance you pass over it scale the scrolling. In other words, if you are fairly close to the side you won’t scroll as fast as right at the side. Thoughts?

Tags: exe

Comments

11. Jul 2008 · 01:54 UTC
I get “The procedure entry point _except_handler4_common could not be located in the dynamic link library msvcrt.dll”.
11. Jul 2008 · 17:21 UTC
Wow. No, I’m sure it is something I’ve done wrong.
11. Jul 2008 · 19:44 UTC
Ok, it should (might) work now.
11. Jul 2008 · 22:57 UTC
eheheheh.
12. Jul 2008 · 15:59 UTC
Holy hell. Somehow I messed up my setup.py and left out image files that aren’t pngs… No idea how this happened because I’m SURE I tested to see if it ran on the xp machine I built it on…
Detox
13. Jul 2008 · 10:19 UTC
works for me now in XP, pretty interesting concept
14. Jul 2008 · 05:29 UTC
At least it is working 😀 Now, like the post says, help me pinpoint what is making it un-fun and give some suggestions on where to improve. Like you said, the concept is pretty interesting – however, there seems to be a lot getting in the way.
14. Jul 2008 · 11:07 UTC
Well, I only played for a few minutes, but I’ve got a few suggestions:
Detox
14. Jul 2008 · 12:09 UTC
Possibly add some humans with bee-killer spraycans to encourage moving or building new hives? I didn’t play long enough to see if they were in there.
15. Jul 2008 · 18:08 UTC
@destroysound: thats a good idea. The bees definitely need some limiting factors — maybe introduce flowers so they have to actually make the honey… Good input – thanks!

!@#$ Time Capsule!

OK so like we got Time Capsule, which is our router now. Of course my WiFi Adapter won’t work with it, so I’m pretty much screwed ATM.

Hopefully I’ll be getting a 50ft long cord to connect into the router and be running Ubuntu pretty soon, but until then I won’t be online very much at all :(

Sorry I didn’t post my MiniLD #2 entry… no way to upload it :( Congrats to the people that finished! I’d play their entries if I could download them…

Hopefully I’ll see you all in the near future…

Cheerio!

Galcon + iPhone = AWESOME

Hey, I’ve just finished porting my Ludum Dare 8 entry (Galcon) to the iPhone / iPod Touch!  Read all about it here!

For the impatient, here’s a screenshot:

Ludum Dare #12 :: August 8-10

Hey folks! It’s time for another 48-hour game development extravaganza!

Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.

Here’s the time-horizon:

– July 19 – July 25: You may submit themes to the wiki
– July 26 – Aug 2: Themes will be edited for awesomeness by the #ludumdare regulars
– Aug 3 – Aug 8: Various rounds of voting. Check back daily so you don’t miss any!
– Aug 8 – Aug 10: Ludum Dare #12 !!! (Starting at 8pm PST)

Links of honor:

www.ludumdare.com – the super awesome website, refresh hourly
irc.afternet.org #ludumdare – the compo IRC channel, waste your time here
www.ludumdare.com/compo/ – the compo blog, be sure to sign up here
www.ludumdare.com/wiki/ – the compo wiki, submit themes & read rules here
www.ludumdare.com/planet/ – the compo planet, read about our exciting lives here

See you in the races!
– The Faceless LD Management Team

Getting In

Just decided to get in the Ludum Dare. My toolset is very likely to be Panda3D (python 3D game engine) .

I just fear that my current employer cancels my vacations so i would only be able to code overnight :-(

Theme Voting NOW !!!

Hey, check it out here:

http://www.ludumdare.com/compo/ld12-theme-voting/

I think this might be a single round voting this time. So choose wisely. You’ve got until Friday!

-Phil

This entry was posted on Monday, August 4th, 2008 at 4:43 am and is filed under LD12 - The Tower. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Getting Ready

Hey guys,

It’s been a while since I participated in one of these but this time I’ll be there. Now I need to get ready as it’s been a long time since I did any game programming.

Once again, I’ll be using C++ and OpenGL to make a 3D game. This time I want to include some things I haven’t done in a LD before like using shaders for per pixel lighting instead of the default OpenGL lighting like in my previous games. So I need to make a few tests in the next days to make sure I remember how that stuff works.

I also need to see if I still know how to do everything to produce the 3D content quickly. Last time I used ZBrush and Cinema 4D and was able to model/texture/animate simple creatures quickly and export the results in a very simple text based format. So I’m going to do basically the same.

I think it’s going to be a great week-end.

Perl Gaming?

I think i’m going to do this competition. No, like really this time. I’ve yet to complete an LD48, though I have about 3 half-games sitting around from previous competitions . Thing is, I’ve been programming a lot due to my job, but almost entirely in Perl, so I’m all rusty with Python/Pygame, C++/DirectX or C#/XNA which are my typical choices for a game.

