Independence

Tags: motivation

Tags: motivation

Tags: motivation

Tags: motivation
Tags: ld48_12, motivation
This is the first LD announcement I’ve noticed in time to compete (last year I missed it by about three days). While I can’t commit to anything until the theme is announced, I’m probably going to be using the following tools:
Er…I mean, I hope I finish my crap before the deadline. 
Tags: motivation
Tags: motivation

Tags: motivation
Hi all,
I thought I’d introduce myself before the competition begins tonight (today? Tomorrow? I’m on GMT over here, so I’m too lazy to do the math). Partly because it’s in the rules, and partly because it’s the polite thing to do
.
Much like ewjordan, I’m probably going to be using PulpCore combined with the nascent PulpFizz library (tentatively named) for my game.
In terms of design, I’m interested in exploring novel user interfaces—similar to the Experimental Gameplay Project, but focusing more on how the user is interacting with the game. I think that most software could benefit from being a little more game-like, and conversely, games could benefit from the modularity and encapsulation necessary for well-designed software.
Ok, enough pontificating. Just one more day of work to get through. Then, let the games begin!
Tags: intro
hello all, this is my first speed-coding game competition, so I don’t really know what to expect. like my fellow ludum newbies below, I too will be developing in a nice blend of PulpCore, JBox2D, and our very own custom physics integration library, PulpFizz (ooh, what a relief it is!). I’m hoping the theme will lend itself nicely to some magical physics awesomeness. also, whatever the theme, I plan to title my game “Kamikaze Koalas” if at all possible.
…hmm, I wonder if something like an Alka-Seltzer caffiene tablet exists?
Tags: intro
Tags: motivation, olympics
Tags: motivation, owls
Tags: motivation, owls
Tags: motivation
Tags: motivation
Tags: motivation