LD12 August 8–11, 2008

Independence

Tags: motivation

ASCII Maps

ASCII MAPS

Tags: motivation

Comments

Frimkron
14. Aug 2008 · 18:56 UTC
Agreed – lol!

Epic

lose all sense of reality

Tags: motivation

Getting ready to inflict a Straight Ganking

This is the first LD announcement I’ve noticed in time to compete (last year I missed it by about three days).  While I can’t commit to anything until the theme is announced, I’m probably going to be using the following tools:


  • Pulpcore, a Java game framework – Pulpcore has great applet support, which should make trying this a lot easier (and friendly to those on Linux or OS X, which includes me!)
  • PulpFizz, which integrates JBox2d and Pulpcore into an easy to use physics-centric game engine (still in the very early stages, but it’s open source and available to anyone that dares to try it, so I believe that makes it legit for the purposes of this competition)
  • Garageband for music, Audacity for sound
  • Whatever I can find to make graphics, which might range from the procedural (Processing, maybe?) to the natural (a phone cam and the world) to the brutally manual (Gimp and paintbrush)

Oh yeah, and as I mentioned in the post title, you’re about to see a no-mercy free-of-charge straight ganking.

Er…I mean, I hope I finish my crap before the deadline. :)

Tags: ganking, intro

Dry Eyes

Tags: motivation

Guido, Watch Over Us

Guido

No offense to our non-python friends 😉

Tags: motivation

Food Competition

Food Competition - More than LD on your Toast

Tags: motivation

Owls And Grandmas

Who doesn’t love inside jokes?

LudumDare - Where Owls Slap Your Grandma

Tags: motivation, owls

Comedy Vs Copyright

A deep thought by Adamzap…

Comedy - It Transcends Copyright

Tags: motivation

Game Design School Commercials

Game Design School

Tags: motivation

Comments

Cool Intentions

Hi all,

I thought I’d introduce myself before the competition begins tonight (today? Tomorrow? I’m on GMT over here, so I’m too lazy to do the math). Partly because it’s in the rules, and partly because it’s the polite thing to do :) .

Much like ewjordan, I’m probably going to be using PulpCore combined with the nascent PulpFizz library (tentatively named) for my game.

In terms of design, I’m interested in exploring novel user interfaces—similar to the Experimental Gameplay Project, but focusing more on how the user is interacting with the game. I think that most software could benefit from being a little more game-like, and conversely, games could benefit from the modularity and encapsulation necessary for well-designed software.

Ok, enough pontificating. Just one more day of work to get through. Then, let the games begin!

Tags: intro

pulp, pulp, fizz, fizz

hello all, this is my first speed-coding game competition, so I don’t really know what to expect. like my fellow ludum newbies below, I too will be developing in a nice blend of PulpCore, JBox2D, and our very own custom physics integration library, PulpFizz (ooh, what a relief it is!). I’m hoping the theme will lend itself nicely to some magical physics awesomeness. also, whatever the theme, I plan to title my game “Kamikaze Koalas” if at all possible.

…hmm, I wonder if something like an Alka-Seltzer caffiene tablet exists?

Tags: intro

Ludum Dare

Atomic Owls

Awkward Themes

Breakable Owl

Breakable Owl

Theme Owl Series, #2.

Tags: motivation, owls

Robospy

Tags: motivation

Vector Math

Tags: motivation

Design

Tags: motivation