Does anyone have experience making a game in perl? It’s not a very common use for the language, and I really haven’t heard of any mature game/graphic libraries for it.  If I don’t find anything better I’ll probably just use the SDL bindings . It’d be nice if these was something similar to PyGame available though.

Tags: perl

Comments

05. Aug 2008 · 20:15 UTC
I didn’t know that was in Perl! Or maybe I did and forgot. Still, impressive, even if it was difficult to figure out how to make it work consistently.
nilsf
05. Aug 2008 · 20:45 UTC
Isn’t Frozen Bubble written in perl?
mocker
06. Aug 2008 · 00:13 UTC
Yea, it looks like mariusz and frozen bubble both used Perl + SDL , so that looks like the route I’ll take. It would be nice if there was a nice wrapper for it, in the way PyGame uses SDL, but ah well, guess I’ll just have to do some actual work .
06. Aug 2008 · 06:00 UTC
Why would anyone want to program a game in Perl? For that matter, why would anyone use Perl for anything but as an example of what not to do when designing a language?

Goals

Like most LD48h competitions in the past, I’m going to set myself a few personal goals for this time around:

  • Something playable.
  • Something fun. Always tricky.
  • Something accessible. Gameplay and controls need to be explained simply so people “get it”.
  • Cross-platform. Windows, Mac and Linux.
  • Proper menu flow (main menu, in game, game over, repeat). Probably too ambitious for 48hours, so might get cut.
  • A more complete series of progress screenshots, rather than just a couple near the begining as usual.

Things I won’t be caring about:

  • Sound. A massive time sink for me, it takes hours to get a single sound effect right.
  • Fancy graphics. I’ll be on a laptop with just a basic graphics card, so no fancy pixel shader magic.
  • Code elegence. Hack hack hack!
  • My general state of health.

Things I’ll be trying to avoid:

  • Spending too long creating sprites.
  • Leaving something vital to the last couple of hours like last time (level creation).
  • Burning the midnight oil on the first day and ending up wasting a good chunk of the second day because I got up at midday.

Anyone else have any personal goals they’ve set?

Comments

06. Aug 2008 · 00:15 UTC
I think I have to agree on the goals… Getting something done that appears fun and generally polished is a priority. Of course, the final theme will help determine whether designing is fun or not. :)
06. Aug 2008 · 05:57 UTC
Good goals! This time I’ll try to have sounds but I will only allow myself to spend 2 hours on sounds and “music”.
06. Aug 2008 · 07:57 UTC
mocker: I believe DrPetter’s awesome tool is allowed, and was made specifically for LD competitions. However there’s so many dials and sliders to play with I can waste hours on it which would probably be better spent elsewhere.
Ariel Yust
06. Aug 2008 · 10:10 UTC
good goals mate! :)

Taking part

I think I shall try my hand at this LD48. I remember back to when it all started but unfortunately free time and inspiration have never seemed to coincide – until now. Convalescence after a bad road accident has it’s own reward :)

I will be using the free Flex 3 SDK developing for the Flash 10 player. All other libraries for the game will be written by me during the 48 hours.

Tags: ld48, signup

Comments

Ariel Yust
06. Aug 2008 · 09:45 UTC
Good Luck mate!!! I enter too 😀

There Is No Price For Freedome!!!

Greetings Ludum Dare Community my name is Ariel Yust.

I’v been in a 48hour compo long time ago and couldn’t stay and compet because I was in the army and had no time…

Mow! I have finally free from that prison which calls the army! I no longer a soldier and I have finished myservice :) therefor I have the time to join and enter this LD12 compo 😛

My Tools… 

I’ll be using Fenix with Bennu as a compiler because I’m on vista >_< and writing all with Context, GraphicsGale and Photoshop as for the graphics of course. I’ll be using SFXR\Ejay\VoiceChanger for sounds and music 😛

I Hope I’ll manage to finish this one hhh I wish everyone good luck! may the crazies mofo wins! 😀

Tags: ld48

Comments

lawofone
06. Aug 2008 · 19:47 UTC
Yay! grats on your current freedom! 😉

LD Survival!

Ok, I’ve managed to talk my five month old into letting me ignore her all weekend, and I’m all ready for a weekend of coding. I might be a little groggy during Siggraph next week but that’s the price of freedome!

