The BRAWNDO Tower ..
A sneak peak into Galcon for InstantAction reveals this tower of Brawndo Cans!!!
A sneak peak into Galcon for InstantAction reveals this tower of Brawndo Cans!!!
Tags: tower
This is my first LD, I hope I get something decent out in 48 hours. I’ll be using the following tools:
-Python & Pygame
-Apophysis for graphics, if theme allows (Otherwise I’m pretty bad off)
-A bit of Paint.net
Plus my helper…
If it looks like I’m working in a closet, that’s kind of true. My apartment doesn’t have closets, so, ultimately, it is a closet.
Tags: deskphoto
So, with all the hubris and overconfidence of a LD second-timer, I’ve made no firm plans for my participation in this compo. But I will produce something. I’m waiting for the theme to direct me.
I do have three (or four) very general ideas of what I might use:
Everything will be coded on Ubuntu Linux, with Gimp, Inkscape for graphics, sfxr and whatever audio tracker/softsynth takes my fancy (maybe LMMS, since I had a fairly good experience with that last time).
Also plan to use the Python debugger Winpdb for the first time on a project. I feel like it will really help, but we will see …..
This will be my seconds attempt at a solo 48h comp. Previously I had to abandon LD#10 due to work obligations.
Goal:
– Write a simple engine from scratch in C++ using Code::Blocks with SDL libs. Create a playable demo.
Tools:
– sfxr
– gimp
– c::b ide with SDL and (_image, _ttf, _mixer)
I have a development plan to write the engine and I hope to post during the dev. phase to update on my progress.
It seems to be nearly Ludumdare time again. I’ll be participating again, probably using Perl and SDL under Linux like last time. I’m busy on Saturday, so it’ll probably be more like a 24-hour compo for me. I might try a “simple” sort of game like a text adventure, but who knows? Unfortunately I’m going on holiday next week, so I won’t have much time to play and vote on games either.
yeah, baby. love you all. and then some.
I need to flex my mental muscle, hopefully nothing stinky results.
Tonight has not been a good night for technical things; nevertheless, I am making good progress, even though my game idea is enormous.
I am making a strategy RPG based on the Tarot. What does that have to do with The Tower, you say? Well, it’s one of the Major Arcana, and it has a place in the plot I’m thinking of, if I end up getting that far. Game details below the cut.
The stat system is super simplistic: Speed, Attack, Defense and Health, each of which correspond to a Minor Arcana suit (Wands, Swords, “Shields” (Pentacles) and Cups), which you can use to buff yourself or increase stats. The Major Arcana cards each have their own special ability. Some are negative and will happen as soon as you pick them up (Death, The Devil, The Hermit, The Hanged Man and The Tower), most are positive and can be used at any time. You can collect cards by killing enemies or by picking them up on the map.
Here’s a map screenshot.

I’m a big fan of Python and of PyGame. But I’ve been doodling with Processing for several years now, too, and it’s idea of “sketches” kind of lends itself to a competition like this. For anything more substantial, I’d definitely rock it out on Python… and I still might. But the ease of getting simple things up and running on Processing is really appealing, as is the rock-simple cross-platform capabilities. It’ll depend on the theme and the concept that comes out of it, I suppose. We’ll see in about 35 minutes from now.
Tags: processing, python, tools
This is my last meal before the compo starts.
Description:
Tags: foodphoto
Well here’s some oldish images from photobucket. They’re quite large.
http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0386.jpg
http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0387.jpg
http://i206.photobucket.com/albums/bb182/dazappa007/GEDC0118.jpg
Hehe, last photo is great. I’ve had this desk since I was like 5 so it has all of my stickers and crayon markings all over it.
Tags: workspace
I’m up an about, and while the theme wasn’t something as good as say ‘pacifist’, it’s still very decent. Compared to the theme of the last LD it has super mega combo greatness. Only drawback I see is that there could be about 50 tower defense games, and 10 x-jumpy games. So I have no interest in making that, at least.
No, instead, the first idea I had was kind of like Civ., but instead of cities there are towers, and all players have only one tower. Then they need to expand the towers influence to gain more land, and then by exploiting the land keep adding levels to the tower. First I thought like these could by 20th century skyscrapers. Then I thought that perhaps it’d be better to set it in older times and make it like the Tower of Babel. First to reach the sky wins. So that’s the idea so far, yes.
For now, I’ll start by writing some hex playing field code, I believe, and do some test art. I think I will use the D programming language this time.
My name is Emiel and I will be joining the ranks of first timers this weekend. I have no plans yet for what to make or what to use, but hopefully the theme will inspire everything.
Good luck everyone!
Friday dinner waiting for for LD48_12. Polish sausages with peppers, onions, kraut and a little mustard. Peas, salad and criss-cut fries as well.
Tags: foodphoto