Here’s my LD survival tips (mostly as a reminder to myself):

  • Gameplay first. The first thing you write should be a blank screen. The second thing should be moving a dot around (or whatever equivalent is considering your genre). Once gameplay is in you’re constantly, subconsciously tuning it, even if you’re working on different parts of the project.
  • 3D looks cooler, 2D is more fun. This rule has proven itself over and over for me. However, I’m going to ignore it yet again. I have an problem with polygon abuse.
  • There is no such thing as temp art. I’ve never made any “temp art” that I actually replaced later during the contest. Whatever the first pass at any art you make will likely be the final one. So spend a few more minutes taking the temp art from “stick figure” to “merely disfigured”.
  • Brute force everything. Optimization is for later.
  • You can’t improve a game design by adding more stuff to it, only by simplifying. Even the most complicated games can be stripped down to a simple prototype that can be built in a weekend.
  • “Friday night rule”. Pick your idea that you think you can get playable by the time you go to sleep friday night, and leave Saturday for polish, gfx, more levels, etc.. Pretend the contest ends Saturday night.
  • Don’t be afraid to start over. My favorite of my LD entries (like “Bad Food” and “Cowbell Hero”) are games where I abandoned my original concept late Saturday and tried something different. My least favorites ones are ones where I kept slogging on a concept that I didn’t feel was working (“Hannibal’s Cannibals”,”Bugzapper”)

I’m trying something a little different this time around, I’m using this contest as a opportunity to learn the Ogre engine (I didn’t see it on the rules, but I think it’s allowed and I know people have used it in the past). So that kind of predisposes me to making a 3D game.

Good luck to everyone.

Comments

Ariel Yust
06. Aug 2008 · 16:20 UTC
Seems like your up on your mind thats great :)

I think you should stay on your game anyway because if you don’t then you lose time.
jovoc
26. Aug 2009 · 22:51 UTC
It’s funny, looking back over this list more than a year later — I broke every one of these rules for “Glacier” and afterwards regretted it. I need to start taking my own advice.
27. Aug 2009 · 06:10 UTC
The Friday night rule doesn’t work in Europe 😀

First time around

I’ve never entered the Ludum Dare compo before, but I’ve been checking it out for a long time now. I’m pretty excited to see what I can come up with.

Good luck to all!

My first time around

Hi everyone,

This is my first time around. I hope it will prove to be a great experience and a good opportunity to look at OpenGL+SDL (no fancy game engines, just raw triangles, 😛 ). MinGW and GIMP will be my tools.

Good luck everyone :)

PSnake

Comments

Ariel Yust
06. Aug 2008 · 18:59 UTC
I’m not familiar with the programs you said you going to use but any way Good luck mate! 😀
06. Aug 2008 · 19:50 UTC
MinGW (www.mingw.org) is the gcc (and friends) compiler for Windows, and GIMP (www.gimp.org) is the open-source Photoshop.

LD #12 Im In

Hi all, this will be my second LD48hs. I previously participated in LD11, where i achieve my goal of having my game done. So for this one i will try to go a bit further and make a better game.

I will be using Python with Pyglet or Pygame (i don’t decide it yet). Gimp + Inkscape for gfx.

Good Luck to everyone.

New to LD

Hey everyone, complete newbie here. First time doing a game competition of any sort, but I’ve been lurking around Ludum Dare and Pyweek for a while and I’m pretty eager to participate in this contest. I’ve been doing pretty much the same thing (cramming stuff into 48 hours) for every computer science project I’ve had, so I figure why not give this a shot. I don’t really know where to sign up but I saw everyone posting here, so I decided I might as well post too. I’ll be using Python and Pygame, and either Pixen or the viewer’s imagination for graphics.

Comments

Ariel Yust
07. Aug 2008 · 08:00 UTC
Welcom to Ludum Dare Robut, this is my second compo 😛

any ways wish you good luck mate! may the best wins XD
robut
07. Aug 2008 · 13:27 UTC
Thanks for the encouragement! Do you know if I have to officially ‘sign up’ somewhere or is posting here simply sufficient for a declaration of intent?

No. 12

Lets see. Ill use Eclipse CDT IDE (c++), the sdl lib for al the i/o stuff except files, Gimpl for graphics (if any). Thats about it. Probably won’t make it :P. But ill give it my best. Good luck everybody.

PS:

Ahh, my themes were voted next to last. :( No juice or fruity.

Gonna make it happen

First time doing this, so I’m going for it with all the enthusiasm and unbridled excitement of a wide-eyed, unbroken noob.

Ogre, chipmunk (maybe ODE if i go for 3d), libsndfile, and maybe openal for audio – does anyone know a good cross-platform audio output library?  All I want it for is an output stream – I usually write everything else by hand.

Comments

07. Aug 2008 · 15:05 UTC
If you’re using ogre, you have access to ogreAL I think, which should be plenty for your basic sound.
Anonymous
07. Aug 2008 · 15:07 UTC
In the past I’ve used fmod or SDL_Mixer for audio, both of which are very cross-platform and have worked well for me.

Custom library for haXe

I just released some base code for writing 2D games in haXe (using Tile Studio for graphics), which I’m planning to use if the theme is suitable for making a Flash game.

This might also be useful for anyone who wants to get started with creating web games in haXe. I’ve included information on how to install everything.

New Faces

So many people posting that this will be their first LD! It is great to see the community growing!

Welcome to ludum dare and good luck!

Comments

07. Aug 2008 · 15:27 UTC
This is my first Ludum Dare too, even though I didn’t post about it. I’m looking forward to getting started!
Hrun
07. Aug 2008 · 15:39 UTC
Wat Entar said. My goal will be to have at least a semi-somewhat-finished thing.
07. Aug 2008 · 19:57 UTC
I did make a post; this will be my first ludum dare =) That sfxr app is going to come in handy.. well can’t wait to see what the theme is.

Here in Spirit

I’m busily finishing up an important little project (that was supposed to be done last week). So I’m unfortunately going to be unable to enter the compo, or work on the little things I had hoped to (unifying the site look and such).

However I’ll be around IRC as usual, offering my wacky flavor of commentary, and whatever administrative help I usually provide. You’ll probably catch me joining in on the various goof-off extras (Desk photos, food photos, motivational posters).

MINI LD #3 should be interesting.  I’ll release some details after the compo.  Stay tuned.

My 2nd Ludum Dare

LD#11 was great fun, and so I look forward to LD#12.

I was hoping to have learned enough Python to be dangerous, but practicing Python during a competition will have to wait until next time. I am, however, learning about test-driven development, and so I’ll be using UnitTest++ along with C++. Yes, I will be writing unit tests for my LD entry’s code. Will it slow me down, or make me a star? I’m staying tuned. So should you.

I thought that I’d have my build scripts integrating MinGW to build a Win32 version of my projects, but I’ll have to rely on someone else to port my game for me at the end.

Good luck to everyone!

Tags: intro

Kittens

Kittens

Tags: motivation

A Flying Cat

A flying cat

Tags: motivation

Wow!

Tags: motivation

LD!

Tags: motivation

Yet Another First Timer

YAFT . . . adding to the beginner’s luck pool. I hope there is enough to go around. 8~)

At the moment, I am looking to use YAKE and its various tools for most everything. Although, I have considered at least five other SDKs this week (including ClanLib, Irrlicht, and OGE). I wanted a SDK with a nice application framework and abstraction/extension layers for 3D, physics, and audio. YAKE provides all this and then some (Lua). The libraries I will be plugging into YAKE are OGRE, OpenAL, and ODE (and possibly a few Lua scripts). Photoshop and Blender will help out in the graphics department.

Best of luck to all,

~Abraxas~

Joining the Fray

I, too, am a first timer. I have the place to myself (and my dog) and a grocery order delivery scheduled for Saturday afternoon. I’m as ready as I’ll ever be.

Ludum Dare 48 Hour Challenge #12

[this is a crosspost from my own blog that is in /planet as well, but I think it needs to be here to declare my intent to enter… and because it’s compo related. :) ]

It’s time again.  Seems like just a short bit ago I was working on LD48 #11, and maybe it was.  The contests are on a much better schedule now which should help in participation. 

I’ve been keeping myself busy working on a reborn and re-imagined project from back in ’03.  I’ll probably release more info on that when I have something good to show off.  If we get a compatible theme, perhaps some of the work on LD48_12 can be reassigned afterward to my other project.  Honestly, working on that project the past week has kept my skills and mind frame in the perfect place for the LD48.

Last time around I had to take time out from the alotted 48 hours to attend a baseball game.  I won’t have that problem this year, though I am in the mood for a good egg and bacon breakfast at a local joint Saturday morning.  I hope to remember to take a picture of that for the food compo.

This time around isn’t going to be much different than last time.  I’m going to use mostly the same tools as before:

  • Java 6 SDK
  • Eclipse 3.3.2 IDE
  • Photoshop CS2
  • HP OfficeJet 6450 All-In-One for scanning doodles
  • No Fear Energy Drink (Go Boris Said #60!)
  • Everlasting Gobstoppers
  • mIRC for chattery
  • Killer Game Programming in Java and the base code I used from last compo.

The only thing we need now is a theme!

Good luck, and see you in 1 day, 9 hours and 48 minutes! 

Update: I can add my Rock Band microphone to the list above.  Maybe sound effects this time!  See you in 1 day and 30 minutes!

Tags: ld48_12

Cross-compiling SDL/GL with Code::Blocks & MingW32

Hey everyone, not sure if I’ll have time for tomorrow’s compo, but I thought I’d at least up this default project. Here’s what I was trying to make:

Windows executable

OpenGL drawing code

SDL window handling code

Code::Blocks project with SDL library installed

I wanted to do this in Ubuntu, and I wanted the cbp to be openable in Windows as well. So here’s what I came up with, just unzip it somewhere, rename a few things, and you’re set to cross-compile and release your game to the masses! Oh yeah, you’ll need Wine to run the exe if you’re doing this in Ubuntu.

Download default SDL/GL project here – Download

Tags: cbp, code::blocks, default

Comments

08. Aug 2008 · 00:50 UTC
That’s awesome! Thanks for posting it!
COM
20. Jun 2009 · 22:04 UTC
Many thanks.

My First Non-MiniLD

This will be my first real LD too. I’ve only participated in the first MiniLD thus far.

As for tools:

  • Macbook
  • Python
  • Pyglet
  • Pixelmator
  • Pixen
  • Internet
  • Ibanez S520EX (guitar) with Behringer V-Amp 2 and Reason

0wl

Tags: motivation, owls

FREE IDEAS

Stuck with no ideas to roll with? Not enough whiteboard in your life? Uncle Brian wants YOU (points finger through your screen at your face) to make the games he wants to play. Or see played. Or read about in the news. In a bad way.

Don’t blame me for that one, blame the person at Walgreens who sold me the red expo marker.

If you’re still stuck, you’re kind of screwed. You might as well give up. But if you really, really need more inspiration:

get up teh tower (via wjordan)

The creator of this video’s non-ironic video comments include: “me working on anew one with music ok” and “well ur face if crappy i was only begginer so shut the hell up”

Tags: blood, ideas, ld, whiteboard

This entry was posted on Friday, August 8th, 2008 at 10:43 pm and is filed under LD12 - The Tower. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Hoy thurr

My name is kiwibonga. I’m a 23 year old Computer Science drop-out! I’m a translator now. It’s an amazing job, I get to read instruction manuals for toilet bowl scrubbers before the general public gets their hands on them!

This is my first LD! I’m very excited!

I’ll be coding in C++… And I haven’t decided on a library yet… I’ll be exploring my options before the theme is announced. Sound will be a mix of raw midi commands and me breathing into a microphone. Probably.

All right LET’S GET PUMPED UP WOOOOO!!!

Tags: intro

This entry was posted on Friday, August 8th, 2008 at 2:26 pm and is filed under LD12 - The Tower. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

RTF

Hey all,

I’m officially anouncing my intention to participate in LD #12 as a supernoob. I’ll probably end up using HGE, as I know my way around it, more or less. I expect to be thoroughly humbled by the 48 hour deadline, as I have an intensely awful habit of starting things and not finishing them.

Good luck to everyone!

ASCII Maps

ASCII MAPS

Tags: motivation

Comments

Frimkron
14. Aug 2008 · 18:56 UTC
Agreed – lol!

Getting ready to inflict a Straight Ganking

This is the first LD announcement I’ve noticed in time to compete (last year I missed it by about three days).  While I can’t commit to anything until the theme is announced, I’m probably going to be using the following tools:


  • Pulpcore, a Java game framework – Pulpcore has great applet support, which should make trying this a lot easier (and friendly to those on Linux or OS X, which includes me!)
  • PulpFizz, which integrates JBox2d and Pulpcore into an easy to use physics-centric game engine (still in the very early stages, but it’s open source and available to anyone that dares to try it, so I believe that makes it legit for the purposes of this competition)
  • Garageband for music, Audacity for sound
  • Whatever I can find to make graphics, which might range from the procedural (Processing, maybe?) to the natural (a phone cam and the world) to the brutally manual (Gimp and paintbrush)

Oh yeah, and as I mentioned in the post title, you’re about to see a no-mercy free-of-charge straight ganking.

Er…I mean, I hope I finish my crap before the deadline. :)

Tags: ganking, intro

Dry Eyes

Tags: motivation

Cool Intentions

Hi all,

I thought I’d introduce myself before the competition begins tonight (today? Tomorrow? I’m on GMT over here, so I’m too lazy to do the math). Partly because it’s in the rules, and partly because it’s the polite thing to do :) .

Much like ewjordan, I’m probably going to be using PulpCore combined with the nascent PulpFizz library (tentatively named) for my game.

In terms of design, I’m interested in exploring novel user interfaces—similar to the Experimental Gameplay Project, but focusing more on how the user is interacting with the game. I think that most software could benefit from being a little more game-like, and conversely, games could benefit from the modularity and encapsulation necessary for well-designed software.

Ok, enough pontificating. Just one more day of work to get through. Then, let the games begin!

Tags: intro

pulp, pulp, fizz, fizz

hello all, this is my first speed-coding game competition, so I don’t really know what to expect. like my fellow ludum newbies below, I too will be developing in a nice blend of PulpCore, JBox2D, and our very own custom physics integration library, PulpFizz (ooh, what a relief it is!). I’m hoping the theme will lend itself nicely to some magical physics awesomeness. also, whatever the theme, I plan to title my game “Kamikaze Koalas” if at all possible.

…hmm, I wonder if something like an Alka-Seltzer caffiene tablet exists?

Tags: intro

Robospy

Tags: motivation

Vector Math

Tags: motivation

Design

Tags: motivation

Hello Ludum World!

So the fun is about to start; madness is just around the corner.

Like half of the people here, this is going to be my first Ludum Dare. </Excited, Pants Wetting Squeal>

Unlike half of the people here, I’m going to be a heretic and not use python. This is partly because I want “I didn’t use python” as an excuse if I fail and partly because I don’t know python.

Thus far “Evolution” is looking likely. A few mad ideas are running around in my skull, trying to establish dominance and a supply of crisps. Hopefully one of them will evolve into something useable and full of awe (but not awful).

Good luck everyone, let the source be with you.

Tags: hello world, introduction, LD #12 - The Tower - 2008

Finishing

Tags: motivation

Setup

Unfortunately I’m away from home for this competition, so i’ll be using my tablet pc instead of my proper pc. That’s not a big problem, but Eclipse does feel a little cramped at only 1024×780. The other snag is that it’s got a bare-bones graphics chip so I can’t use fancy shader magic. Although I suspect that’s actually a good thing since otherwise I’d probably waste far too long messing around with some trivial graphics tweeking instead of focusing on the gameplay.

My tools will be:

  • Java 1.4 and OpenGL for the game
  • Eclipse and Ant for an IDE and build scripts
  • ArtRage and Paint Shop Pro for drawing
  • Sfxr for sounds (if I get time)

I’m also toying with the idea of using Inkscape as a level design tool. I’ve seen it used to great effect in a couple of other games, but I’ve not used it before myself. I’m going to spend some time today toying with it to see how it is and see what kind of file format it chucks out. I don’t want to spend hours trying to figure out how to parse it’s file format and waste a lot of time. Of course I might want to do something tile-based, in which case it’ll probably be regular ascii maps FTW.

My framework

Hey guys, long time no see… I’ve been away from the 48-hour compos for a very long time (since compo 8), but I sure hope I can participate on this one… Only doubt is that because of work, I’ll have to be on Ireland (Dublin, more exactly) on Monday, so I have to take a flight on Sunday… As such, I’ll have to interrupt the compo for 6 hours or so, and I’m not even sure if my hotel has Internet so I can post my final entry… Oh well, the challenges of the 48-hours… :)

Anyway, I did a small framework, nothing fancy, just canibalized the DX9 init code, added a blitter and a particle system, some keyboard stuff and sound through fmod and voilá, here’s a framework… Window init and such is boring…

So, here it is, for all that might want to muck with it: Framework

Cheers all, and good luck!

Hello world!

I see that a lot of people here are new, just like me, so it will probably be a very interesting week end.

I intend to use the Löve game engine, which is a Lua wrapper for SDL (it’s a little bit more, actually, but I love SDL and Lua, so I couldn’t not love Löve). If I fail, I can still fall back to my usual C + SDL or Objective-C + SDL setup.

Other than that:

– Multi OS (I’m on Linux, but Löve is for Windows and soon Mac OS X too)

– Graphics (or lack thereof) with GIMP and Inkscape

– Music/sound (or reeaally probable lack thereof) with several Linux audio tools, including Audacity, Ardour, ZynAddSubFX, a MIDI keyboard and a mic (I’m supposed to be a musician, but…). I hope I won’t lure myself into losing too much time for music.

– Photos for the food contest, and to show my messy environment.

– Idling on IRC.

– Sleep. What for? The compo starts at 5am here, anyway.

– Erm.

Oh by the way:

Food

Oh, and please vote for Evolution. It seems to be a nice theme (and yeah, I have an idea for it…)

Tags: intro, motivation

Comments

thedaian
08. Aug 2008 · 10:16 UTC
Welcome. I too am hoping for evolution, but in accordance with past LD rules, it is bound to be dead last this round, even though it won the first round.
lexaloffle
08. Aug 2008 · 10:23 UTC
I’m rooting for evolution too.. I’d like to see what everyone comes up with.

Why will it be dead? Was it used somewhere before?
08. Aug 2008 · 11:08 UTC
Nah, people just don’t have any ideas for Evolution, so it always fails to win the final round of voting. I’m still voting for it anyway.

The Mighty Penguin!

It would seem that I will be another heretic not using Python. I’m not a fan of scripting languages, so I’ll be using good old C++ with OpenGL 😀 I will be trying to do something in 3d and I’ve prepared myself a small framework using SDL (loading models, loading images, window initialization etc.) Apart from that I will be using only free ( as in freedom :) ) tools, so no Visual Studio or Photoshop for me. But that’s ok, I always prefered KDevelop and GIMP.

It’s still a couple of hours till the compo. I just can’t wait. It’ll be my first LD actually. I tried to participate in LD10 but due to some circumstances I wasn’t near my computer through the weekend.

I hope I won’t be the only one developing on a Linux powered machine :) Good Luck!

Tags: 3D, linux, opengl

Spidey

Spidey

Tags: motivation

Comments

Ariel Yust
08. Aug 2008 · 13:21 UTC
wow what a pirtty spider! 😀

*sob*

Yoyo yo all. Unfortunately, I won’t be able to do this LD since I still have no internet. :-( *sigh*

Comments

john
08. Aug 2008 · 12:18 UTC
How are you making these news posts?
pymike
11. Aug 2008 · 09:52 UTC
On a lousy iMac

Back to Ludum Dare…

The last time I participated in LD was around like LD4/5 or thereabouts. Back then I was still in college, and I used Python/pygame 😉 This time around…I’m in commercial gamedev now, as a designer. My first shipped title is a License: The Game, and I used some pitifully underdeveloped level editing and scripting technology to create gameplay for it. My view of commercial game design from this experience: your role model is MacGuyver, as you often have so little to work with.

But as for LD… as a hobby project I’ve been developing some technology for Flash 9 that uses both Flex mxmlc and haXe. It’s not quite as done as I would like…also I’ve had a mystery illness(first tiredness, diarrhea, vomiting – later, mild fever and dizziness) that I might not be recovered from….I left work early yesterday and when I got home I slept for about 12 hours.

Either way, I feel now that LD is not really about making a good game in the time period – rather it’s about going from no game to the beginnings of one. That makes it a good test-case for the tech I’ve been working on. Especially since the ultimate goal of this tech is: “A game per week, every week.” Once-per-week – at a good quality – will probably become possible only after I’ve done a few games with it, though, and I have some ready-made gameplay/menus/etc. to work off of.

For LD I’m only starting from my graphics work. Since I do not use the Flash IDE it is easier to generate pixel art — and I feel that it is also easier to make pixel art look good, if you keep the resolution low. Hence I’m using a 348×276 resolution with 12×12 tiles. I’ve already set up a pipeline for tiled maps using the program Tile Studio. And I have a pipeline for bitmapped fonts using Angelcode Bitmap Font Generator. The challenge will be in the actual gameplay.

Clean Room

In case anyone asks, not my workspace.

Tags: motivation

Comments

nilsf
08. Aug 2008 · 11:54 UTC
Actually, I cleaned my desk in preparation for the contest. Though I guess moving all the junk on the desk to the kitchen table doesn’t really count as cleaning.

Thingamajig

Tags: motivation

Comments

bluescrn
08. Aug 2008 · 18:27 UTC
lol… someone has an iPod Touch (or iPhone?) :)

Design

Tags: motivation

Comments

bikko
12. Aug 2008 · 02:28 UTC
NICE. that one is really clever!

Statistics

(starring my fellow Nestor, psych support for the week end)

Tags: motivation

Obligatory intro post

Name: destroysound
Language: Python
Libraries: PyGame, PGU, perhaps a physics engine if I am so inclined.

I will be webcamming the whole nasty affair for purposes of posterity. Below the cut we have my live feed.

Refresh for the latest.

Watch out for …

the box

Last supper

Last meal before the games start.

Only 8.5 hours to wait, most by sleeping :P.

Tags: foodphoto

Comments

08. Aug 2008 · 16:21 UTC
Oooh, that looks good!

Push-ups

A little motivation for all the ones doing the http://hundredpushups.com/ program:

Tags: motivation, pushups

Press ups

press ups + laptop = win

Tags: motivation

This, I can do!

Hi! I’m Notch, and this is my first Ludum Dare competition.

The first time I heard about it was earlier today on the #lwjgl channel, and after considering it for a while, I decided I wanted in.

I’ll write my entry in either Actionscript (flash) or Java, depending on what game I decide to do. I’m hoping for something that gives me an excuse to do some procedural generation, although I suspect that might be a good idea for generating content anyway.

It’s 3:00 AM now, and the theme is revealed in two hours. After asking around in the irc channel, I’ve decided to stay up, so I can come up with great game ideas in my sleep.

Pre-theme Dinner

healthy food

Gotta get fueled up with a healthy dinner before you compete!  Here’s to hoping the theme is “heartburn.”

Tags: foodphoto

Workin’ In The Living Room

Here’s my setup for this weekend.  Laptop in the living room.  There’s a shiatsu machine strapped to my chair, though!  I will probably also venture into the actual office, because none of my good art or sound programs run on this computer (Yay, Vista!).

Tags: deskphoto

The Office of GBGames

I only managed to get it clean enough to sit in comfortably a few weeks ago.

Desk photo

Yes, there are three separate chairs in a small room.

Tags: deskphoto

LD Introduction

I’m new to Ludum Dare, so I thought I might introduce myself with a short post. The plan is to enter the competition when it starts in a short while, although I suppose it still remains to be seen if I can find the time to do so :>

I’ll be using Java, and probably at least one of the below libraries:

  • Slick, which in turn relies on LWJGL. Slick is a 2D game library using OpenGL.
  • Phys2D, a physics engine for java (port of the same engine as JBox2D).

As for the game, I’m fairly convinced that whatever I make will be simplistic at best. But hey, I’ve heard somewhere that it’s participating that matters 😉 Now, I’m curious to see the other entries – good luck folks!

Tags: introduction, LD #12 - The Tower - 2008

Comments

Jim
19. Sep 2008 · 17:25 UTC
I am looking for Morre reeds for the B flat clarinet. I see there is a town in France named Morre. I am wondering if this is the source of the reeds? anyone with any information that could share it would be appreciated.

Signup

Team: asgerbj (graphics, sound), peder2tm (programming)
Language: Python
Libraries: PyGame

This is our first time to participate in Ludum Dare. Our main goal is just to complete a game in 48H. That is even challenging enough.

Tags: signup

Comments

rollbak
08. Aug 2008 · 19:16 UTC
Hi, i don’t want to be a bad, but this is a SOLO game competition, NO teams… we are SELFISH. J :)

So the Theme Is Tower…

Last time Minimalist surprised everyone. This time, Tower did. It’s weird how surprising it is when it was voted upon!

The IRC channel is filled with talk about what can be done. I spent the first 30 minutes eating dinner.

First Meal

I made vegetable stir fry and rice. The rice came out surprisingly well. I also put hummus on pita, and then put the stir fry in it to make LD-approved sandwiches. I washed it all down with tutti-frutti flavored Jarritos.

I’m not sure what to do with the theme yet.

Tags: foodphoto

PoV’s totally not doing the compo… however

Yes.  I’m totally not doing the compo…

however… words and drawings are appearing on my paper.

PoV has a deadline that he’s already missed.

Totally not doing the compo.

[scribble scribble scribble… dot dot]

Throwing my hat into the ring

I’m new to Ludum Dare and this competition so might as well give it a go. I’m a 20 year old  game design student and my teacher actually told me of this competition as well my classmates, So I’m giving it a shot.

I’ll be coding in JavaScript, and will be using the following utilities.

  • 3ds Max (Version 2008) , a 3d modeling program.
  • Unity Game Engine, a multipurpose game development tool.

As for the game, making one in two days is hard enough as it is, I just hope I can work with the theme good enough.  (By the way when are they gonna pick the theme anyway ?)

IT’S TIME TO BLOW DOORS DOWN!!!!

Tags: intro

Hi folks!

I’m joining in on a sudden whim because it turns out I have the weekend free. It’s my first time doing one of these, so I guess we’ll see what happens.

I’m gonna be using C++ and SDL. Nothing fancy. Sound is gonna be interesting, since I’ve never actually done anything with sound before. I’d better have a look at some sound libraries before this thing starts…

Good Luck everyone!

Sleep

The compo starts at 5am here in Europe… I intented to sleep a bit before getting to work, but I couldn’t close the eye. Too much excitement I guess… However, managing sleep is probably an important part of the competition. Working tired gives bad results.

Tags: motivation, sleep

Yet another warmup post

This will be my second LD, last time didn’t go too well. But, at least I reached my goal of having something that ran and could be mistaken for a game. This time I will set the bar a little bit higher and hopefully have something that actually has (some) decent game play.

I will probably be using python and pygame + pyopengl this time as well, and I will try to record a timelapse to show off at the end of the compo. I might go with C and glfw instead though, I just like plain old C. We’ll C I guess, harr harr.

PS:

I hope it’s not evolution, I hope it’s not evolution, I hope it’s not evolution, I hope it’s not evolution.

ETL: Windows app to create timelapse images

Hello, this is going to be my first LudumDare, and I decided I wanted to create a timelapse movie. Well, I created ETL or Easy Time Lapse. Choose a file format (BMP or JPG), a minute interval (cannot be decimals), and click the button to begin. Tada! Screenshots will be created in a /screens directory.

Random info

  1. If you create a timelapse ever 1 minute, you will have 2880 images.
  2. The size of those bitmaps will be approximately 8.5gb
  3. The size of those jpegs will be approximately 500mb

Based on 3mb for BMP, 170kb for JPEG. The quality of the jpegs isn’t bad either, in fact, it’s great. I encourage you to try it out before hand, and sorry for releasing this so soon to the competition start but I hope at least one person will use it ;).

Link (Windows ONLY; any version should work): http://willhostforfood.com/users/Dazappa/ETL.exe [~500kb]

This program also doesn’t do anything fancy like adding in the time to the image. I wanted to release it ASAP.

Comments

jovoc
08. Aug 2008 · 20:38 UTC
Cool thanks! I’ll check it out. Can you restart if if you need to reboot or something?
Daz
08. Aug 2008 · 21:09 UTC
Yes. It uses a text file to remember where it left off in terms of numbering. If you notice when you press the button to start it, the text changes to stop it.
Varmitharen
05. May 2011 · 15:48 UTC
Yeah, I know this was made in 2008, but I’d really like to use it now. Can you please rehost it, preferably on something like Dropbox? Cause the link is broken.